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📄 .#video_yuv.c.1.33

📁 vlc stand 0.1.99 ist sehr einfach
💻 33
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    {        intf_ErrMsg("error: %s\n", strerror(ENOMEM));        free( p_vout->yuv.p_base );        free( p_vout->yuv.p_buffer );        return( 1 );    }    /* Initialize tables */    SetYUV( p_vout );    return( 0 );}/***************************************************************************** * vout_ResetTables: re-initialize translations tables ***************************************************************************** * This function will initialize the tables allocated by vout_CreateTables and * set functions pointers. *****************************************************************************/int vout_ResetYUV( vout_thread_t *p_vout ){    vout_EndYUV( p_vout );    return( vout_InitYUV( p_vout ) );}/***************************************************************************** * vout_EndYUV: destroy translations tables ***************************************************************************** * Free memory allocated by vout_CreateTables. *****************************************************************************/void vout_EndYUV( vout_thread_t *p_vout ){    free( p_vout->yuv.p_base );    free( p_vout->yuv.p_buffer );    free( p_vout->yuv.p_offset );}/* following functions are local *//***************************************************************************** * SetGammaTable: return intensity table transformed by gamma curve. ***************************************************************************** * pi_table is a table of 256 entries from 0 to 255. *****************************************************************************/static void SetGammaTable( int *pi_table, double f_gamma ){    int         i_y;                                       /* base intensity */    /* Use exp(gamma) instead of gamma */    f_gamma = exp( f_gamma );    /* Build gamma table */    for( i_y = 0; i_y < 256; i_y++ )    {        pi_table[ i_y ] = pow( (double)i_y / 256, f_gamma ) * 256;    } }/***************************************************************************** * SetYUV: compute tables and set function pointers+ *****************************************************************************/static void SetYUV( vout_thread_t *p_vout ){    int         pi_gamma[256];                                /* gamma table */    int         i_index;                                  /* index in tables */    /* Build gamma table */    SetGammaTable( pi_gamma, p_vout->f_gamma );    /*     * Set pointers and build YUV tables     */    if( p_vout->b_grayscale )    {        /* Grayscale: build gray table */        switch( p_vout->i_bytes_per_pixel )        {        case 1:            {                u16 bright[256], transp[256];                p_vout->yuv.yuv.p_gray8 =  (u8 *)p_vout->yuv.p_base + GRAY_MARGIN;                for( i_index = 0; i_index < GRAY_MARGIN; i_index++ )                {                    p_vout->yuv.yuv.p_gray8[ -i_index ] =      RGB2PIXEL( p_vout, pi_gamma[0], pi_gamma[0], pi_gamma[0] );                    p_vout->yuv.yuv.p_gray8[ 256 + i_index ] = RGB2PIXEL( p_vout, pi_gamma[255], pi_gamma[255], pi_gamma[255] );                }                for( i_index = 0; i_index < 256; i_index++)                {                    p_vout->yuv.yuv.p_gray8[ i_index ] = pi_gamma[ i_index ];                    bright[ i_index ] = i_index << 8;                    transp[ i_index ] = 0;                }                /* the colors have been allocated, we can set the palette */                p_vout->p_set_palette( p_vout, bright, bright, bright, transp );                p_vout->i_white_pixel = 0xff;                p_vout->i_black_pixel = 0x00;                p_vout->i_gray_pixel = 0x44;                p_vout->i_blue_pixel = 0x3b;                break;            }        case 2:            p_vout->yuv.yuv.p_gray16 =  (u16 *)p_vout->yuv.p_base + GRAY_MARGIN;            for( i_index = 0; i_index < GRAY_MARGIN; i_index++ )            {                p_vout->yuv.yuv.p_gray16[ -i_index ] =      RGB2PIXEL( p_vout, pi_gamma[0], pi_gamma[0], pi_gamma[0] );                p_vout->yuv.yuv.p_gray16[ 256 + i_index ] = RGB2PIXEL( p_vout, pi_gamma[255], pi_gamma[255], pi_gamma[255] );            }            for( i_index = 0; i_index < 256; i_index++)            {                p_vout->yuv.yuv.p_gray16[ i_index ] = RGB2PIXEL( p_vout, pi_gamma[i_index], pi_gamma[i_index], pi_gamma[i_index] );            }            break;        case 3:        case 4:            p_vout->yuv.yuv.p_gray32 =  (u32 *)p_vout->yuv.p_base + GRAY_MARGIN;            for( i_index = 0; i_index < GRAY_MARGIN; i_index++ )            {                p_vout->yuv.yuv.p_gray32[ -i_index ] =      RGB2PIXEL( p_vout, pi_gamma[0], pi_gamma[0], pi_gamma[0] );                p_vout->yuv.yuv.p_gray32[ 256 + i_index ] = RGB2PIXEL( p_vout, pi_gamma[255], pi_gamma[255], pi_gamma[255] );            }            for( i_index = 0; i_index < 256; i_index++)            {                p_vout->yuv.yuv.p_gray32[ i_index ] = RGB2PIXEL( p_vout, pi_gamma[i_index], pi_gamma[i_index], pi_gamma[i_index] );            }            break;         }    }    else    {        /* Color: build red, green and blue tables */        switch( p_vout->i_bytes_per_pixel )        {        case 1:            {                #define RGB_MIN 0                #define RGB_MAX 255                #define CLIP( x ) ( ((x < 0) ? 0 : (x > 255) ? 255 : x) << 8 )                int y,u,v;                int r,g,b;                int uvr, uvg, uvb;                int i = 0, j = 0;                u16 red[256], green[256], blue[256], transp[256];                unsigned char lookup[PALETTE_TABLE_SIZE];                p_vout->yuv.yuv.p_rgb8 = (u8 *)p_vout->yuv.p_base;                /* this loop calculates the intersection of an YUV box                 * and the RGB cube. */                for ( y = 0; y <= 256; y += 16 )                {                    for ( u = 0; u <= 256; u += 32 )                    for ( v = 0; v <= 256; v += 32 )                    {                        uvr = (V_RED_COEF*(v-128)) >> SHIFT;                        uvg = (U_GREEN_COEF*(u-128) + V_GREEN_COEF*(v-128)) >> SHIFT;                        uvb = (U_BLUE_COEF*(u-128)) >> SHIFT;                        r = y + uvr;                        g = y + uvg;                        b = y + uvb;                        if( r >= RGB_MIN && g >= RGB_MIN && b >= RGB_MIN                                && r <= RGB_MAX && g <= RGB_MAX && b <= RGB_MAX )                        {                            /* this one should never happen unless someone fscked up my code */                            if(j == 256) { intf_ErrMsg( "vout error: no colors left to build palette\n" ); break; }                            /* clip the colors */                            red[j] = CLIP( r );                            green[j] = CLIP( g );                            blue[j] = CLIP( b );                            transp[j] = 0;                            /* allocate color */                            lookup[i] = 1;                            p_vout->yuv.yuv.p_rgb8[i++] = j;                            j++;                        }                        else                        {                            lookup[i] = 0;                            p_vout->yuv.yuv.p_rgb8[i++] = 0;                        }                    }                    i += 128-81;                }                /* the colors have been allocated, we can set the palette */                /* there will eventually be a way to know which colors                 * couldn't be allocated and try to find a replacement */                p_vout->p_set_palette( p_vout, red, green, blue, transp );                p_vout->i_white_pixel = 0xff;                p_vout->i_black_pixel = 0x00;                p_vout->i_gray_pixel = 0x44;                p_vout->i_blue_pixel = 0x3b;                i = 0;                /* this loop allocates colors that got outside                 * the RGB cube */                for ( y = 0; y <= 256; y += 16 )                {                    for ( u = 0; u <= 256; u += 32 )                    for ( v = 0; v <= 256; v += 32 )                    {                        int u2, v2;                        int dist, mindist = 100000000;                        if( lookup[i] || y==0)                        {                            i++;                            continue;                        }                        /* heavy. yeah. */                        for( u2 = 0; u2 <= 256; u2 += 32 )                        for( v2 = 0; v2 <= 256; v2 += 32 )                        {                            j = ((y>>4)<<7) + (u2>>5)*9 + (v2>>5);                            dist = (u-u2)*(u-u2) + (v-v2)*(v-v2);                            if( lookup[j] )                            /* find the nearest color */                            if( dist < mindist )                            {                                p_vout->yuv.yuv.p_rgb8[i] = p_vout->yuv.yuv.p_rgb8[j];                                mindist = dist;                            }                            j -= 128;                            if( lookup[j] )                            /* find the nearest color */                            if( dist + 128 < mindist )                            {                                p_vout->yuv.yuv.p_rgb8[i] = p_vout->yuv.yuv.p_rgb8[j];                                mindist = dist + 128;                            }                        }                        i++;                    }                    i += 128-81;                }

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