📄 searchengine.cpp
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//*******************************************************************************
// COPYRIGHT NOTES
// ---------------
// This source code is a part of chess which is an example of <Game Programing guide>.
// You may use, compile or redistribute it as part of your application
// for free.
// You cannot redistribute sources without the official agreement of the author.
// If distribution of you application which contents code below was occured, place
// e-mail <hidebug@hotmail.com> on it is to be appreciated.
// This code can be used WITHOUT ANY WARRANTIES on your own risk.
//
// Spring Wang <hidebug@hotmail.com>
// ---------------
// 版权声明
// ---------------
// 本文件所含之代码是《人机博弈程序设计指南》的范例程序中国象棋的一部分
// 您可以免费的使用, 编译 或者作为您应用程序的一部分。
// 但,您不能在未经作者书面许可的情况下分发此源代码。
// 如果您的应用程序使用了这些代码,在您的应用程序界面上
// 放入 e-mail <hidebug@hotmail.com> 是令人欣赏的做法。
// 此代码并不含有任何保证,使用者当自承风险。
//
// 王小春 <hidebug@hotmail.com>
// SearchEngine.cpp: implementation of the CSearchEngine class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "chess.h"
#include "SearchEngine.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSearchEngine::CSearchEngine()
{
}
CSearchEngine::~CSearchEngine()
{
delete m_pMG;
delete m_pEval;
}
BYTE CSearchEngine::MakeMove(CHESSMOVE* move)
{
BYTE nChessID;
nChessID = CurPosition[move->To.y][move->To.x];
CurPosition[move->To.y][move->To.x] = CurPosition[move->From.y][move->From.x];
CurPosition[move->From.y][move->From.x] = NOCHESS;
return nChessID;
}
void CSearchEngine::UnMakeMove(CHESSMOVE* move,BYTE nChessID)
{
CurPosition[move->From.y][move->From.x] = CurPosition[move->To.y][move->To.x];
CurPosition[move->To.y][move->To.x] = nChessID;
}
int CSearchEngine::IsGameOver(BYTE position[10][9], int nDepth)
{
int i,j;
BOOL RedLive = FALSE, BlackLive=FALSE;
for (i = 7; i < 10; i++)
for (j = 3; j < 6; j++)
{
if (position[i][j] == B_KING)
BlackLive = TRUE;
if (position[i][j] == R_KING)
RedLive = TRUE;
}
for (i = 0; i < 3; i++)
for (j = 3; j < 6; j++)
{
if (position[i][j] == B_KING)
BlackLive = TRUE;
if (position[i][j] == R_KING)
RedLive = TRUE;
}
i = (m_nMaxDepth - nDepth + 1) % 2;
if (!RedLive)
if (i)
return 19990 + nDepth;
else
return -19990 - nDepth;
if (!BlackLive)
if (i)
return -19990 - nDepth;
else
return 19990 + nDepth;
return 0;
}
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