📄 progressnotecontainer.cpp
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/**
*
* @brief Definition of CProgressNoteContainer
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/
// INCLUDE FILES
// Class include
#include "ProgressNoteContainer.h"
// System includes
#include <aknnotedialog.h> // CAknWaitNoteWrapper
#include <eikprogi.h> // CEikProgressInfo
#include <progressnote.rsg>
// User Includes
#include "ProgressNoteGameSaverAO.h" // CProgressNoteGameSaverAO
// ================= MEMBER FUNCTIONS =======================
/**
* Symbian OS 2nd phase constructor. Creates a Window for the controls, which it contains.
* Constructs a game saver active object.
* @param aRect The rectangle for this window
*/
void CProgressNoteContainer::ConstructL(const TRect& aRect)
{
iGameSaverAO = CProgressNoteGameSaverAO::NewL();
CreateWindowL();
SetRect(aRect);
ActivateL();
}
/**
* Symbian OS 2 phase constructor.
* Constructs the CProgressNoteContainer using the NewLC method, popping
* the constructed object from the CleanupStack before returning it.
*
* @param aRect The rectangle for this window
* @return The newly constructed CProgressNoteContainer
*/
CProgressNoteContainer* CProgressNoteContainer::NewL(const TRect& aRect)
{
CProgressNoteContainer* self = CProgressNoteContainer::NewLC(aRect);
CleanupStack::Pop(self);
return self;
}
/**
* Symbian OS 2 phase constructor.
* Constructs the CProgressNoteContainer using the constructor and ConstructL
* method, leaving the constructed object on the CleanupStack before returning it.
*
* @param aRect The rectangle for this window
* @return The newly constructed CProgressNoteContainer
*/
CProgressNoteContainer* CProgressNoteContainer::NewLC(const TRect& aRect)
{
CProgressNoteContainer* self = new (ELeave) CProgressNoteContainer;
CleanupStack::PushL(self);
self->ConstructL(aRect);
return self;
}
/**
* Called by the framework to draw this control. Clears the area in
* aRect.
* @param aRect in which to draw
*/
void CProgressNoteContainer::Draw(const TRect& aRect) const
{
CWindowGc& gc = SystemGc();
gc.Clear(aRect);
}
/**
* Destructor. Frees up memory.
*/
CProgressNoteContainer::~CProgressNoteContainer()
{
delete iGameSaverAO;
}
/**
* Called by the AppUi when the Save Game command is invoked.
* Calls the game saver active objects SaveGameL method
*/
void CProgressNoteContainer::SaveGameL()
{
iGameSaverAO->SaveGameL();
}
//End of File
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