📄 wea.h
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typedef struct Size
{
int cx,cy;
}SIZE;
typedef union Control
{
struct
{
unsigned select:4;
unsigned k1:1; /*dense*/
unsigned ls:1; /*empty */
unsigned unused:2;
} _bit;
BYTE _byte;
} CONTROL;
typedef struct Wea
{
BYTE *Data;
BYTE ** Pic1;
BYTE ** Pic2;
CONTROL* Control;
char head[512];
char filename[100];
SIZE Size;
// int nRepeat;
// int start,end;
}WEA;
void Wea(WEA* pw);
BOOL KillWea(WEA* pw);
BOOL OpenWea(char* lpszPathName,WEA* pw,char* info);
BOOL ReArrange_2h(WEA* pw);
BOOL WeaFormControl(CONTROL *con,int index,BYTE *buff);
void Wea(WEA* pw);
void WeaReArrange_2h(int BoardNum,WEA *pw);/*WeaMode mode*/
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