📄 numericeditoremployee.h
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#ifndef NUMERICEDITOREMPLOYEE_H
#define NUMERICEDITOREMPLOYEE_H
// INCLUDES
// System Includes
#include <E32BASE.H>
#include <in_sock.h>
// User Includes
#include "NumericEditor.hrh"
// FORWARD DECLARATIONS
// CLASS DECLARATION
/**
*
* @class TNumericEditorEmployee NumericEditorEmployee.h
* @brief This is a class for storing the player data
* based on the standard Symbian OS architecture.
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*
*/
class TNumericEditorEmployee
{
public: // Constructor
TNumericEditorEmployee();
public: // Access functions
// Note that salary is actually a fixed-point point value.
// The true value of salary can be calculated by dividing
// by 10^number of decimal places - in this case 100.
void SetSalary(TInt aSalary);
const TInt Salary() const;
void SetAge(TInt aAge);
const TInt Age() const;
// Should be no longer than KMaxNameLength. Will not set if too long
void SetName(const TDesC& aName);
const TDes& Name() const;
private: // Data
TBuf<KMaxNameLength> iName;
TInt iSalary;
TInt iAge;
};
#endif // #ifndef NUMERICEDITOREMPLOYEE_H
// End of File
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