📄 mapper232.c
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#include "..\DLL\d_iNES.h"
static struct
{
int WhichGame;
int WhichBank;
} Mapper;
static void Sync (void)
{
MP->SetPRG_ROM16(0x8,Mapper.WhichGame | Mapper.WhichBank);
MP->SetPRG_ROM16(0xC,Mapper.WhichGame | 3);
MP->SetCHR_RAM8(0,0);
}
static void __cdecl SaveMI (Ar128 MI)
{
u8 x = 0;
MI[x++] = Mapper.WhichGame;
MI[x++] = Mapper.WhichBank;
}
static void __cdecl LoadMI (const Ar128 MI)
{
u8 x = 0;
Mapper.WhichGame = MI[x++];
Mapper.WhichBank = MI[x++];
Sync();
}
static void __cdecl Write9 (int Bank, int Where, int What)
{
Mapper.WhichGame = (What & 0x18) >> 1;
Sync();
}
static void __cdecl WriteABCDEF (int Bank, int Where, int What)
{
Mapper.WhichBank = What & 3;
Sync();
}
static void __cdecl UnloadMapper (void)
{
iNES_UnloadROM();
}
static void __cdecl InitMapper (const PMapperParam _MP, int IsHardReset)
{
MP = _MP;
iNES_InitROM();
MP->SetWriteHandler(0x9,Write9);
MP->SetWriteHandler(0xA,WriteABCDEF);
MP->SetWriteHandler(0xB,WriteABCDEF);
MP->SetWriteHandler(0xC,WriteABCDEF);
MP->SetWriteHandler(0xD,WriteABCDEF);
MP->SetWriteHandler(0xE,WriteABCDEF);
MP->SetWriteHandler(0xF,WriteABCDEF);
Mapper.WhichGame = 0;
Mapper.WhichBank = 3;
Sync();
}
CTMapperInfo MapperInfo_232 =
{
"Camerica 9096",
232,
MS_Nearly,
16384,
InitMapper,
UnloadMapper,
NULL,
NULL,
SaveMI,
LoadMI,
NULL,
NULL
};
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