📄 mapper011.c
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#include "..\DLL\d_iNES.h"
#include "..\Hardware\h_74xx.h"
static void Sync (void)
{
MP->SetPRG_ROM32(0x8,(_74xx.Data >> 0) & 0xF);
MP->SetCHR_RAM8 (0,0); // there exists a mapper11 game with CHR RAM
MP->SetCHR_ROM8 (0,(_74xx.Data >> 4) & 0xF);
}
static void __cdecl SaveMI (Ar128 MI)
{
_74xx_SaveMI_D(MI,0);
}
static void __cdecl LoadMI (const Ar128 MI)
{
_74xx_LoadMI_D(MI,0);
}
static void __cdecl UnloadMapper (void)
{
iNES_UnloadROM();
_74xx_Destroy();
}
static void __cdecl InitMapper (const PMapperParam _MP, int IsHardReset)
{
MP = _MP;
iNES_InitROM();
_74xx_Init(Sync,IsHardReset,FALSE);
}
CTMapperInfo MapperInfo_011 =
{
"Color Dreams",
11,
MS_Full,
32768,
InitMapper,
UnloadMapper,
NULL,
NULL,
SaveMI,
LoadMI,
NULL,
NULL
};
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