📄 bmc_reset4in1.c
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#include "..\..\DLL\d_UNIF.h"
static struct
{
u8 Game;
} Mapper;
static void Sync (void)
{
MP->SetCHR_ROM8(0,Mapper.Game);
MP->SetPRG_ROM16(0x8,Mapper.Game);
MP->SetPRG_ROM16(0xC,Mapper.Game);
}
static void __cdecl SaveMI (Ar128 MI)
{
u8 x = 0;
MI[x++] = Mapper.Game;
}
static void __cdecl LoadMI (const Ar128 MI)
{
u8 x = 0;
Mapper.Game = MI[x++];
Sync();
}
static void __cdecl InitMapper (const PMapperParam _MP, int IsHardReset)
{
MP = _MP;
if (IsHardReset)
Mapper.Game = 0;
else Mapper.Game++;
Sync();
UNIF_SetMirroring(NULL);
}
CTMapperInfo MapperInfo_BMC_Reset4in1 =
{
"BMC-Reset4in1",
-1,
MS_Full,
32768,
InitMapper,
NULL,
NULL,
NULL,
SaveMI,
LoadMI,
NULL,
NULL
};
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