📄 bmc_mario7in1.c
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#include "..\..\DLL\d_UNIF.h"
#include "..\..\Hardware\h_MMC3.h"
static struct
{
u8 WhichGame;
u8 DidWrite;
PWriteFunc Write67;
} Mapper;
static void Sync (void)
{
u8 PRGmask, CHRmask;
u8 PRGbank, CHRbank;
if (Mapper.WhichGame & 0x8)
{
PRGmask = 0x0F;
PRGbank = Mapper.WhichGame & 0x07;
}
else
{
PRGmask = 0x1F;
PRGbank = Mapper.WhichGame & 0x06;
}
if (Mapper.WhichGame & 0x40)
{
CHRmask = 0x7F;
CHRbank = ((Mapper.WhichGame & 0x20) >> 3) | ((Mapper.WhichGame & 0x10) >> 4) | ((Mapper.WhichGame & 0x04) >> 1);
}
else
{
CHRmask = 0xFF;
CHRbank = ((Mapper.WhichGame & 0x20) >> 3) | ((Mapper.WhichGame & 0x10) >> 4);
}
MMC3_SyncMirror();
MMC3_SyncPRG(PRGmask,PRGbank << 4);
MMC3_SyncCHR_ROM(CHRmask,CHRbank << 7);
}
static void __cdecl SaveMI (Ar128 MI)
{
u8 x = 0;
x = MMC3_SaveMI(MI,x);
MI[x++] = Mapper.WhichGame;
MI[x++] = Mapper.DidWrite;
}
static void __cdecl LoadMI (const Ar128 MI)
{
u8 x = 0;
x = MMC3_LoadMI(MI,x);
Mapper.WhichGame = MI[x++];
Mapper.DidWrite = MI[x++];
Sync();
}
static void __cdecl Write67 (int Bank, int Where, int What)
{
Mapper.Write67(Bank,Where,What);
if (Mapper.DidWrite)
return;
Mapper.WhichGame = What;
Mapper.DidWrite = 1;
Sync();
}
static void __cdecl UnloadMapper (void)
{
MMC3_Destroy();
}
static void __cdecl InitMapper (const PMapperParam _MP, int IsHardReset)
{
MP = _MP;
Mapper.Write67 = MP->GetWriteHandler(0x6);
MP->SetWriteHandler(0x6,Write67);
MP->SetWriteHandler(0x7,Write67);
MP->SetPRG_RAM8(0x6,0); /* WRAM goes here */
Mapper.WhichGame = 0;
Mapper.DidWrite = 0;
MMC3_Init(Sync);
}
CTMapperInfo MapperInfo_BMC_Mario7in1 =
{
"BMC-Mario7in1",
-1,
MS_Full,
8192,
InitMapper,
UnloadMapper,
MMC3_HBlank,
NULL,
SaveMI,
LoadMI,
NULL,
NULL
};
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