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📄 renderthread.java

📁 一个java版本数据分析显示程序
💻 JAVA
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/*Copyright (c) 2001, 2002, 2003 Flo Ledermann <flo@subnet.at>This file is part of parvis - a parallel coordiante based data visualisationtool written in java. You find parvis and additional information on itswebsite at http://www.mediavirus.org/parvis.parvis is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2 of the License, or(at your option) any later version.parvis is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with parvis (in the file LICENSE.txt); if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/package org.mediavirus.parvis.gui;import java.awt.*;import java.awt.image.*;import org.mediavirus.parvis.model.Brush;/** * * @author  Flo Ledermann flo@subnet.at * @version 0.2 */class RenderThread extends Thread {    /* flags to control rendering */    /** whether we are in quality rendering mode */    boolean quality = false;    /** whether we should do progressive rendering */    boolean progressive = false;        /* flags to indicate thread state */    /** the thread is currently doing some work */    boolean isWorking = false;    /** the thread is waiting but there is work to do */    boolean doWork = false;    /** the last rendering loop has been interrupted */    boolean wasInterrupted = false;    /** the 2nd pass of progressive rendering has been interrupted */    boolean progressiveInterrupted = false;    /** thread is in second pass of progressive rendering */    boolean secondPass = false;    /** the quality settings of the thread have changed */    boolean qualitychanged = false;    /** start and stop axis of the region to be rendered */    int startAxis, stopAxis;    /** start and stop axis of the quality rendering in progressive mode */    int progressiveStartAxis, progressiveStopAxis;    /** the last region that was rendered successfully */    int lastStart = 0;    int lastStop = 0;        /** ids of the brushed records */    //int ids[] = null;    /** the result image */    BufferedImage renderedImage = null;    /** the stroke setting for painting records */    Stroke stroke = new BasicStroke();    /** the color setting for painting records */    Color color = Color.black;    /** our parents ui delegate */    BasicParallelDisplayUI ui = null;    /** our parent compontent */    ParallelDisplay comp = null;        Brush brush = null;        /**     * Creates a new RenderThread for the given ui delegate.     *     * @param ui The BasicParallelDisplayUI this thread should render.     */    RenderThread(BasicParallelDisplayUI ui){        this.ui = ui;        this.setPriority(Thread.MIN_PRIORITY);    }    /**     * Helper function to set the component to get the data.     *     * @param comp The ParallelDisplay component this thread renders.     */    void setCurrentComponent(ParallelDisplay comp){        this.comp = comp;    }    /**     * Toggles brush mode for this thread. If brush mode is true, this thread     * renders the overlay image with brushed records.     *     * @param brushMode A boolean indicating whether this thread renders the brush display.     */     void setBrush(Brush brush){        this.brush = brush;    }        /**     * Sets the render quality and progressive mode settings of this thread.     *     * @param quality A boolean indicating whether this thread should render optimized for      * quality (true) or speed (false).     * @param progressive A boolean indicating whether this thread should render in progressive     * mode. If set to true, the image is rendered in two passes: the first pass optimized     * for speed (preview), the socond pass optimized for quality. If set to false, the     * quality parameter determines rendering quality.     */    void setQuality(boolean quality, boolean progressive){        this.progressive = progressive;        if (progressive)            this.quality = false;        else {            if (this.quality != quality){                qualitychanged = true;                this.quality = quality;            }        }    }    /**     * Sets the region that this thread should render. This method invalidates the given     * region and tells the renderer to include it in the next rendering loop. If there is     * another invalidated region, the region rendered in the next pass is expanded to include     * all areas that are now invalidated.     *     * @param startAxis The start axis of the region to be rendered.     * @param stopAxis The end axis of the region to be rendered.     */    synchronized void setRegion(int startAxis, int stopAxis){        if (wasInterrupted  || ((isWorking || doWork) && !secondPass) || (isWorking && secondPass && doWork)){            // old render area still invalid -> expand            if (startAxis < this.startAxis)                this.startAxis = startAxis;            if (stopAxis > this.stopAxis)                this.stopAxis = stopAxis;            if (startAxis < this.progressiveStartAxis)                this.progressiveStartAxis = startAxis;            if (stopAxis > this.progressiveStopAxis)                this.progressiveStopAxis = stopAxis;        }        else if (progressiveInterrupted || (isWorking || doWork)){            this.startAxis = startAxis;            this.stopAxis = stopAxis;            if (startAxis < this.progressiveStartAxis)                this.progressiveStartAxis = startAxis;            if (stopAxis > this.progressiveStopAxis)                this.progressiveStopAxis = stopAxis;        }        else {            this.startAxis = startAxis;            this.stopAxis = stopAxis;            this.progressiveStartAxis = startAxis;            this.progressiveStopAxis = stopAxis;        }        //this.ids = ids.clone();        //System.out.println("RenderThread: setting repaint axes: " + this.startAxis + ", " + this.stopAxis);    }    /**     * Sets the style how records are painted.     *     * @param stroke A Stroke object containing information about line style, width etc.     * @param color The Color to be used to paint the records.     */    void setStyle(Stroke stroke, Color color){        this.stroke = stroke;        this.color = color;    }    /**     * Indicates whether this thread is doing some work right now.     *     * @return true if this thread is currently rendering.     */    synchronized boolean isWorking(){        return isWorking;    }    /**     * Returns the last rendered image this thread has finished rendering. Note that the image contains     * only those pixels between the last startAxis and stopAxis. All other pixels are transparent.     *     * @return A BufferedImage with the rendered area.     */    public BufferedImage getRenderedImage(){        return renderedImage;    }        /**     * Returns the start axis of the rendered image.     *     * @return The start axis of the rendered image.     */    public int getRenderedRegionStart(){        return lastStart;    }        /**     * Returns the stop axis of the rendered image.     *     * @return The stop axis of the rendered image.

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