📄 wxwidgets_static_u.cbp
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<?xml version="1.0"?>
<!DOCTYPE Code::Blocks_project_file>
<Code::Blocks_project_file>
<FileVersion major="1" minor="1"/>
<Project>
<Option title="wxWidgets application"/>
<Option makefile="Makefile"/>
<Build>
<Target title="default">
<Option type="0"/>
</Target>
<Environment>
<Variable name="WX_DIR" value="C:\wxWidgets-2.6.2"/>
<Variable name="WX_CFG" value=""/>
</Environment>
</Build>
<Compiler>
<Add option="-pipe"/>
<Add option="-mthreads"/>
<Add option="-Winvalid-pch"/>
<Add option="-include "wx_pch.h""/>
<Add option="-D__GNUWIN32__"/>
<Add option="-D__WXMSW__"/>
<Add option="-DwxUSE_UNICODE"/>
<Add option="-DUSE_PCH"/>
<Add directory="$(WX_DIR)\include"/>
<Add directory="$(WX_DIR)\lib\gcc_lib$(WX_CFG)\mswu"/>
<Add directory="$(WX_DIR)\contrib\include"/>
</Compiler>
<ResourceCompiler>
<Add directory="$(WX_DIR)\include"/>
</ResourceCompiler>
<Linker>
<Add library="wxmswu"/>
<Add library="winspool"/>
<Add library="winmm"/>
<Add library="shell32"/>
<Add library="comctl32"/>
<Add library="ctl3d32"/>
<Add library="odbc32"/>
<Add library="advapi32"/>
<Add library="wsock32"/>
<Add library="opengl32"/>
<Add library="glu32"/>
<Add library="ole32"/>
<Add library="oleaut32"/>
<Add library="uuid"/>
<Add directory="$(WX_DIR)\lib\gcc_lib$(WX_CFG)"/>
</Linker>
<Unit filename="wx_pch.h">
<Option link="0"/>
<Option weight="0"/>
<Option target="default"/>
</Unit>
</Project>
</Code::Blocks_project_file>
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