📄 cellbuffer.cxx
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return currentAction - act;
}
const Action &UndoHistory::GetUndoStep() const {
return actions[currentAction];
}
void UndoHistory::CompletedUndoStep() {
currentAction--;
}
bool UndoHistory::CanRedo() const {
return maxAction > currentAction;
}
int UndoHistory::StartRedo() {
// Drop any leading startAction
if (actions[currentAction].at == startAction && currentAction < maxAction)
currentAction++;
// Count the steps in this action
int act = currentAction;
while (actions[act].at != startAction && act < maxAction) {
act++;
}
return act - currentAction;
}
const Action &UndoHistory::GetRedoStep() const {
return actions[currentAction];
}
void UndoHistory::CompletedRedoStep() {
currentAction++;
}
CellBuffer::CellBuffer(int initialLength) {
body = new char[initialLength];
size = initialLength;
length = 0;
part1len = 0;
gaplen = initialLength;
part2body = body + gaplen;
readOnly = false;
collectingUndo = true;
growSize = 4000;
}
CellBuffer::~CellBuffer() {
delete []body;
body = 0;
}
void CellBuffer::GapTo(int position) {
if (position == part1len)
return ;
if (position < part1len) {
int diff = part1len - position;
//Platform::DebugPrintf("Move gap backwards to %d diff = %d part1len=%d length=%d \n", position,diff, part1len, length);
for (int i = 0; i < diff; i++)
body[part1len + gaplen - i - 1] = body[part1len - i - 1];
} else { // position > part1len
int diff = position - part1len;
//Platform::DebugPrintf("Move gap forwards to %d diff =%d\n", position,diff);
for (int i = 0; i < diff; i++)
body[part1len + i] = body[part1len + gaplen + i];
}
part1len = position;
part2body = body + gaplen;
}
void CellBuffer::RoomFor(int insertionLength) {
//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength);
if (gaplen <= insertionLength) {
//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength);
if (growSize * 6 < size)
growSize *= 2;
int newSize = size + insertionLength + growSize;
Allocate(newSize);
}
}
// To make it easier to write code that uses ByteAt, a position outside the range of the buffer
// can be retrieved. All characters outside the range have the value '\0'.
char CellBuffer::ByteAt(int position) {
if (position < part1len) {
if (position < 0) {
return '\0';
} else {
return body[position];
}
} else {
if (position >= length) {
return '\0';
} else {
return part2body[position];
}
}
}
void CellBuffer::SetByteAt(int position, char ch) {
if (position < 0) {
//Platform::DebugPrintf("Bad position %d\n",position);
return ;
}
if (position >= length + 11) {
Platform::DebugPrintf("Very Bad position %d of %d\n", position, length);
//exit(2);
return ;
}
if (position >= length) {
//Platform::DebugPrintf("Bad position %d of %d\n",position,length);
return ;
}
if (position < part1len) {
body[position] = ch;
} else {
part2body[position] = ch;
}
}
char CellBuffer::CharAt(int position) {
return ByteAt(position*2);
}
void CellBuffer::GetCharRange(char *buffer, int position, int lengthRetrieve) {
if (lengthRetrieve < 0)
return ;
if (position < 0)
return ;
int bytePos = position * 2;
if ((bytePos + lengthRetrieve * 2) > length) {
Platform::DebugPrintf("Bad GetCharRange %d for %d of %d\n", bytePos,
lengthRetrieve, length);
return ;
}
GapTo(0); // Move the buffer so its easy to subscript into it
char *pb = part2body + bytePos;
while (lengthRetrieve--) {
*buffer++ = *pb;
pb += 2;
}
}
char CellBuffer::StyleAt(int position) {
return ByteAt(position*2 + 1);
}
const char *CellBuffer::InsertString(int position, char *s, int insertLength) {
char *data = 0;
// InsertString and DeleteChars are the bottleneck though which all changes occur
if (!readOnly) {
if (collectingUndo) {
// Save into the undo/redo stack, but only the characters - not the formatting
// This takes up about half load time
data = new char[insertLength / 2];
for (int i = 0; i < insertLength / 2; i++) {
data[i] = s[i * 2];
}
uh.AppendAction(insertAction, position, data, insertLength / 2);
}
BasicInsertString(position, s, insertLength);
}
return data;
}
void CellBuffer::InsertCharStyle(int position, char ch, char style) {
char s[2];
s[0] = ch;
s[1] = style;
InsertString(position*2, s, 2);
}
bool CellBuffer::SetStyleAt(int position, char style, char mask) {
style &= mask;
char curVal = ByteAt(position * 2 + 1);
if ((curVal & mask) != style) {
SetByteAt(position*2 + 1, static_cast<char>((curVal & ~mask) | style));
return true;
} else {
return false;
}
}
bool CellBuffer::SetStyleFor(int position, int lengthStyle, char style, char mask) {
int bytePos = position * 2 + 1;
bool changed = false;
PLATFORM_ASSERT(lengthStyle == 0 ||
(lengthStyle > 0 && lengthStyle + position < length));
while (lengthStyle--) {
char curVal = ByteAt(bytePos);
if ((curVal & mask) != style) {
SetByteAt(bytePos, static_cast<char>((curVal & ~mask) | style));
changed = true;
}
bytePos += 2;
}
return changed;
}
const char *CellBuffer::DeleteChars(int position, int deleteLength) {
// InsertString and DeleteChars are the bottleneck though which all changes occur
char *data = 0;
if (!readOnly) {
if (collectingUndo) {
// Save into the undo/redo stack, but only the characters - not the formatting
data = new char[deleteLength / 2];
for (int i = 0; i < deleteLength / 2; i++) {
data[i] = ByteAt(position + i * 2);
}
uh.AppendAction(removeAction, position, data, deleteLength / 2);
}
BasicDeleteChars(position, deleteLength);
}
return data;
}
int CellBuffer::ByteLength() {
return length;
}
int CellBuffer::Length() {
return ByteLength() / 2;
}
void CellBuffer::Allocate(int newSize) {
if (newSize > length) {
GapTo(length);
char *newBody = new char[newSize];
memcpy(newBody, body, length);
delete []body;
body = newBody;
gaplen += newSize - size;
part2body = body + gaplen;
size = newSize;
}
}
int CellBuffer::Lines() {
//Platform::DebugPrintf("Lines = %d\n", lv.lines);
return lv.lines;
}
int CellBuffer::LineStart(int line) {
if (line < 0)
return 0;
else if (line > lv.lines)
return Length();
else
return lv.linesData[line].startPosition;
}
bool CellBuffer::IsReadOnly() {
return readOnly;
}
void CellBuffer::SetReadOnly(bool set) {
readOnly = set;
}
void CellBuffer::SetSavePoint() {
uh.SetSavePoint();
}
bool CellBuffer::IsSavePoint() {
return uh.IsSavePoint();
}
int CellBuffer::AddMark(int line, int markerNum) {
if ((line >= 0) && (line < lv.lines)) {
return lv.AddMark(line, markerNum);
}
return - 1;
}
void CellBuffer::DeleteMark(int line, int markerNum) {
if ((line >= 0) && (line < lv.lines)) {
lv.DeleteMark(line, markerNum, false);
}
}
void CellBuffer::DeleteMarkFromHandle(int markerHandle) {
lv.DeleteMarkFromHandle(markerHandle);
}
int CellBuffer::GetMark(int line) {
if ((line >= 0) && (line < lv.lines) && (lv.linesData[line].handleSet))
return lv.linesData[line].handleSet->MarkValue();
return 0;
}
void CellBuffer::DeleteAllMarks(int markerNum) {
for (int line = 0; line < lv.lines; line++) {
lv.DeleteMark(line, markerNum, true);
}
}
int CellBuffer::LineFromHandle(int markerHandle) {
return lv.LineFromHandle(markerHandle);
}
// Without undo
void CellBuffer::BasicInsertString(int position, char *s, int insertLength) {
//Platform::DebugPrintf("Inserting at %d for %d\n", position, insertLength);
if (insertLength == 0)
return ;
RoomFor(insertLength);
GapTo(position);
memcpy(body + part1len, s, insertLength);
length += insertLength;
part1len += insertLength;
gaplen -= insertLength;
part2body = body + gaplen;
int lineInsert = lv.LineFromPosition(position / 2) + 1;
// Point all the lines after the insertion point further along in the buffer
for (int lineAfter = lineInsert; lineAfter <= lv.lines; lineAfter++) {
lv.linesData[lineAfter].startPosition += insertLength / 2;
}
char chPrev = ' ';
if ((position - 2) >= 0)
chPrev = ByteAt(position - 2);
char chAfter = ' ';
if ((position + insertLength) < length)
chAfter = ByteAt(position + insertLength);
if (chPrev == '\r' && chAfter == '\n') {
//Platform::DebugPrintf("Splitting a crlf pair at %d\n", lineInsert);
// Splitting up a crlf pair at position
lv.InsertValue(lineInsert, position / 2);
lineInsert++;
}
char ch = ' ';
for (int i = 0; i < insertLength; i += 2) {
ch = s[i];
if (ch == '\r') {
//Platform::DebugPrintf("Inserting cr at %d\n", lineInsert);
lv.InsertValue(lineInsert, (position + i) / 2 + 1);
lineInsert++;
} else if (ch == '\n') {
if (chPrev == '\r') {
//Platform::DebugPrintf("Patching cr before lf at %d\n", lineInsert-1);
// Patch up what was end of line
lv.SetValue(lineInsert - 1, (position + i) / 2 + 1);
} else {
//Platform::DebugPrintf("Inserting lf at %d\n", lineInsert);
lv.InsertValue(lineInsert, (position + i) / 2 + 1);
lineInsert++;
}
}
chPrev = ch;
}
// Joining two lines where last insertion is cr and following text starts with lf
if (chAfter == '\n') {
if (ch == '\r') {
//Platform::DebugPrintf("Joining cr before lf at %d\n", lineInsert-1);
// End of line already in buffer so drop the newly created one
lv.Remove(lineInsert - 1);
}
}
}
void CellBuffer::BasicDeleteChars(int position, int deleteLength) {
//Platform::DebugPrintf("Deleting at %d for %d\n", position, deleteLength);
if (deleteLength == 0)
return ;
if ((position == 0) && (deleteLength == length)) {
// If whole buffer is being deleted, faster to reinitialise lines data
// than to delete each line.
//printf("Whole buffer being deleted\n");
lv.Init();
} else {
// Have to fix up line positions before doing deletion as looking at text in buffer
// to work out which lines have been removed
int lineRemove = lv.LineFromPosition(position / 2) + 1;
// Point all the lines after the insertion point further along in the buffer
for (int lineAfter = lineRemove; lineAfter <= lv.lines; lineAfter++) {
lv.linesData[lineAfter].startPosition -= deleteLength / 2;
}
char chPrev = ' ';
if (position >= 2)
chPrev = ByteAt(position - 2);
char chBefore = chPrev;
char chNext = ' ';
if (position < length)
chNext = ByteAt(position);
bool ignoreNL = false;
if (chPrev == '\r' && chNext == '\n') {
//Platform::DebugPrintf("Deleting lf after cr, move line end to cr at %d\n", lineRemove);
// Move back one
lv.SetValue(lineRemove, position / 2);
lineRemove++;
ignoreNL = true; // First \n is not real deletion
}
char ch = chNext;
for (int i = 0; i < deleteLength; i += 2) {
chNext = ' ';
if ((position + i + 2) < length)
chNext = ByteAt(position + i + 2);
//Platform::DebugPrintf("Deleting %d %x\n", i, ch);
if (ch == '\r') {
if (chNext != '\n') {
//Platform::DebugPrintf("Removing cr end of line\n");
lv.Remove(lineRemove);
}
} else if (ch == '\n') {
if (ignoreNL) {
ignoreNL = false; // Further \n are real deletions
} else {
//Platform::DebugPrintf("Removing lf end of line\n");
lv.Remove(lineRemove);
}
}
ch = chNext;
}
// May have to fix up end if last deletion causes cr to be next to lf
// or removes one of a crlf pair
char chAfter = ' ';
if ((position + deleteLength) < length)
chAfter = ByteAt(position + deleteLength);
if (chBefore == '\r' && chAfter == '\n') {
//d.printf("Joining cr before lf at %d\n", lineRemove);
// Using lineRemove-1 as cr ended line before start of deletion
lv.Remove(lineRemove - 1);
lv.SetValue(lineRemove - 1, position / 2 + 1);
}
}
GapTo(position);
length -= deleteLength;
gaplen += deleteLength;
part2body = body + gaplen;
}
bool CellBuffer::SetUndoCollection(bool collectUndo) {
collectingUndo = collectUndo;
uh.DropUndoSequence();
return collectingUndo;
}
bool CellBuffer::IsCollectingUndo() {
return collectingUndo;
}
void CellBuffer::BeginUndoAction() {
uh.BeginUndoAction();
}
void CellBuffer::EndUndoAction() {
uh.EndUndoAction();
}
void CellBuffer::DeleteUndoHistory() {
uh.DeleteUndoHistory();
}
bool CellBuffer::CanUndo() {
return uh.CanUndo();
}
int CellBuffer::StartUndo() {
return uh.StartUndo();
}
const Action &CellBuffer::GetUndoStep() const {
return uh.GetUndoStep();
}
void CellBuffer::PerformUndoStep() {
const Action &actionStep = uh.GetUndoStep();
if (actionStep.at == insertAction) {
BasicDeleteChars(actionStep.position, actionStep.lenData*2);
} else if (actionStep.at == removeAction) {
char *styledData = new char[actionStep.lenData * 2];
for (int i = 0; i < actionStep.lenData; i++) {
styledData[i*2] = actionStep.data[i];
styledData[i*2 + 1] = 0;
}
BasicInsertString(actionStep.position, styledData, actionStep.lenData*2);
delete []styledData;
}
uh.CompletedUndoStep();
}
bool CellBuffer::CanRedo() {
return uh.CanRedo();
}
int CellBuffer::StartRedo() {
return uh.StartRedo();
}
const Action &CellBuffer::GetRedoStep() const {
return uh.GetRedoStep();
}
void CellBuffer::PerformRedoStep() {
const Action &actionStep = uh.GetRedoStep();
if (actionStep.at == insertAction) {
char *styledData = new char[actionStep.lenData * 2];
for (int i = 0; i < actionStep.lenData; i++) {
styledData[i*2] = actionStep.data[i];
styledData[i*2 + 1] = 0;
}
BasicInsertString(actionStep.position, styledData, actionStep.lenData*2);
delete []styledData;
} else if (actionStep.at == removeAction) {
BasicDeleteChars(actionStep.position, actionStep.lenData*2);
}
uh.CompletedRedoStep();
}
int CellBuffer::SetLineState(int line, int state) {
int stateOld = lineStates[line];
lineStates[line] = state;
return stateOld;
}
int CellBuffer::GetLineState(int line) {
return lineStates[line];
}
int CellBuffer::GetMaxLineState() {
return lineStates.Length();
}
int CellBuffer::SetLevel(int line, int level) {
int prev = 0;
if ((line >= 0) && (line < lv.lines)) {
if (!lv.levels) {
lv.ExpandLevels();
}
prev = lv.levels[line];
if (lv.levels[line] != level) {
lv.levels[line] = level;
}
}
return prev;
}
int CellBuffer::GetLevel(int line) {
if (lv.levels && (line >= 0) && (line < lv.lines)) {
return lv.levels[line];
} else {
return SC_FOLDLEVELBASE;
}
}
void CellBuffer::ClearLevels() {
lv.ClearLevels();
}
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