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📄 cellbuffer.cxx

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// Scintilla source code edit control
/** @file CellBuffer.cxx
 ** Manages a buffer of cells.
 **/
// Copyright 1998-2001 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>

#include "Platform.h"

#include "Scintilla.h"
#include "SVector.h"
#include "CellBuffer.h"

MarkerHandleSet::MarkerHandleSet() {
	root = 0;
}

MarkerHandleSet::~MarkerHandleSet() {
	MarkerHandleNumber *mhn = root;
	while (mhn) {
		MarkerHandleNumber *mhnToFree = mhn;
		mhn = mhn->next;
		delete mhnToFree;
	}
	root = 0;
}

int MarkerHandleSet::Length() {
	int c = 0;
	MarkerHandleNumber *mhn = root;
	while (mhn) {
		c++;
		mhn = mhn->next;
	}
	return c;
}

int MarkerHandleSet::NumberFromHandle(int handle) {
	MarkerHandleNumber *mhn = root;
	while (mhn) {
		if (mhn->handle == handle) {
			return mhn->number;
		}
		mhn = mhn->next;
	}
	return - 1;
}

int MarkerHandleSet::MarkValue() {
	unsigned int m = 0;
	MarkerHandleNumber *mhn = root;
	while (mhn) {
		m |= (1 << mhn->number);
		mhn = mhn->next;
	}
	return m;
}

bool MarkerHandleSet::Contains(int handle) {
	MarkerHandleNumber *mhn = root;
	while (mhn) {
		if (mhn->handle == handle) {
			return true;
		}
		mhn = mhn->next;
	}
	return false;
}

bool MarkerHandleSet::InsertHandle(int handle, int markerNum) {
	MarkerHandleNumber *mhn = new MarkerHandleNumber;
	if (!mhn)
		return false;
	mhn->handle = handle;
	mhn->number = markerNum;
	mhn->next = root;
	root = mhn;
	return true;
}

void MarkerHandleSet::RemoveHandle(int handle) {
	MarkerHandleNumber **pmhn = &root;
	while (*pmhn) {
		MarkerHandleNumber *mhn = *pmhn;
		if (mhn->handle == handle) {
			*pmhn = mhn->next;
			delete mhn;
			return ;
		}
		pmhn = &((*pmhn)->next);
	}
}

bool MarkerHandleSet::RemoveNumber(int markerNum) {
	bool performedDeletion = false;
	MarkerHandleNumber **pmhn = &root;
	while (*pmhn) {
		MarkerHandleNumber *mhn = *pmhn;
		if (mhn->number == markerNum) {
			*pmhn = mhn->next;
			delete mhn;
			performedDeletion = true;
		} else {
			pmhn = &((*pmhn)->next);
		}
	}
	return performedDeletion;
}

void MarkerHandleSet::CombineWith(MarkerHandleSet *other) {
	MarkerHandleNumber **pmhn = &root;
	while (*pmhn) {
		pmhn = &((*pmhn)->next);
	}
	*pmhn = other->root;
	other->root = 0;
}

LineVector::LineVector() {
	linesData = 0;
	lines = 0;
	size = 0;
	levels = 0;
	sizeLevels = 0;
	handleCurrent = 1;
	growSize = 1000;

	Init();
}

LineVector::~LineVector() {
	for (int line = 0; line < lines; line++) {
		delete linesData[line].handleSet;
		linesData[line].handleSet = 0;
	}
	delete []linesData;
	linesData = 0;
	delete []levels;
	levels = 0;
}

void LineVector::Init() {
	for (int line = 0; line < lines; line++) {
		delete linesData[line].handleSet;
		linesData[line].handleSet = 0;
	}
	delete []linesData;
	linesData = new LineData[static_cast<int>(growSize)];
	size = growSize;
	lines = 1;
	delete []levels;
	levels = 0;
	sizeLevels = 0;
}

void LineVector::Expand(int sizeNew) {
	LineData *linesDataNew = new LineData[sizeNew];
	if (linesDataNew) {
		for (int i = 0; i < size; i++)
			linesDataNew[i] = linesData[i];
		// Do not delete handleSets here as they are transferred to new linesData
		delete []linesData;
		linesData = linesDataNew;
		size = sizeNew;
	} else {
		Platform::DebugPrintf("No memory available\n");
		// TODO: Blow up
	}

}

void LineVector::ExpandLevels(int sizeNew) {
	if (sizeNew == -1)
		sizeNew = size;
	int *levelsNew = new int[sizeNew];
	if (levelsNew) {
		int i = 0;
		for (; i < sizeLevels; i++)
			levelsNew[i] = levels[i];
		for (; i < sizeNew; i++)
			levelsNew[i] = SC_FOLDLEVELBASE;
		delete []levels;
		levels = levelsNew;
		sizeLevels = sizeNew;
	} else {
		Platform::DebugPrintf("No memory available\n");
		// TODO: Blow up
	}

}

void LineVector::ClearLevels() {
	delete []levels;
	levels = 0;
	sizeLevels = 0;
}

void LineVector::InsertValue(int pos, int value) {
	//Platform::DebugPrintf("InsertValue[%d] = %d\n", pos, value);
	if ((lines + 2) >= size) {
		if (growSize * 6 < size)
			growSize *= 2;
		Expand(size + growSize);
		if (levels) {
			ExpandLevels(size + growSize);
		}
	}
	lines++;
	for (int i = lines; i > pos; i--) {
		linesData[i] = linesData[i - 1];
	}
	linesData[pos].startPosition = value;
	linesData[pos].handleSet = 0;
	if (levels) {
		for (int j = lines; j > pos; j--) {
			levels[j] = levels[j - 1];
		}
		if (pos == 0) {
			levels[pos] = SC_FOLDLEVELBASE;
		} else if (pos == (lines - 1)) {	// Last line will not be a folder
			levels[pos] = SC_FOLDLEVELBASE;
		} else {
			levels[pos] = levels[pos - 1];
		}
	}
}

void LineVector::SetValue(int pos, int value) {
	//Platform::DebugPrintf("SetValue[%d] = %d\n", pos, value);
	if ((pos + 2) >= size) {
		//Platform::DebugPrintf("Resize %d %d\n", size,pos);
		Expand(pos + growSize);
		//Platform::DebugPrintf("end Resize %d %d\n", size,pos);
		lines = pos;
		if (levels) {
			ExpandLevels(pos + growSize);
		}
	}
	linesData[pos].startPosition = value;
}

void LineVector::Remove(int pos) {
	//Platform::DebugPrintf("Remove %d\n", pos);
	// Retain the markers from the deleted line by oring them into the previous line
	if (pos > 0) {
		MergeMarkers(pos - 1);
	}
	for (int i = pos; i < lines; i++) {
		linesData[i] = linesData[i + 1];
	}
	if (levels) {
		for (int j = pos; j < lines; j++) {
			levels[j] = levels[j + 1];
		}
	}
	lines--;
}

int LineVector::LineFromPosition(int pos) {
	//Platform::DebugPrintf("LineFromPostion %d lines=%d end = %d\n", pos, lines, linesData[lines].startPosition);
	if (lines == 0)
		return 0;
	//Platform::DebugPrintf("LineFromPosition %d\n", pos);
	if (pos >= linesData[lines].startPosition)
		return lines - 1;
	int lower = 0;
	int upper = lines;
	do {
		int middle = (upper + lower + 1) / 2; 	// Round high
		if (pos < linesData[middle].startPosition) {
			upper = middle - 1;
		} else {
			lower = middle;
		}
	} while (lower < upper);
	//Platform::DebugPrintf("LineFromPostion %d %d %d\n", pos, lower, linesData[lower].startPosition, linesData[lower > 1 ? lower - 1 : 0].startPosition);
	return lower;
}

int LineVector::AddMark(int line, int markerNum) {
	handleCurrent++;
	if (!linesData[line].handleSet) {
		// Need new structure to hold marker handle
		linesData[line].handleSet = new MarkerHandleSet;
		if (!linesData[line].handleSet)
			return - 1;
	}
	linesData[line].handleSet->InsertHandle(handleCurrent, markerNum);

	return handleCurrent;
}

void LineVector::MergeMarkers(int pos) {
	if (linesData[pos + 1].handleSet != NULL) {
		if (linesData[pos].handleSet == NULL )
			linesData[pos].handleSet = new MarkerHandleSet;
		linesData[pos].handleSet->CombineWith(linesData[pos + 1].handleSet);
		delete linesData[pos + 1].handleSet;
		linesData[pos + 1].handleSet = NULL;
	}
}

void LineVector::DeleteMark(int line, int markerNum, bool all) {
	if (linesData[line].handleSet) {
		if (markerNum == -1) {
			delete linesData[line].handleSet;
			linesData[line].handleSet = 0;
		} else {
			bool performedDeletion = 
				linesData[line].handleSet->RemoveNumber(markerNum);
			while (all && performedDeletion) {
				performedDeletion = 
					linesData[line].handleSet->RemoveNumber(markerNum);
			}
			if (linesData[line].handleSet->Length() == 0) {
				delete linesData[line].handleSet;
				linesData[line].handleSet = 0;
			}
		}
	}
}

void LineVector::DeleteMarkFromHandle(int markerHandle) {
	int line = LineFromHandle(markerHandle);
	if (line >= 0) {
		linesData[line].handleSet->RemoveHandle(markerHandle);
		if (linesData[line].handleSet->Length() == 0) {
			delete linesData[line].handleSet;
			linesData[line].handleSet = 0;
		}
	}
}

int LineVector::LineFromHandle(int markerHandle) {
	for (int line = 0; line < lines; line++) {
		if (linesData[line].handleSet) {
			if (linesData[line].handleSet->Contains(markerHandle)) {
				return line;
			}
		}
	}
	return - 1;
}

Action::Action() {
	at = startAction;
	position = 0;
	data = 0;
	lenData = 0;
}

Action::~Action() {
	Destroy();
}

void Action::Create(actionType at_, int position_, char *data_, int lenData_, bool mayCoalesce_) {
	delete []data;
	position = position_;
	at = at_;
	data = data_;
	lenData = lenData_;
	mayCoalesce = mayCoalesce_;
}

void Action::Destroy() {
	delete []data;
	data = 0;
}

void Action::Grab(Action *source) {
	delete []data;

	position = source->position;
	at = source->at;
	data = source->data;
	lenData = source->lenData;
	mayCoalesce = source->mayCoalesce;

	// Ownership of source data transferred to this
	source->position = 0;
	source->at = startAction;
	source->data = 0;
	source->lenData = 0;
	source->mayCoalesce = true;
}

// The undo history stores a sequence of user operations that represent the user's view of the
// commands executed on the text.
// Each user operation contains a sequence of text insertion and text deletion actions.
// All the user operations are stored in a list of individual actions with 'start' actions used
// as delimiters between user operations.
// Initially there is one start action in the history.
// As each action is performed, it is recorded in the history. The action may either become
// part of the current user operation or may start a new user operation. If it is to be part of the
// current operation, then it overwrites the current last action. If it is to be part of a new
// operation, it is appended after the current last action.
// After writing the new action, a new start action is appended at the end of the history.
// The decision of whether to start a new user operation is based upon two factors. If a
// compound operation has been explicitly started by calling BeginUndoAction and no matching
// EndUndoAction (these calls nest) has been called, then the action is coalesced into the current
// operation. If there is no outstanding BeginUndoAction call then a new operation is started
// unless it looks as if the new action is caused by the user typing or deleting a stream of text.
// Sequences that look like typing or deletion are coalesced into a single user operation.

UndoHistory::UndoHistory() {

	lenActions = 100;
	actions = new Action[lenActions];
	maxAction = 0;
	currentAction = 0;
	undoSequenceDepth = 0;
	savePoint = 0;

	actions[currentAction].Create(startAction);
}

UndoHistory::~UndoHistory() {
	delete []actions;
	actions = 0;
}

void UndoHistory::EnsureUndoRoom() {
	// Have to test that there is room for 2 more actions in the array
	// as two actions may be created by the calling function
	if (currentAction >= (lenActions - 2)) {
		// Run out of undo nodes so extend the array
		int lenActionsNew = lenActions * 2;
		Action *actionsNew = new Action[lenActionsNew];
		if (!actionsNew)
			return ;
		for (int act = 0; act <= currentAction; act++)
			actionsNew[act].Grab(&actions[act]);
		delete []actions;
		lenActions = lenActionsNew;
		actions = actionsNew;
	}
}

void UndoHistory::AppendAction(actionType at, int position, char *data, int lengthData) {
	EnsureUndoRoom();
	//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction);
	//Platform::DebugPrintf("^ %d action %d %d\n", actions[currentAction - 1].at,
	//	actions[currentAction - 1].position, actions[currentAction - 1].lenData);
	if (currentAction < savePoint) {
		savePoint = -1;
	}
	if (currentAction >= 1) {
		if (0 == undoSequenceDepth) {
			// Top level actions may not always be coalesced
			Action &actPrevious = actions[currentAction - 1];
			// See if current action can be coalesced into previous action
			// Will work if both are inserts or deletes and position is same
			if (at != actPrevious.at) {
				currentAction++;
			} else if (currentAction == savePoint) {
				currentAction++;
			} else if ((at == insertAction) &&
			           (position != (actPrevious.position + actPrevious.lenData*2))) {
				// Insertions must be immediately after to coalesce
				currentAction++;
			} else if (!actions[currentAction].mayCoalesce) {
				// Not allowed to coalesce if this set
				currentAction++;
			} else if (at == removeAction) {
				if ((lengthData == 1) || (lengthData == 2)){
					if ((position + lengthData * 2) == actPrevious.position) {
						; // Backspace -> OK
					} else if (position == actPrevious.position) {
						; // Delete -> OK
					} else {
						// Removals must be at same position to coalesce
						currentAction++;
					}
				} else {
					// Removals must be of one character to coalesce
					currentAction++;
				}
			} else {
				//Platform::DebugPrintf("action coalesced\n");
			}

		} else {
			// Actions not at top level are always coalesced unless this is after return to top level
			if (!actions[currentAction].mayCoalesce)
				currentAction++;
		}
	} else {
		currentAction++;
	}
	actions[currentAction].Create(at, position, data, lengthData);
	currentAction++;
	actions[currentAction].Create(startAction);
	maxAction = currentAction;
}

void UndoHistory::BeginUndoAction() {
	EnsureUndoRoom();
	if (undoSequenceDepth == 0) {
		if (actions[currentAction].at != startAction) {
			currentAction++;
			actions[currentAction].Create(startAction);
			maxAction = currentAction;
		}
		actions[currentAction].mayCoalesce = false;
	}
	undoSequenceDepth++;
}

void UndoHistory::EndUndoAction() {
	EnsureUndoRoom();
	undoSequenceDepth--;
	if (0 == undoSequenceDepth) {
		if (actions[currentAction].at != startAction) {
			currentAction++;
			actions[currentAction].Create(startAction);
			maxAction = currentAction;
		}
		actions[currentAction].mayCoalesce = false;
	}
}

void UndoHistory::DropUndoSequence() {
	undoSequenceDepth = 0;
}

void UndoHistory::DeleteUndoHistory() {
	for (int i = 1; i < maxAction; i++)
		actions[i].Destroy();
	maxAction = 0;
	currentAction = 0;
	actions[currentAction].Create(startAction);
	savePoint = 0;
}

void UndoHistory::SetSavePoint() {
	savePoint = currentAction;
}

bool UndoHistory::IsSavePoint() const {
	return savePoint == currentAction;
}

bool UndoHistory::CanUndo() const {
	return (currentAction > 0) && (maxAction > 0);
}

int UndoHistory::StartUndo() {
	// Drop any trailing startAction
	if (actions[currentAction].at == startAction && currentAction > 0)
		currentAction--;

	// Count the steps in this action
	int act = currentAction;
	while (actions[act].at != startAction && act > 0) {
		act--;
	}

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