📄 cellbuffer.cxx
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// Scintilla source code edit control
/** @file CellBuffer.cxx
** Manages a buffer of cells.
**/
// Copyright 1998-2001 by Neil Hodgson <neilh@scintilla.org>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include "Platform.h"
#include "Scintilla.h"
#include "SVector.h"
#include "CellBuffer.h"
MarkerHandleSet::MarkerHandleSet() {
root = 0;
}
MarkerHandleSet::~MarkerHandleSet() {
MarkerHandleNumber *mhn = root;
while (mhn) {
MarkerHandleNumber *mhnToFree = mhn;
mhn = mhn->next;
delete mhnToFree;
}
root = 0;
}
int MarkerHandleSet::Length() {
int c = 0;
MarkerHandleNumber *mhn = root;
while (mhn) {
c++;
mhn = mhn->next;
}
return c;
}
int MarkerHandleSet::NumberFromHandle(int handle) {
MarkerHandleNumber *mhn = root;
while (mhn) {
if (mhn->handle == handle) {
return mhn->number;
}
mhn = mhn->next;
}
return - 1;
}
int MarkerHandleSet::MarkValue() {
unsigned int m = 0;
MarkerHandleNumber *mhn = root;
while (mhn) {
m |= (1 << mhn->number);
mhn = mhn->next;
}
return m;
}
bool MarkerHandleSet::Contains(int handle) {
MarkerHandleNumber *mhn = root;
while (mhn) {
if (mhn->handle == handle) {
return true;
}
mhn = mhn->next;
}
return false;
}
bool MarkerHandleSet::InsertHandle(int handle, int markerNum) {
MarkerHandleNumber *mhn = new MarkerHandleNumber;
if (!mhn)
return false;
mhn->handle = handle;
mhn->number = markerNum;
mhn->next = root;
root = mhn;
return true;
}
void MarkerHandleSet::RemoveHandle(int handle) {
MarkerHandleNumber **pmhn = &root;
while (*pmhn) {
MarkerHandleNumber *mhn = *pmhn;
if (mhn->handle == handle) {
*pmhn = mhn->next;
delete mhn;
return ;
}
pmhn = &((*pmhn)->next);
}
}
bool MarkerHandleSet::RemoveNumber(int markerNum) {
bool performedDeletion = false;
MarkerHandleNumber **pmhn = &root;
while (*pmhn) {
MarkerHandleNumber *mhn = *pmhn;
if (mhn->number == markerNum) {
*pmhn = mhn->next;
delete mhn;
performedDeletion = true;
} else {
pmhn = &((*pmhn)->next);
}
}
return performedDeletion;
}
void MarkerHandleSet::CombineWith(MarkerHandleSet *other) {
MarkerHandleNumber **pmhn = &root;
while (*pmhn) {
pmhn = &((*pmhn)->next);
}
*pmhn = other->root;
other->root = 0;
}
LineVector::LineVector() {
linesData = 0;
lines = 0;
size = 0;
levels = 0;
sizeLevels = 0;
handleCurrent = 1;
growSize = 1000;
Init();
}
LineVector::~LineVector() {
for (int line = 0; line < lines; line++) {
delete linesData[line].handleSet;
linesData[line].handleSet = 0;
}
delete []linesData;
linesData = 0;
delete []levels;
levels = 0;
}
void LineVector::Init() {
for (int line = 0; line < lines; line++) {
delete linesData[line].handleSet;
linesData[line].handleSet = 0;
}
delete []linesData;
linesData = new LineData[static_cast<int>(growSize)];
size = growSize;
lines = 1;
delete []levels;
levels = 0;
sizeLevels = 0;
}
void LineVector::Expand(int sizeNew) {
LineData *linesDataNew = new LineData[sizeNew];
if (linesDataNew) {
for (int i = 0; i < size; i++)
linesDataNew[i] = linesData[i];
// Do not delete handleSets here as they are transferred to new linesData
delete []linesData;
linesData = linesDataNew;
size = sizeNew;
} else {
Platform::DebugPrintf("No memory available\n");
// TODO: Blow up
}
}
void LineVector::ExpandLevels(int sizeNew) {
if (sizeNew == -1)
sizeNew = size;
int *levelsNew = new int[sizeNew];
if (levelsNew) {
int i = 0;
for (; i < sizeLevels; i++)
levelsNew[i] = levels[i];
for (; i < sizeNew; i++)
levelsNew[i] = SC_FOLDLEVELBASE;
delete []levels;
levels = levelsNew;
sizeLevels = sizeNew;
} else {
Platform::DebugPrintf("No memory available\n");
// TODO: Blow up
}
}
void LineVector::ClearLevels() {
delete []levels;
levels = 0;
sizeLevels = 0;
}
void LineVector::InsertValue(int pos, int value) {
//Platform::DebugPrintf("InsertValue[%d] = %d\n", pos, value);
if ((lines + 2) >= size) {
if (growSize * 6 < size)
growSize *= 2;
Expand(size + growSize);
if (levels) {
ExpandLevels(size + growSize);
}
}
lines++;
for (int i = lines; i > pos; i--) {
linesData[i] = linesData[i - 1];
}
linesData[pos].startPosition = value;
linesData[pos].handleSet = 0;
if (levels) {
for (int j = lines; j > pos; j--) {
levels[j] = levels[j - 1];
}
if (pos == 0) {
levels[pos] = SC_FOLDLEVELBASE;
} else if (pos == (lines - 1)) { // Last line will not be a folder
levels[pos] = SC_FOLDLEVELBASE;
} else {
levels[pos] = levels[pos - 1];
}
}
}
void LineVector::SetValue(int pos, int value) {
//Platform::DebugPrintf("SetValue[%d] = %d\n", pos, value);
if ((pos + 2) >= size) {
//Platform::DebugPrintf("Resize %d %d\n", size,pos);
Expand(pos + growSize);
//Platform::DebugPrintf("end Resize %d %d\n", size,pos);
lines = pos;
if (levels) {
ExpandLevels(pos + growSize);
}
}
linesData[pos].startPosition = value;
}
void LineVector::Remove(int pos) {
//Platform::DebugPrintf("Remove %d\n", pos);
// Retain the markers from the deleted line by oring them into the previous line
if (pos > 0) {
MergeMarkers(pos - 1);
}
for (int i = pos; i < lines; i++) {
linesData[i] = linesData[i + 1];
}
if (levels) {
for (int j = pos; j < lines; j++) {
levels[j] = levels[j + 1];
}
}
lines--;
}
int LineVector::LineFromPosition(int pos) {
//Platform::DebugPrintf("LineFromPostion %d lines=%d end = %d\n", pos, lines, linesData[lines].startPosition);
if (lines == 0)
return 0;
//Platform::DebugPrintf("LineFromPosition %d\n", pos);
if (pos >= linesData[lines].startPosition)
return lines - 1;
int lower = 0;
int upper = lines;
do {
int middle = (upper + lower + 1) / 2; // Round high
if (pos < linesData[middle].startPosition) {
upper = middle - 1;
} else {
lower = middle;
}
} while (lower < upper);
//Platform::DebugPrintf("LineFromPostion %d %d %d\n", pos, lower, linesData[lower].startPosition, linesData[lower > 1 ? lower - 1 : 0].startPosition);
return lower;
}
int LineVector::AddMark(int line, int markerNum) {
handleCurrent++;
if (!linesData[line].handleSet) {
// Need new structure to hold marker handle
linesData[line].handleSet = new MarkerHandleSet;
if (!linesData[line].handleSet)
return - 1;
}
linesData[line].handleSet->InsertHandle(handleCurrent, markerNum);
return handleCurrent;
}
void LineVector::MergeMarkers(int pos) {
if (linesData[pos + 1].handleSet != NULL) {
if (linesData[pos].handleSet == NULL )
linesData[pos].handleSet = new MarkerHandleSet;
linesData[pos].handleSet->CombineWith(linesData[pos + 1].handleSet);
delete linesData[pos + 1].handleSet;
linesData[pos + 1].handleSet = NULL;
}
}
void LineVector::DeleteMark(int line, int markerNum, bool all) {
if (linesData[line].handleSet) {
if (markerNum == -1) {
delete linesData[line].handleSet;
linesData[line].handleSet = 0;
} else {
bool performedDeletion =
linesData[line].handleSet->RemoveNumber(markerNum);
while (all && performedDeletion) {
performedDeletion =
linesData[line].handleSet->RemoveNumber(markerNum);
}
if (linesData[line].handleSet->Length() == 0) {
delete linesData[line].handleSet;
linesData[line].handleSet = 0;
}
}
}
}
void LineVector::DeleteMarkFromHandle(int markerHandle) {
int line = LineFromHandle(markerHandle);
if (line >= 0) {
linesData[line].handleSet->RemoveHandle(markerHandle);
if (linesData[line].handleSet->Length() == 0) {
delete linesData[line].handleSet;
linesData[line].handleSet = 0;
}
}
}
int LineVector::LineFromHandle(int markerHandle) {
for (int line = 0; line < lines; line++) {
if (linesData[line].handleSet) {
if (linesData[line].handleSet->Contains(markerHandle)) {
return line;
}
}
}
return - 1;
}
Action::Action() {
at = startAction;
position = 0;
data = 0;
lenData = 0;
}
Action::~Action() {
Destroy();
}
void Action::Create(actionType at_, int position_, char *data_, int lenData_, bool mayCoalesce_) {
delete []data;
position = position_;
at = at_;
data = data_;
lenData = lenData_;
mayCoalesce = mayCoalesce_;
}
void Action::Destroy() {
delete []data;
data = 0;
}
void Action::Grab(Action *source) {
delete []data;
position = source->position;
at = source->at;
data = source->data;
lenData = source->lenData;
mayCoalesce = source->mayCoalesce;
// Ownership of source data transferred to this
source->position = 0;
source->at = startAction;
source->data = 0;
source->lenData = 0;
source->mayCoalesce = true;
}
// The undo history stores a sequence of user operations that represent the user's view of the
// commands executed on the text.
// Each user operation contains a sequence of text insertion and text deletion actions.
// All the user operations are stored in a list of individual actions with 'start' actions used
// as delimiters between user operations.
// Initially there is one start action in the history.
// As each action is performed, it is recorded in the history. The action may either become
// part of the current user operation or may start a new user operation. If it is to be part of the
// current operation, then it overwrites the current last action. If it is to be part of a new
// operation, it is appended after the current last action.
// After writing the new action, a new start action is appended at the end of the history.
// The decision of whether to start a new user operation is based upon two factors. If a
// compound operation has been explicitly started by calling BeginUndoAction and no matching
// EndUndoAction (these calls nest) has been called, then the action is coalesced into the current
// operation. If there is no outstanding BeginUndoAction call then a new operation is started
// unless it looks as if the new action is caused by the user typing or deleting a stream of text.
// Sequences that look like typing or deletion are coalesced into a single user operation.
UndoHistory::UndoHistory() {
lenActions = 100;
actions = new Action[lenActions];
maxAction = 0;
currentAction = 0;
undoSequenceDepth = 0;
savePoint = 0;
actions[currentAction].Create(startAction);
}
UndoHistory::~UndoHistory() {
delete []actions;
actions = 0;
}
void UndoHistory::EnsureUndoRoom() {
// Have to test that there is room for 2 more actions in the array
// as two actions may be created by the calling function
if (currentAction >= (lenActions - 2)) {
// Run out of undo nodes so extend the array
int lenActionsNew = lenActions * 2;
Action *actionsNew = new Action[lenActionsNew];
if (!actionsNew)
return ;
for (int act = 0; act <= currentAction; act++)
actionsNew[act].Grab(&actions[act]);
delete []actions;
lenActions = lenActionsNew;
actions = actionsNew;
}
}
void UndoHistory::AppendAction(actionType at, int position, char *data, int lengthData) {
EnsureUndoRoom();
//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction);
//Platform::DebugPrintf("^ %d action %d %d\n", actions[currentAction - 1].at,
// actions[currentAction - 1].position, actions[currentAction - 1].lenData);
if (currentAction < savePoint) {
savePoint = -1;
}
if (currentAction >= 1) {
if (0 == undoSequenceDepth) {
// Top level actions may not always be coalesced
Action &actPrevious = actions[currentAction - 1];
// See if current action can be coalesced into previous action
// Will work if both are inserts or deletes and position is same
if (at != actPrevious.at) {
currentAction++;
} else if (currentAction == savePoint) {
currentAction++;
} else if ((at == insertAction) &&
(position != (actPrevious.position + actPrevious.lenData*2))) {
// Insertions must be immediately after to coalesce
currentAction++;
} else if (!actions[currentAction].mayCoalesce) {
// Not allowed to coalesce if this set
currentAction++;
} else if (at == removeAction) {
if ((lengthData == 1) || (lengthData == 2)){
if ((position + lengthData * 2) == actPrevious.position) {
; // Backspace -> OK
} else if (position == actPrevious.position) {
; // Delete -> OK
} else {
// Removals must be at same position to coalesce
currentAction++;
}
} else {
// Removals must be of one character to coalesce
currentAction++;
}
} else {
//Platform::DebugPrintf("action coalesced\n");
}
} else {
// Actions not at top level are always coalesced unless this is after return to top level
if (!actions[currentAction].mayCoalesce)
currentAction++;
}
} else {
currentAction++;
}
actions[currentAction].Create(at, position, data, lengthData);
currentAction++;
actions[currentAction].Create(startAction);
maxAction = currentAction;
}
void UndoHistory::BeginUndoAction() {
EnsureUndoRoom();
if (undoSequenceDepth == 0) {
if (actions[currentAction].at != startAction) {
currentAction++;
actions[currentAction].Create(startAction);
maxAction = currentAction;
}
actions[currentAction].mayCoalesce = false;
}
undoSequenceDepth++;
}
void UndoHistory::EndUndoAction() {
EnsureUndoRoom();
undoSequenceDepth--;
if (0 == undoSequenceDepth) {
if (actions[currentAction].at != startAction) {
currentAction++;
actions[currentAction].Create(startAction);
maxAction = currentAction;
}
actions[currentAction].mayCoalesce = false;
}
}
void UndoHistory::DropUndoSequence() {
undoSequenceDepth = 0;
}
void UndoHistory::DeleteUndoHistory() {
for (int i = 1; i < maxAction; i++)
actions[i].Destroy();
maxAction = 0;
currentAction = 0;
actions[currentAction].Create(startAction);
savePoint = 0;
}
void UndoHistory::SetSavePoint() {
savePoint = currentAction;
}
bool UndoHistory::IsSavePoint() const {
return savePoint == currentAction;
}
bool UndoHistory::CanUndo() const {
return (currentAction > 0) && (maxAction > 0);
}
int UndoHistory::StartUndo() {
// Drop any trailing startAction
if (actions[currentAction].at == startAction && currentAction > 0)
currentAction--;
// Count the steps in this action
int act = currentAction;
while (actions[act].at != startAction && act > 0) {
act--;
}
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