📄 platwx.cpp
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// Scintilla source code edit control
// PlatWX.cxx - implementation of platform facilities on wxWidgets
// Copyright 1998-1999 by Neil Hodgson <neilh@scintilla.org>
// Robin Dunn <robin@aldunn.com>
// The License.txt file describes the conditions under which this software may be distributed.
#include <ctype.h>
#include <wx/wx.h>
#include <wx/encconv.h>
#include <wx/listctrl.h>
#include <wx/mstream.h>
#include <wx/image.h>
#include <wx/imaglist.h>
#include "Platform.h"
#include "PlatWX.h"
#include "wx/wxscintilla.h"
Point Point::FromLong(long lpoint) {
return Point(lpoint & 0xFFFF, lpoint >> 16);
}
wxRect wxRectFromPRectangle(PRectangle prc) {
wxRect r(prc.left, prc.top,
prc.Width(), prc.Height());
return r;
}
PRectangle PRectangleFromwxRect(wxRect rc) {
return PRectangle(rc.GetLeft(), rc.GetTop(),
rc.GetRight()+1, rc.GetBottom()+1);
}
wxColour wxColourFromCA(const ColourAllocated& ca) {
ColourDesired cd(ca.AsLong());
return wxColour((unsigned char)cd.GetRed(),
(unsigned char)cd.GetGreen(),
(unsigned char)cd.GetBlue());
}
//----------------------------------------------------------------------
Palette::Palette() {
used = 0;
allowRealization = false;
}
Palette::~Palette() {
Release();
}
void Palette::Release() {
used = 0;
}
// This method either adds a colour to the list of wanted colours (want==true)
// or retrieves the allocated colour back to the ColourPair.
// This is one method to make it easier to keep the code for wanting and retrieving in sync.
void Palette::WantFind(ColourPair &cp, bool want) {
if (want) {
for (int i=0; i < used; i++) {
if (entries[i].desired == cp.desired)
return;
}
if (used < numEntries) {
entries[used].desired = cp.desired;
entries[used].allocated.Set(cp.desired.AsLong());
used++;
}
} else {
for (int i=0; i < used; i++) {
if (entries[i].desired == cp.desired) {
cp.allocated = entries[i].allocated;
return;
}
}
cp.allocated.Set(cp.desired.AsLong());
}
}
void Palette::Allocate(Window &) {
if (allowRealization) {
}
}
//----------------------------------------------------------------------
Font::Font() {
id = 0;
ascent = 0;
}
Font::~Font() {
}
void Font::Create (const char *faceName, int characterSet, int size,
bool bold, bool italic, bool extraFontFlag) {
Release();
// The minus one is done because since Scintilla uses SC_SHARSET_DEFAULT
// internally and we need to have wxFONENCODING_DEFAULT == SC_SHARSET_DEFAULT
// so we adjust the encoding before passing it to Scintilla. See also
// wxScintilla::StyleSetCharacterSet
wxFontEncoding encoding = (wxFontEncoding)(characterSet-1);
wxFontEncodingArray ea = wxEncodingConverter::GetPlatformEquivalents(encoding);
if (ea.GetCount()) encoding = ea[0];
wxFont* font = new wxFont (size, wxDEFAULT,
italic ? wxITALIC : wxNORMAL,
bold ? wxBOLD : wxNORMAL,
false,
sci2wx(faceName),
encoding);
font->SetNoAntiAliasing (!extraFontFlag);
id = font;
}
void Font::Release() {
if (id)
delete (wxFont*)id;
id = 0;
}
//----------------------------------------------------------------------
class SurfaceImpl : public Surface {
private:
wxDC* hdc;
bool hdcOwned;
wxBitmap* bitmap;
int x;
int y;
bool unicodeMode;
public:
SurfaceImpl();
~SurfaceImpl();
virtual void Init(WindowID wid);
virtual void Init(SurfaceID sid, WindowID wid);
virtual void InitPixMap(int width, int height, Surface *surface_, WindowID wid);
virtual void Release();
virtual bool Initialised();
virtual void PenColour(ColourAllocated fore);
virtual int LogPixelsY();
virtual int DeviceHeightFont(int points);
virtual void MoveTo(int x_, int y_);
virtual void LineTo(int x_, int y_);
virtual void Polygon(Point *pts, int npts, ColourAllocated fore, ColourAllocated back);
virtual void RectangleDraw(PRectangle rc, ColourAllocated fore, ColourAllocated back);
virtual void FillRectangle(PRectangle rc, ColourAllocated back);
virtual void FillRectangle(PRectangle rc, Surface &surfacePattern);
virtual void RoundedRectangle(PRectangle rc, ColourAllocated fore, ColourAllocated back);
virtual void Ellipse(PRectangle rc, ColourAllocated fore, ColourAllocated back);
virtual void Copy(PRectangle rc, Point from, Surface &surfaceSource);
virtual void DrawTextNoClip(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore, ColourAllocated back);
virtual void DrawTextClipped(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore, ColourAllocated back);
virtual void DrawTextTransparent(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore);
virtual void MeasureWidths(Font &font_, const char *s, int len, int *positions);
virtual int WidthText(Font &font_, const char *s, int len);
virtual int WidthChar(Font &font_, char ch);
virtual int Ascent(Font &font_);
virtual int Descent(Font &font_);
virtual int InternalLeading(Font &font_);
virtual int ExternalLeading(Font &font_);
virtual int Height(Font &font_);
virtual int AverageCharWidth(Font &font_);
virtual int SetPalette(Palette *pal, bool inBackGround);
virtual void SetClip(PRectangle rc);
virtual void FlushCachedState();
virtual void SetUnicodeMode(bool unicodeMode_);
virtual void SetDBCSMode(int codePage);
void BrushColour(ColourAllocated back);
void SetFont(Font &font_);
};
SurfaceImpl::SurfaceImpl() :
hdc(0), hdcOwned(0), bitmap(0),
x(0), y(0), unicodeMode(0)
{}
SurfaceImpl::~SurfaceImpl() {
Release();
}
void SurfaceImpl::Init(WindowID wid) {
#if 0
Release();
hdc = new wxMemoryDC();
hdcOwned = true;
#else
// On Mac and GTK the DC is not really valid until it has a bitmap
// selected into it. So instead of just creating the DC with no bitmap,
// go ahead and give it one.
InitPixMap(1,1,NULL,wid);
#endif
}
void SurfaceImpl::Init(SurfaceID hdc_, WindowID) {
Release();
hdc = (wxDC*)hdc_;
}
void SurfaceImpl::InitPixMap(int width, int height, Surface *WXUNUSED(surface_), WindowID) {
Release();
hdc = new wxMemoryDC();
hdcOwned = true;
if (width < 1) width = 1;
if (height < 1) height = 1;
bitmap = new wxBitmap(width, height);
((wxMemoryDC*)hdc)->SelectObject(*bitmap);
}
void SurfaceImpl::Release() {
if (bitmap) {
((wxMemoryDC*)hdc)->SelectObject(wxNullBitmap);
delete bitmap;
bitmap = 0;
}
if (hdcOwned) {
delete hdc;
hdc = 0;
hdcOwned = false;
}
}
bool SurfaceImpl::Initialised() {
return hdc != 0;
}
void SurfaceImpl::PenColour(ColourAllocated fore) {
hdc->SetPen(wxPen(wxColourFromCA(fore), 1, wxSOLID));
}
void SurfaceImpl::BrushColour(ColourAllocated back) {
hdc->SetBrush(wxBrush(wxColourFromCA(back), wxSOLID));
}
void SurfaceImpl::SetFont(Font &font_) {
if (font_.GetID()) {
hdc->SetFont(*((wxFont*)font_.GetID()));
}
}
int SurfaceImpl::LogPixelsY() {
return hdc->GetPPI().y;
}
int SurfaceImpl::DeviceHeightFont(int points) {
return points;
}
void SurfaceImpl::MoveTo(int x_, int y_) {
x = x_;
y = y_;
}
void SurfaceImpl::LineTo(int x_, int y_) {
hdc->DrawLine(x,y, x_,y_);
x = x_;
y = y_;
}
void SurfaceImpl::Polygon(Point *pts, int npts, ColourAllocated fore, ColourAllocated back) {
PenColour(fore);
BrushColour(back);
hdc->DrawPolygon(npts, (wxPoint*)pts);
}
void SurfaceImpl::RectangleDraw(PRectangle rc, ColourAllocated fore, ColourAllocated back) {
PenColour(fore);
BrushColour(back);
hdc->DrawRectangle(wxRectFromPRectangle(rc));
}
void SurfaceImpl::FillRectangle(PRectangle rc, ColourAllocated back) {
BrushColour(back);
hdc->SetPen(*wxTRANSPARENT_PEN);
hdc->DrawRectangle(wxRectFromPRectangle(rc));
}
void SurfaceImpl::FillRectangle(PRectangle rc, Surface &surfacePattern) {
wxBrush br;
if (((SurfaceImpl&)surfacePattern).bitmap)
br = wxBrush(*((SurfaceImpl&)surfacePattern).bitmap);
else // Something is wrong so display in red
br = wxBrush(*wxRED, wxSOLID);
hdc->SetPen(*wxTRANSPARENT_PEN);
hdc->SetBrush(br);
hdc->DrawRectangle(wxRectFromPRectangle(rc));
}
void SurfaceImpl::RoundedRectangle(PRectangle rc, ColourAllocated fore, ColourAllocated back) {
PenColour(fore);
BrushColour(back);
hdc->DrawRoundedRectangle(wxRectFromPRectangle(rc), 4);
}
void SurfaceImpl::Ellipse(PRectangle rc, ColourAllocated fore, ColourAllocated back) {
PenColour(fore);
BrushColour(back);
hdc->DrawEllipse(wxRectFromPRectangle(rc));
}
void SurfaceImpl::Copy(PRectangle rc, Point from, Surface &surfaceSource) {
wxRect r = wxRectFromPRectangle(rc);
hdc->Blit(r.x, r.y, r.width, r.height,
((SurfaceImpl&)surfaceSource).hdc,
from.x, from.y, wxCOPY);
}
void SurfaceImpl::DrawTextNoClip(PRectangle rc, Font &font, int ybase,
const char *s, int len,
ColourAllocated fore, ColourAllocated back) {
SetFont(font);
hdc->SetTextForeground(wxColourFromCA(fore));
hdc->SetTextBackground(wxColourFromCA(back));
FillRectangle(rc, back);
// ybase is where the baseline should be, but wxWin uses the upper left
// corner, so I need to calculate the real position for the text...
hdc->DrawText(sci2wx(s, len), rc.left, ybase - font.ascent);
}
void SurfaceImpl::DrawTextClipped(PRectangle rc, Font &font, int ybase,
const char *s, int len,
ColourAllocated fore, ColourAllocated back) {
SetFont(font);
hdc->SetTextForeground(wxColourFromCA(fore));
hdc->SetTextBackground(wxColourFromCA(back));
FillRectangle(rc, back);
hdc->SetClippingRegion(wxRectFromPRectangle(rc));
// see comments above
hdc->DrawText(sci2wx(s, len), rc.left, ybase - font.ascent);
hdc->DestroyClippingRegion();
}
void SurfaceImpl::DrawTextTransparent(PRectangle rc, Font &font, int ybase,
const char *s, int len,
ColourAllocated fore) {
SetFont(font);
hdc->SetTextForeground(wxColourFromCA(fore));
hdc->SetBackgroundMode(wxTRANSPARENT);
// ybase is where the baseline should be, but wxWin uses the upper left
// corner, so I need to calculate the real position for the text...
hdc->DrawText(sci2wx(s, len), rc.left, ybase - font.ascent);
hdc->SetBackgroundMode(wxSOLID);
}
void SurfaceImpl::MeasureWidths(Font &font, const char *s, int len, int *positions) {
wxString str = sci2wx(s, len);
SetFont(font);
#if !wxCHECK_VERSION(2, 5, 0)
#ifndef __WXMAC__
// Calculate the position of each character based on the widths of
// the previous characters
int* tpos = new int[len+1];
int totalWidth = 0;
size_t i;
for (i=0; i<str.Length(); i++) {
int w, h;
hdc->GetTextExtent(str[i], &w, &h);
totalWidth += w;
tpos[i] = totalWidth;
}
#else
// Instead of a running total, remeasure from the begining of the
// text for each character's position. This is because with AA fonts
// on OS X widths can be fractions of pixels wide when more than one
// are drawn together, so the sum of all character widths is not necessarily
// (and probably not) the same as the whole string width.
int* tpos = new int[len+1];
size_t i;
for (i=0; i<str.Length(); i++) {
int w, h;
hdc->GetTextExtent(str.Left(i+1), &w, &h);
tpos[i] = w;
}
#endif
#else
wxArrayInt tpos;
hdc->GetPartialTextExtents(str, tpos);
#endif
#if wxUSE_UNICODE
// Map the widths for UCS-2 characters back to the UTF-8 input string
// NOTE: I don't think this is right for when sizeof(wxChar) > 2, ie wxGTK2
// so figure it out and fix it!
int j = 0;
size_t ui = 0;
while ((int)j < len) {
unsigned char uch = (unsigned char)s[j];
positions[j++] = tpos[ui];
if (uch >= 0x80) {
if (uch < (0x80 + 0x40 + 0x20)) {
positions[j++] = tpos[ui];
} else {
positions[j++] = tpos[ui];
positions[j++] = tpos[ui];
}
}
ui++;
}
#else
// If not unicode then just use the widths we have
#if !wxCHECK_VERSION(2, 5, 0)
memcpy(positions, tpos, len * sizeof(*tpos));
#else
#if wxUSE_STL
std::copy(tpos.begin(), tpos.end(), positions);
#else
memcpy(positions, tpos.begin(), len * sizeof(int));
#endif
#endif
#endif
#if !wxCHECK_VERSION(2, 5, 0)
delete [] tpos;
#endif
}
int SurfaceImpl::WidthText(Font &font, const char *s, int len) {
SetFont(font);
int w;
int h;
hdc->GetTextExtent(sci2wx(s, len), &w, &h);
return w;
}
int SurfaceImpl::WidthChar(Font &font, char ch) {
SetFont(font);
int w;
int h;
char s[2] = { ch, 0 };
hdc->GetTextExtent(sci2wx(s, 1), &w, &h);
return w;
}
#define EXTENT_TEST wxT(" `~!@#$%^&*()-_=+\\|[]{};:\"\'<,>.?/1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ")
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