📄 tinyxml.h
字号:
/*
www.sourceforge.net/projects/tinyxml
Original code (2.0 and earlier )copyright (c) 2000-2002 Lee Thomason (www.grinninglizard.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef TINYXML_INCLUDED
#define TINYXML_INCLUDED
#ifdef _MSC_VER
#pragma warning( disable : 4530 )
#pragma warning( disable : 4786 )
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
// Help out windows:
#if defined( _DEBUG ) && !defined( DEBUG )
#define DEBUG
#endif
#if defined( DEBUG ) && defined( _MSC_VER )
#include <windows.h>
#define TIXML_LOG OutputDebugString
#else
#define TIXML_LOG printf
#endif
#ifdef TIXML_USE_STL
#include <string>
#include <iostream>
//#include <ostream>
#define TIXML_STRING std::string
#define TIXML_ISTREAM std::istream
#define TIXML_OSTREAM std::ostream
#else
#include "tinystr.h"
#define TIXML_STRING TiXmlString
#define TIXML_OSTREAM TiXmlOutStream
#endif
#include "../settings.h"
class TiXmlDocument;
class TiXmlElement;
class TiXmlComment;
class TiXmlUnknown;
class TiXmlAttribute;
class TiXmlText;
class TiXmlDeclaration;
class TiXmlParsingData;
/* Internal structure for tracking location of items
in the XML file.
*/
struct DLLIMPORT TiXmlCursor
{
TiXmlCursor() { Clear(); }
void Clear() { row = col = -1; }
int row; // 0 based.
int col; // 0 based.
};
// Only used by Attribute::Query functions
enum
{
TIXML_SUCCESS,
TIXML_NO_ATTRIBUTE,
TIXML_WRONG_TYPE
};
/** TiXmlBase is a base class for every class in TinyXml.
It does little except to establish that TinyXml classes
can be printed and provide some utility functions.
In XML, the document and elements can contain
other elements and other types of nodes.
@verbatim
A Document can contain: Element (container or leaf)
Comment (leaf)
Unknown (leaf)
Declaration( leaf )
An Element can contain: Element (container or leaf)
Text (leaf)
Attributes (not on tree)
Comment (leaf)
Unknown (leaf)
A Decleration contains: Attributes (not on tree)
@endverbatim
*/
class DLLIMPORT TiXmlBase
{
friend class TiXmlNode;
friend class TiXmlElement;
friend class TiXmlDocument;
public:
TiXmlBase() {}
virtual ~TiXmlBase() {}
/** All TinyXml classes can print themselves to a filestream.
This is a formatted print, and will insert tabs and newlines.
(For an unformatted stream, use the << operator.)
*/
virtual void Print( FILE* cfile, int depth ) const = 0;
/** The world does not agree on whether white space should be kept or
not. In order to make everyone happy, these global, static functions
are provided to set whether or not TinyXml will condense all white space
into a single space or not. The default is to condense. Note changing this
values is not thread safe.
*/
static void SetCondenseWhiteSpace( bool condense ) { condenseWhiteSpace = condense; }
/// Return the current white space setting.
static bool IsWhiteSpaceCondensed() { return condenseWhiteSpace; }
/** Return the position, in the original source file, of this node or attribute.
The row and column are 1-based. (That is the first row and first column is
1,1). If the returns values are 0 or less, then the parser does not have
a row and column value.
Generally, the row and column value will be set when the TiXmlDocument::Load(),
TiXmlDocument::LoadFile(), or any TiXmlNode::Parse() is called. It will NOT be set
when the DOM was created from operator>>.
The values reflect the initial load. Once the DOM is modified programmatically
(by adding or changing nodes and attributes) the new values will NOT update to
reflect changes in the document.
There is a minor performance cost to computing the row and column. Computation
can be disabled if TiXmlDocument::SetTabSize() is called with 0 as the value.
@sa TiXmlDocument::SetTabSize()
*/
int Row() const { return location.row + 1; }
int Column() const { return location.col + 1; } ///< See Row()
protected:
// See STL_STRING_BUG
// Utility class to overcome a bug.
class StringToBuffer
{
public:
StringToBuffer( const TIXML_STRING& str );
~StringToBuffer();
char* buffer;
};
static const char* SkipWhiteSpace( const char* );
inline static bool IsWhiteSpace( int c ) { return ( isspace( c ) || c == '\n' || c == '\r' ); }
virtual void StreamOut (TIXML_OSTREAM *) const = 0;
#ifdef TIXML_USE_STL
static bool StreamWhiteSpace( TIXML_ISTREAM * in, TIXML_STRING * tag );
static bool StreamTo( TIXML_ISTREAM * in, int character, TIXML_STRING * tag );
#endif
/* Reads an XML name into the string provided. Returns
a pointer just past the last character of the name,
or 0 if the function has an error.
*/
static const char* ReadName( const char* p, TIXML_STRING* name );
/* Reads text. Returns a pointer past the given end tag.
Wickedly complex options, but it keeps the (sensitive) code in one place.
*/
static const char* ReadText( const char* in, // where to start
TIXML_STRING* text, // the string read
bool ignoreWhiteSpace, // whether to keep the white space
const char* endTag, // what ends this text
bool ignoreCase ); // whether to ignore case in the end tag
virtual const char* Parse( const char* p, TiXmlParsingData* data ) = 0;
// If an entity has been found, transform it into a character.
static const char* GetEntity( const char* in, char* value );
// Get a character, while interpreting entities.
inline static const char* GetChar( const char* p, char* _value )
{
assert( p );
if ( *p == '&' )
{
return GetEntity( p, _value );
}
else
{
*_value = *p;
return p+1;
}
}
// Puts a string to a stream, expanding entities as it goes.
// Note this should not contian the '<', '>', etc, or they will be transformed into entities!
static void PutString( const TIXML_STRING& str, TIXML_OSTREAM* out );
static void PutString( const TIXML_STRING& str, TIXML_STRING* out );
// Return true if the next characters in the stream are any of the endTag sequences.
static bool StringEqual( const char* p,
const char* endTag,
bool ignoreCase );
enum
{
TIXML_NO_ERROR = 0,
TIXML_ERROR,
TIXML_ERROR_OPENING_FILE,
TIXML_ERROR_OUT_OF_MEMORY,
TIXML_ERROR_PARSING_ELEMENT,
TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME,
TIXML_ERROR_READING_ELEMENT_VALUE,
TIXML_ERROR_READING_ATTRIBUTES,
TIXML_ERROR_PARSING_EMPTY,
TIXML_ERROR_READING_END_TAG,
TIXML_ERROR_PARSING_UNKNOWN,
TIXML_ERROR_PARSING_COMMENT,
TIXML_ERROR_PARSING_DECLARATION,
TIXML_ERROR_DOCUMENT_EMPTY,
TIXML_ERROR_STRING_COUNT
};
static const char* errorString[ TIXML_ERROR_STRING_COUNT ];
TiXmlCursor location;
private:
struct Entity
{
const char* str;
unsigned int strLength;
char chr;
};
enum
{
NUM_ENTITY = 5,
MAX_ENTITY_LENGTH = 6
};
static Entity entity[ NUM_ENTITY ];
static bool condenseWhiteSpace;
};
/** The parent class for everything in the Document Object Model.
(Except for attributes).
Nodes have siblings, a parent, and children. A node can be
in a document, or stand on its own. The type of a TiXmlNode
can be queried, and it can be cast to its more defined type.
*/
class DLLIMPORT TiXmlNode : public TiXmlBase
{
friend class TiXmlDocument;
friend class TiXmlElement;
public:
#ifdef TIXML_USE_STL
/** An input stream operator, for every class. Tolerant of newlines and
formatting, but doesn't expect them.
*/
friend std::istream& operator >> (std::istream& in, TiXmlNode& base);
/** An output stream operator, for every class. Note that this outputs
without any newlines or formatting, as opposed to Print(), which
includes tabs and new lines.
The operator<< and operator>> are not completely symmetric. Writing
a node to a stream is very well defined. You'll get a nice stream
of output, without any extra whitespace or newlines.
But reading is not as well defined. (As it always is.) If you create
a TiXmlElement (for example) and read that from an input stream,
the text needs to define an element or junk will result. This is
true of all input streams, but it's worth keeping in mind.
A TiXmlDocument will read nodes until it reads a root element, and
all the children of that root element.
*/
friend std::ostream& operator<< (std::ostream& out, const TiXmlNode& base);
/// Appends the XML node or attribute to a std::string.
friend std::string& operator<< (std::string& out, const TiXmlNode& base );
#else
// Used internally, not part of the public API.
friend TIXML_OSTREAM& operator<< (TIXML_OSTREAM& out, const TiXmlNode& base);
#endif
/** The types of XML nodes supported by TinyXml. (All the
unsupported types are picked up by UNKNOWN.)
*/
enum NodeType
{
DOCUMENT,
ELEMENT,
COMMENT,
UNKNOWN,
TEXT,
DECLARATION,
TYPECOUNT
};
virtual ~TiXmlNode();
/** The meaning of 'value' changes for the specific type of
TiXmlNode.
@verbatim
Document: filename of the xml file
Element: name of the element
Comment: the comment text
Unknown: the tag contents
Text: the text string
@endverbatim
The subclasses will wrap this function.
*/
const char * Value() const { return value.c_str (); }
/** Changes the value of the node. Defined as:
@verbatim
Document: filename of the xml file
Element: name of the element
Comment: the comment text
Unknown: the tag contents
Text: the text string
@endverbatim
*/
void SetValue(const char * _value) { value = _value;}
#ifdef TIXML_USE_STL
/// STL std::string form.
void SetValue( const std::string& _value )
{
StringToBuffer buf( _value );
SetValue( buf.buffer ? buf.buffer : "" );
}
#endif
/// Delete all the children of this node. Does not affect 'this'.
void Clear();
/// One step up the DOM.
TiXmlNode* Parent() const { return parent; }
TiXmlNode* FirstChild() const { return firstChild; } ///< The first child of this node. Will be null if there are no children.
TiXmlNode* FirstChild( const char * value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found.
TiXmlNode* LastChild() const { return lastChild; } /// The last child of this node. Will be null if there are no children.
TiXmlNode* LastChild( const char * value ) const; /// The last child of this node matching 'value'. Will be null if there are no children.
#ifdef TIXML_USE_STL
TiXmlNode* FirstChild( const std::string& _value ) const { return FirstChild (_value.c_str ()); } ///< STL std::string form.
TiXmlNode* LastChild( const std::string& _value ) const { return LastChild (_value.c_str ()); } ///< STL std::string form.
#endif
/** An alternate way to walk the children of a node.
One way to iterate over nodes is:
@verbatim
for( child = parent->FirstChild(); child; child = child->NextSibling() )
@endverbatim
IterateChildren does the same thing with the syntax:
@verbatim
child = 0;
while( child = parent->IterateChildren( child ) )
@endverbatim
IterateChildren takes the previous child as input and finds
the next one. If the previous child is null, it returns the
first. IterateChildren will return null when done.
*/
TiXmlNode* IterateChildren( TiXmlNode* previous ) const;
/// This flavor of IterateChildren searches for children with a particular 'value'
TiXmlNode* IterateChildren( const char * value, TiXmlNode* previous ) const;
#ifdef TIXML_USE_STL
TiXmlNode* IterateChildren( const std::string& _value, TiXmlNode* previous ) const { return IterateChildren (_value.c_str (), previous); } ///< STL std::string form.
#endif
/** Add a new node related to this. Adds a child past the LastChild.
Returns a pointer to the new object or NULL if an error occured.
*/
TiXmlNode* InsertEndChild( const TiXmlNode& addThis );
/** Add a new node related to this. Adds a child past the LastChild.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -