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📄 music play.c

📁 单片机用T1中断在IO口P1.0输出乐曲(在P1.0口与VCC间接一喇叭即可听到) // // 1.由于输出的是方波
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/*****************************************************************************
关于播放效果
1.由于输出的是方波,比较难听:-)
    只能说是非常难听:-)为什么呢?只因为输出的是方波,包含了大量的奇次谐波。
    你可以用双龙的"虚拟仪器"分别产生正弦波、三角波和方波听一下,正弦波感觉就比
较纯正,
    而方波则要多难听有多难听!
解决方案:
    1.用3、4个IO及R-2R电阻网络作3、4BitDAC
    2.用PWM输出
    3.用专用音乐旋律发生芯片
    4.用硬波表的声卡或MIDI芯片
各方案比较:
    1.制作简单,占用IO、定时器资源较少,成本低,可行性好
    2.制作简单,但PWM频率不能作高,行不通
    3.4.可作出很好听的效果,但成本较高
  关于:如果单片机进作此工作还可以,加入其他的程序肯定不行
2.由于依靠T1的频繁中断产生相应频率的输出,
   因此任何其他同级或更高级别的中断发生都会使T1不能进入中断,
   使乐曲打顿,这样就必须使其他中断占用的时间尽量短才会感觉不出来
   关于:功能齐全 
底层的东西作出来后,而且是用C编程,要功能齐全是件相当容易的事
关于:音符编码
    优化的音符编码是这个程序最大的优点(相对于所有见过的类似功能程序)
3.优化音符编码:一个字节中包含节拍、音符、升降调,可区分数据和命令,
对于一般的乐曲调用功能码的时候相当少,基本可做到一个音符对应一个字
节,
这点对于小存储量的单片机来说是必要的。      
    同时人工将音符译为机器码非常容易。(格式看下面实例)
//音符码格式:| D7 |D6  D5  D4| D3 |D2  D1  D0|
             |变调|      节拍|升降|     音符 |
//  示例:0xcb=11001011B,即升调,4/16拍,3Mi低音
//功能码格式:| D7  D6  D5  D4  | D3  D2  D1  D0|
//           |高4位=0时是功能码|根据低4位散转  |
0x00,       //最后字节为功能码必须==0x00退出
关于发布此贴的原因
    1.帮助初学者,
    2.抛砖引玉,
    3.论坛正有人问相关的问题
    4.就程序的规范性、写法、注释等征求大家的意见

    还将有一系列的源程序公开,正在整理
关于乐理方面的知识
    建议大家到[url herf=http://homemidi.myetang.com]MIDI小屋[/url]去看看,
    有大量的MIDI、MIDI知识、MIDI软件
    其中有一个YAMAHA的软波表一定要试一下,
    你会对MIDI的观念大大改观(害的我当年发了疯的从网上找了6万多首MIDI:-)

    上网想找东西的别忘了用搜索:-)

****************************************************************************/
//--------------------------------------------------------------------------//
//                                源程序大公开                              //
//                  
//                                    V1.00                                 //

                                                       //
//说 明:                                                                   //
//        单片机用T1中断在IO口P1.0输出乐曲(在P1.0口与VCC间接一喇叭即可听到) //
//        1.由于输出的是方波,比较难听:-)你也可以将波形细分用DA输出正弦波   //
//        2.由于T1频繁中断,任何其他中断发生都会是乐曲打顿,只适合试验      //
//        3.优化音符编码:一个字节中包含节拍、音符、升降调,可区分数据和命令//
//                        同时人工将音符译为机器码非常容易。(格式看下面实例)//
//--------------------------------------------------------------------------//
#i nclude <reg52.h>
#i nclude <intrins.h>
#define  FREQ 11059200

    //  音乐_编码2 -- 存储器定义  //
unsigned char code music_tab1[]={    //音符码格式:| D7 |D6  D5  D4| D3 |D2  
D1  D0|
                                     //梁祝       |变调|      节拍|升降|     音
符 |
    0xcb,                            //示例:0xcb=11001011B,即升调,4/16拍,3Mi低
    0x35,0x16,0xb9,0x12,0x96,0x99,0xa5,
    0xbd,0x99,0x96,0x15,0x13,0x15,0x62,
    0x32,0x13,0xa7,0x26,0x25,0x16,0xa9,0x22,
    0xa3,0xa9,0x96,0x15,0x16,0x99,0xe5,
    0xbb,0x15,0xa7,0xaa,0x96,0x99,0xd5,
    0x13,0x15,0x23,0x15,0x16,0x17,0x9a,0xd6,0x15,0x16,
    0xb9,0x12,0x25,0x23,0x23,0x22,0x13,0x12,0x21,0x96,0x15,
    0x43,0xc9,0x96,0x99,0x96,0x15,0x13,0x15,0x16,0x99,
    0xd5,                            //功能码格式:| D7  D6  D5  D4  | D3  D2  
D1  D0|
                                     //           |高4位=0时是功能码|根据低4位
散转  |
    0x00,                            //最后字节为功能码必须==0x00退出
};
unsigned char code music_tab2[]={    //康定情歌
    0x23,0x25,0x26,0x16,0x15,    0x36,0x13,0x42,
    0x23,0x25,0x26,0x16,0x15,    0x26,0x53,
    0x23,0x25,0x26,0x16,0x15,    0x26,0x23,0x42,
    0x25,0x23,0x12,0x13,0x12,0x11,    0x22,0xd6,
    0x26,0xda,    0x25,0x53,    0x12,0x11,0xd6,
    0xad,0x23,0x12,0x13,0x12,0x11,    0x22,0xd6,
    0x00,
};
unsigned char code music_tab3[]={    //美酒加咖啡
    0x55,0x23,0x25,0x26,0xa9,0x22,    0x73,
    0x45,0x25,0x26,0x23,0x22,0x21,0x23,    0x72,
    0x52,0x23,0x45,0x43,    0x22,0x21,0xa6,0x25,0x66,
    0xc9,0xa6,0x25,0x23,0x25,0x26,0xa9,    0xf5,
    0x45,0x23,0x25,0x46,0xc9,    0x22,0x13,0x12,0x21,0x22,0x63,
    0x22,0x23,0x25,0x26,0x25,0x23,0x22,0x21,    0x72,
    0x52,0x23,0x45,0x43,    0x22,0x21,0xa6,0x25,0x66,
    0xb9,0x12,0x23,0x25,0x22,0xa5,0xab,0x22,    0x71,
    0x00,
};
unsigned char code music_tab4[]={    //北国之春
    0x15,0x16,0x75,    0x15,0x16,0x55,0x13,0x15,0x16,0x15,0x16,0x99,0x12,0x13,
    0x65,0x45,0x13,0x12,0x11,0x12,    0x73,
    0x62,0x42,0x12,0x11,0x96,0x15,    0x76,
    0x55,0x23,0x45,0xa9,0x22,    0x53,0x12,0x13,0x65,
    0x52,0x22,0x42,0x21,0xa6,    0xe9,0x91,0x12,0x13,0x12,0x13,0x15,0x99,0x12,
    //以上为过门
    0x20,0x23,0x23,0x23,0x63,    0x22,0x23,0x23,0x22,0x41,0xa6,0x25,
    0x53,0x22,0x21,0xa9,0x21,0xa6,    0x75,
    0x26,0xa9,0x21,0xa6,0xc9,0x12,0x11,0x96,0x15,
    0x23,0x25,0x25,0x26,0x45,0x21,0x22,
    0x13,0x35,0x25,0xa9,0xa6,0x25,0x23,0x22,    0x71,
    0x52,0x25,0x45,0x13,0x15,0x13,0x12,    0x21,0x41,0x22,0x43,0x45,
    0x23,0x25,0x26,0xa9,0x42,0x12,0x33,    0x72,
    0x51,0x22,0x43,0x22,0x21,    0xc6,0xc9,0x29,0xc6,0x45,0x23,0x23,
    0x53,0x25,0x26,0x25,0x13,0x12,0x21,    0x62,0x42,0x23,0x25,
    0x55,0x26,0x25,0x23,0x45,    0x26,0xa9,0x21,0x22,0x63,
    0x52,0x22,0x22,0x13,0x12,0x21,0xa6,0xf9,
    0x00,
};

unsigned char code music_l_tab[8]={0,1,2,3,4,6,8,16};//节拍延时单位
unsigned char code music_freq_tab[64]={             //音符定时器值表
    0xff,0xea,                                      //0 休止符
    255-FREQ/24/131/256,     //256-FREQ/24/x/256    //1 do 高字节
    256-FREQ/24/131%256,     //256-FREQ/24/x%256    //1 do 低字节
    255-FREQ/24/147/256,256-FREQ/24/147%256,        //2 re
    255-FREQ/24/165/256,256-FREQ/24/165%256,        //3 mi
    255-FREQ/24/175/256,256-FREQ/24/175%256,        //4 fa
    255-FREQ/24/196/256,256-FREQ/24/196%256,        //5 suo
    255-FREQ/24/221/256,256-FREQ/24/221%256,        //6 la
    255-FREQ/24/248/256,256-FREQ/24/248%256,        //7 xi

    0xff,0xea,                                      //0 休止符
    255-FREQ/24/262/256,256-FREQ/24/262%256,        //1 do
    255-FREQ/24/294/256,256-FREQ/24/294%256,        //2 re
    255-FREQ/24/330/256,256-FREQ/24/330%256,        //3 mi
    255-FREQ/24/350/256,256-FREQ/24/350%256,        //4 fa
    255-FREQ/24/393/256,256-FREQ/24/393%256,        //5 suo
    255-FREQ/24/441/256,256-FREQ/24/441%256,        //6 la
    255-FREQ/24/495/256,256-FREQ/24/495%256,        //7 xi

    0xff,0xea,                                      //0 休止符
    255-FREQ/24/525/256,256-FREQ/24/525%256,        //1 do
    255-FREQ/24/589/256,256-FREQ/24/589%256,        //2 re
    255-FREQ/24/661/256,256-FREQ/24/661%256,        //3 mi
    255-FREQ/24/700/256,256-FREQ/24/700%256,        //4 fa
    255-FREQ/24/786/256,256-FREQ/24/786%256,        //5 suo
    255-FREQ/24/882/256,256-FREQ/24/882%256,        //6 la
    255-FREQ/24/990/256,256-FREQ/24/990%256,        //7 xi

    0xff,0xea,                                      //0 休止符
    255-FREQ/24/1049/256,256-FREQ/24/1049%256,      //1 do
    255-FREQ/24/1178/256,256-FREQ/24/1178%256,      //2 re
    255-FREQ/24/1322/256,256-FREQ/24/1322%256,      //3 mi
    255-FREQ/24/1400/256,256-FREQ/24/1400%256,      //4 fa
    255-FREQ/24/1572/256,256-FREQ/24/1572%256,      //5 suo
    255-FREQ/24/1665/256,256-FREQ/24/1665%256,      //6 la
    255-FREQ/24/1869/256,256-FREQ/24/1869%256,      //7 xi

};

unsigned char code music_frequp_tab[64]={           //升半音
    0xff,0xea,                                      //0 休止符

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