📄 proc.c
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#include "types.h"#include "mmu.h"#include "x86.h"#include "param.h"#include "file.h"#include "proc.h"#include "defs.h"#include "spinlock.h"struct spinlock proc_table_lock;struct proc proc[NPROC];struct proc *curproc[NCPU];int next_pid = 1;extern void forkret(void);extern void forkret1(struct trapframe*);voidpinit(void){ initlock(&proc_table_lock, "proc_table");}// Set up CPU's segment descriptors and task state for a// given process.// If p==0, set up for "idle" state for when scheduler()// is idling, not running any process.voidsetupsegs(struct proc *p){ struct cpu *c = &cpus[cpu()]; c->ts.ss0 = SEG_KDATA << 3; if(p){ c->ts.esp0 = (uint)(p->kstack + KSTACKSIZE); } else { c->ts.esp0 = 0xffffffff; } c->gdt[0] = SEG_NULL; c->gdt[SEG_KCODE] = SEG(STA_X|STA_R, 0, 0x100000 + 64*1024, 0); c->gdt[SEG_KDATA] = SEG(STA_W, 0, 0xffffffff, 0); c->gdt[SEG_TSS] = SEG16(STS_T32A, (uint) &c->ts, sizeof(c->ts), 0); c->gdt[SEG_TSS].s = 0; if(p){ c->gdt[SEG_UCODE] = SEG(STA_X|STA_R, (uint)p->mem, p->sz, 3); c->gdt[SEG_UDATA] = SEG(STA_W, (uint)p->mem, p->sz, 3); } else { c->gdt[SEG_UCODE] = SEG_NULL; c->gdt[SEG_UDATA] = SEG_NULL; } lgdt(c->gdt, sizeof c->gdt); ltr(SEG_TSS << 3);}// Grow current process's memory by n bytes.// Return old size on success, -1 on failure.intgrowproc(int n){ struct proc *cp = curproc[cpu()]; char *newmem, *oldmem; newmem = kalloc(cp->sz + n); if(newmem == 0) return 0xffffffff; memmove(newmem, cp->mem, cp->sz); memset(newmem + cp->sz, 0, n); oldmem = cp->mem; cp->mem = newmem; kfree(oldmem, cp->sz); cp->sz += n; return cp->sz - n;}// Look in the process table for an UNUSED proc.// If found, change state to EMBRYO and return it.// Otherwise return 0.struct proc*allocproc(void){ int i; struct proc *p; for(i = 0; i < NPROC; i++){ p = &proc[i]; if(p->state == UNUSED){ p->state = EMBRYO; return p; } } return 0;}// Create a new process copying p as the parent.// Does not copy the kernel stack.// Instead, sets up stack to return as if from system call.// Caller must arrange for process to run (set state to RUNNABLE).struct proc*copyproc(struct proc *p){ int i; struct proc *np; // Allocate process. acquire(&proc_table_lock); if((np = allocproc()) == 0){ release(&proc_table_lock); return 0; } np->pid = next_pid++; np->ppid = p->pid; release(&proc_table_lock); // Copy user memory. np->sz = p->sz; np->mem = kalloc(np->sz); if(np->mem == 0){ np->state = UNUSED; return 0; } memmove(np->mem, p->mem, np->sz); // Allocate kernel stack. np->kstack = kalloc(KSTACKSIZE); if(np->kstack == 0){ kfree(np->mem, np->sz); np->mem = 0; np->state = UNUSED; return 0; } // Copy trapframe registers from parent. np->tf = (struct trapframe*)(np->kstack + KSTACKSIZE) - 1; memmove(np->tf, p->tf, sizeof(*np->tf)); // Clear %eax so that fork system call returns 0 in child. np->tf->eax = 0; // Set up new jmpbuf to start executing at forkret (see below). memset(&np->jmpbuf, 0, sizeof np->jmpbuf); np->jmpbuf.eip = (uint)forkret; np->jmpbuf.esp = (uint)np->tf - 4; // Copy file descriptors for(i = 0; i < NOFILE; i++){ np->ofile[i] = p->ofile[i]; if(np->ofile[i]) fileincref(np->ofile[i]); } np->cwd = p->cwd; iincref(p->cwd); return np;}// Per-CPU process scheduler.// Each CPU calls scheduler() after setting itself up.// Scheduler never returns. It loops, doing:// - choose a process to run// - longjmp to start running that process// - eventually that process transfers control back// via longjmp back to the top of scheduler.voidscheduler(void){ struct proc *p; int i; for(;;){ // Loop over process table looking for process to run. acquire(&proc_table_lock); for(i = 0; i < NPROC; i++){ p = &proc[i]; if(p->state != RUNNABLE) continue; // Switch to chosen process. It is the process's job // to release proc_table_lock and then reacquire it // before jumping back to us. setupsegs(p); curproc[cpu()] = p; p->state = RUNNING; if(setjmp(&cpus[cpu()].jmpbuf) == 0) longjmp(&p->jmpbuf); // Process is done running for now. // It should have changed its p->state before coming back. curproc[cpu()] = 0; setupsegs(0); } release(&proc_table_lock); }}// Enter scheduler. Must already hold proc_table_lock// and have changed curproc[cpu()]->state.voidsched(void){ struct proc *p = curproc[cpu()]; if(!holding(&proc_table_lock)) panic("sched"); if(cpus[cpu()].nlock != 1) panic("sched locks"); if(setjmp(&p->jmpbuf) == 0) longjmp(&cpus[cpu()].jmpbuf);}// Give up the CPU for one scheduling round.voidyield(void){ struct proc *p = curproc[cpu()]; acquire(&proc_table_lock); p->state = RUNNABLE; sched(); release(&proc_table_lock);}// A fork child's very first scheduling by scheduler()// will longjmp here. "return" to user space.voidforkret(void){ // Still holding proc_table_lock from scheduler. release(&proc_table_lock); // Jump into assembly, never to return. forkret1(curproc[cpu()]->tf);}// Atomically release lock and sleep on chan.// Reacquires lock when reawakened.voidsleep(void *chan, struct spinlock *lk){ struct proc *p = curproc[cpu()]; if(p == 0) panic("sleep"); if(lk == 0) panic("sleep without lk"); // Must acquire proc_table_lock in order to // change p->state and then call sched. // Once we hold proc_table_lock, we can be // guaranteed that we won't miss any wakeup // (wakeup runs with proc_table_lock locked), // so it's okay to release lk. if(lk != &proc_table_lock){ acquire(&proc_table_lock); release(lk); } // Go to sleep. p->chan = chan; p->state = SLEEPING; sched(); // Tidy up. p->chan = 0; // Reacquire original lock. if(lk != &proc_table_lock){ release(&proc_table_lock); acquire(lk); }}// Wake up all processes sleeping on chan.// Proc_table_lock must be held.voidwakeup1(void *chan){ struct proc *p; for(p = proc; p < &proc[NPROC]; p++) if(p->state == SLEEPING && p->chan == chan) p->state = RUNNABLE;}// Wake up all processes sleeping on chan.// Proc_table_lock is acquired and released.voidwakeup(void *chan){ acquire(&proc_table_lock); wakeup1(chan); release(&proc_table_lock);}// Kill the process with the given pid.// Process won't actually exit until it returns// to user space (see trap in trap.c).intproc_kill(int pid){ struct proc *p; acquire(&proc_table_lock); for(p = proc; p < &proc[NPROC]; p++){ if(p->pid == pid){ p->killed = 1; // Wake process from sleep if necessary. if(p->state == SLEEPING) p->state = RUNNABLE; release(&proc_table_lock); return 0; } } release(&proc_table_lock); return -1;}// Exit the current process. Does not return.// Exited processes remain in the zombie state// until their parent calls wait() to find out they exited.voidproc_exit(void){ struct proc *p; struct proc *cp = curproc[cpu()]; int fd; // Close all open files. for(fd = 0; fd < NOFILE; fd++){ if(cp->ofile[fd]){ fileclose(cp->ofile[fd]); cp->ofile[fd] = 0; } } idecref(cp->cwd); cp->cwd = 0; acquire(&proc_table_lock); // Wake up our parent. for(p = proc; p < &proc[NPROC]; p++) if(p->pid == cp->ppid) wakeup1(p); // Reparent our children to process 1. for(p = proc; p < &proc[NPROC]; p++) if(p->ppid == cp->pid) p->ppid = 1; // Jump into the scheduler, never to return. cp->killed = 0; cp->state = ZOMBIE; sched(); panic("zombie exit");}// Wait for a child process to exit and return its pid.// Return -1 if this process has no children.intproc_wait(void){ struct proc *p; struct proc *cp = curproc[cpu()]; int i, havekids, pid; acquire(&proc_table_lock); for(;;){ // Scan through table looking for zombie children. havekids = 0; for(i = 0; i < NPROC; i++){ p = &proc[i]; if(p->state == UNUSED) continue; if(p->ppid == cp->pid){ if(p->state == ZOMBIE){ // Found one. kfree(p->mem, p->sz); kfree(p->kstack, KSTACKSIZE); pid = p->pid; p->state = UNUSED; p->pid = 0; p->ppid = 0; release(&proc_table_lock); return pid; } havekids = 1; } } // No point waiting if we don't have any children. if(!havekids){ release(&proc_table_lock); return -1; } // Wait for children to exit. (See wakeup1 call in proc_exit.) sleep(cp, &proc_table_lock); }}// Print a process listing to console. For debugging.// Runs when user types ^P on console.// No lock to avoid wedging a stuck machine further.voidprocdump(void){ int i; struct proc *p; for(i = 0; i < NPROC; i++) { p = &proc[i]; if(p->state == UNUSED) continue; cprintf("%d %d %p\n", p->pid, p->state); }}
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