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📄 createdialog.java

📁 一个简单的Java Swing 游戏Blokus~方块圈地~Eclipse3.0 Project
💻 JAVA
📖 第 1 页 / 共 2 页
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						temp.setInUse(false);
					else
						temp.setInUse(true);
				}
				ite = y.iterator();
				while(ite.hasNext()){
					temp = (Pieces)ite.next();
					if(temp.getScore() > 4)
						temp.setInUse(false);
					else
						temp.setInUse(true);
				}
				ite = r.iterator();
				while(ite.hasNext()){
					temp = (Pieces)ite.next();
					if(temp.getScore() > 4)
						temp.setInUse(false);
					else
						temp.setInUse(true);
				}
				ite = g.iterator();
				while(ite.hasNext()){
					temp = (Pieces)ite.next();
					if(temp.getScore() > 4)
						temp.setInUse(false);
					else
						temp.setInUse(true);
				}
			}/*else{
				LinkedList b = game.getBluePieces().getImagePieces();
				LinkedList y = game.getYellowPieces().getImagePieces();
				LinkedList r = game.getRedPieces().getImagePieces();
				LinkedList g = game.getGreenPieces().getImagePieces();
				Iterator ite = b.iterator();
				Pieces temp;
				while(ite.hasNext()){
					temp = (Pieces)ite.next();
					temp.setInUse(true);
				}
				ite = y.iterator();
				while(ite.hasNext()){
					temp = (Pieces)ite.next();
					temp.setInUse(true);
				}
				ite = r.iterator();
				while(ite.hasNext()){
					temp = (Pieces)ite.next();
					temp.setInUse(true);
				}
				ite = g.iterator();
				while(ite.hasNext()){
					temp = (Pieces)ite.next();
					temp.setInUse(true);
				}
			}*/
		}
	}
	
	//创建结束对话框
	private void creatEnd(){
		JPanel panel = new JPanel();
		int t = p.getGameType();
		
		
		switch(t){
			case 0:{
				panel.setLayout(new GridLayout(2,1));
				int play1 = 0;
				for(int i = 0; i < 20; i ++)
					for(int j = 0; j < 20; j ++)
						if(game.getBoardGrid()[i][j] != 0)
							play1 += 1;
				String s = "Your Score: " + play1;
				JLabel label = new JLabel();
				JLabel newStart = new JLabel();
				newStart.setText("Play again?(Yes/NO)");
				label.setText(s);
				panel.add(label);
				panel.add(newStart);
			}
				break;
			case 1:{
				int a = 0, b = 0, c = 0, d = 0;
				int play1 = 0;
				int play2 = 0;
				String playC1 = "", playC2 = "";
				panel.setLayout(new GridLayout(4,1));
				if(p.getBlueC() == false && p.getRedC() == false){
					a = 1;
					b = 2;
					c = 3;
					d = 4;
					playC1 = "(Blue and Red)";
					playC2 = "(Yellow ane Green)";
				}else if(p.getYellowC() == false && p.getGreenC() == false){
					a = 2;
					b = 3;
					c = 4;
					d = 1;
					playC1 = "(Blue and Red)";
					playC2 = "(Yellow ane Green)";
				}
				for(int i = 0; i < 20; i ++)
					for(int j = 0; j < 20; j ++)
						if(game.getBoardGrid()[i][j] == a || 
							game.getBoardGrid()[i][j] == c)
							play1 += 1;
						else if(game.getBoardGrid()[i][j] == b || 
								game.getBoardGrid()[i][j] == d)
							play2 += 1;
				
				String s1 = "Your Score: " + play1 + playC1;
				String s2 = "Computer Score: " + play2 + playC2;
				JLabel label1 = new JLabel();
				JLabel label2 = new JLabel();
				JLabel label3 = new JLabel();
				JLabel newStart = new JLabel();
				newStart.setText("Play again?(Yes/NO)");
				label1.setText(s1);
				label2.setText(s2);
				if(play1 > play2)
					label3.setText("(: YOU WIN :)");
				else if(play1 < play2)
					label3.setText("): YOU LOSE :(");
				else
					label3.setText("~~ DRAW GAME ~~");
				
				panel.add(label1);
				panel.add(label2);
				panel.add(label3);
				panel.add(newStart);
			}
				break;
			case 2:{
				panel.setLayout(new GridLayout(6,1));
				int ia = 0, ib = 0, ic = 0, id = 0;				
				int play1 = 0, play2 = 0, play3 = 0, play4 = 0;
				String playC1 = "", playC2 = "", playC3 = "", playC4 = "";
				if(p.getBlueC() == false){
					ia = 1;
					ib = 2;
					ic = 3;
					id = 4;
					playC1 = "(Blue)";
					playC2 = "(Yellow)";
					playC3 = "(Red)";
					playC4 = "(Green)";
				}else if(p.getYellowC() == false){
					ia = 2;
					ib = 3;
					ic = 4;
					id = 1;
					playC4 = "(Blue)";
					playC1 = "(Yellow)";
					playC2 = "(Red)";
					playC3 = "(Green)";
				}else if(p.getRedC() == false){
					ia = 3;
					ib = 4;
					ic = 1;
					id = 2;
					playC3 = "(Blue)";
					playC4 = "(Yellow)";
					playC1 = "(Red)";
					playC2 = "(Green)";
				}else if(p.getRedC() == false){
					ia = 4;
					ib = 1;
					ic = 2;
					id = 3;
					playC2 = "(Blue)";
					playC3 = "(Yellow)";
					playC4 = "(Red)";
					playC1 = "(Green)";
				}
				
				for(int i = 0; i < 20; i ++)
					for(int j = 0; j < 20; j ++)
						if(game.getBoardGrid()[i][j] == ia)
							play1 += 1;
						else if(game.getBoardGrid()[i][j] == ib)
							play2 += 1;
						else if(game.getBoardGrid()[i][j] == ic)
							play3 += 1;
						else if(game.getBoardGrid()[i][j] == id)
							play4 += 1;
				
				String s1 = "Your Score: " + play1 + playC1;
				String s2 = "Computer1 Score: " + play2 + playC2;
				String s3 = "Computer2 Score: " + play3 + playC3;
				String s4 = "Computer3 Score: " + play4 + playC4;
				
				JLabel label1 = new JLabel();
				JLabel label2 = new JLabel();
				JLabel label3 = new JLabel();
				JLabel label4 = new JLabel();
				JLabel label5 = new JLabel();
				JLabel newStart = new JLabel();
				newStart.setText("Play again?(Yes/NO)");
				label1.setText(s1);
				label1.setText(s2);
				label1.setText(s3);
				label1.setText(s4);
				
				if(play1 > play2 && play1 > play2 && play1 > play3 && play1 > play4)
					label5.setText("(: YOU WIN :)");
				else if(play1 == play2 && play1 == play2 
						&& play1 == play3 && play1 == play4)
					label5.setText("~~ DRAW GAME ~~");
				else
					label5.setText("): YOU LOSE :(");
				
				panel.add(label1);
				panel.add(label2);
				panel.add(label3);
				panel.add(label4);
				panel.add(label5);
				panel.add(newStart);
			}
				break;
			case 3:{
				panel.setLayout(new GridLayout(2,1));
				int play1 = 0;
				for(int i = 0; i < 20; i ++)
					for(int j = 0; j < 20; j ++)
						if(game.getBoardGrid()[i][j] != 0)
							play1 += 1;
				String s = "Computer Score: " + play1;
				JLabel label = new JLabel();
				JLabel newStart = new JLabel();
				newStart.setText("Play again?(Yes/NO)");
				label.setText(s);
				panel.add(label);
				panel.add(newStart);
			}
			default:
				break;
		}
		
		int selection = JOptionPane.showConfirmDialog(CreateDialog.this,
				   panel, "Game End",
				   JOptionPane.YES_NO_OPTION,
				   JOptionPane.INFORMATION_MESSAGE);
		if(selection == JOptionPane.YES_OPTION){
			p.init();
		}
	}
	
	private void hasNotStart(){
		JPanel panel = new JPanel();
		JLabel label1 = new JLabel();
		JLabel label2 = new JLabel();
		panel.setLayout(new GridLayout(2,1));
		
		label1.setText("Press <Start> to begin the game");
		label2.setText("Press 'F1' to call help");
		
		panel.add(label1);
		panel.add(label2);
		
		JOptionPane.showConfirmDialog(CreateDialog.this,
				   panel, "Waring",
				   JOptionPane.OK_CANCEL_OPTION,
				   JOptionPane.WARNING_MESSAGE);
	}
	
	private void help(){
		JPanel panel = new JPanel();
		JLabel label1 = new JLabel();
		JLabel label2 = new JLabel();
		JLabel label3 = new JLabel();
		JLabel label4 = new JLabel();
		JLabel label5 = new JLabel();
		JLabel label6 = new JLabel();
		JLabel label7 = new JLabel();
		JLabel label8 = new JLabel();
		JLabel label9 = new JLabel();
		
		panel.setLayout(new GridLayout(9,1));
		
		label1.setText("F1:                       Help");
		label2.setText("Space:               Rotation");
		label3.setText("Enter:                 Mirror");
		label4.setText("Escape:             Exit");
		label5.setText("Backspace:      Undo");
		label6.setText("Mouse-Left:      Choose piece or put it on to board");
		label7.setText("Mouse-Right:    Put the piece back to side");
		label8.setText("Mouse-Wheel:  Rotation");
		label9.setText("Mosue-Middle: Mirror");
		
		panel.add(label1);
		panel.add(label2);
		panel.add(label3);
		panel.add(label4);
		panel.add(label5);
		panel.add(label6);
		panel.add(label7);
		panel.add(label8);
		panel.add(label9);
		
		JOptionPane.showConfirmDialog(CreateDialog.this,
				   panel, "Help",
				   JOptionPane.OK_CANCEL_OPTION,
				   JOptionPane.INFORMATION_MESSAGE);
	}
	//重构事件处理
	public void actionPerformed(ActionEvent evt){
		Object source = evt.getSource();
		if(source == oohc){
			oohh.setSelected(false);
			othc.setSelected(false);
			otcc.setSelected(false);
			oohc.setSelected(true);	
		}
		else if(source == oohh){
			oohc.setSelected(false);
			othc.setSelected(false);
			otcc.setSelected(false);
			oohh.setSelected(true);
		}
		else if(source == othc){
			oohc.setSelected(false);
			oohh.setSelected(false);
			otcc.setSelected(false);
			othc.setSelected(true);
		}
		else if(source == otcc){
			oohc.setSelected(false);
			oohh.setSelected(false);
			othc.setSelected(false);
			otcc.setSelected(true);
		}
		
		else if((source == blue || source == yellow || source == red || source == green)
				&& isOohh == true){
			blue.setSelected(true);
			yellow.setSelected(true);
			red.setSelected(true);
			green.setSelected(true);
		}
		
		else if((source == blue || source == red) && isOohc == true){
			blue.setSelected(true);
			yellow.setSelected(false);
			red.setSelected(true);
			green.setSelected(false);
		}else if((source == yellow || source == green) && isOohc == true){
			blue.setSelected(false);
			yellow.setSelected(true);
			red.setSelected(false);
			green.setSelected(true);
		}
		
		else if(source == blue && isOthc == true){
			blue.setSelected(true);
			yellow.setSelected(false);
			red.setSelected(false);
			green.setSelected(false);
		}else if(source == yellow && isOthc == true){
			blue.setSelected(false);
			yellow.setSelected(true);
			red.setSelected(false);
			green.setSelected(false);
		}else if(source == red && isOthc == true){
			blue.setSelected(false);
			yellow.setSelected(false);
			red.setSelected(true);
			green.setSelected(false);
		}else if(source == green && isOthc == true){
			blue.setSelected(false);
			yellow.setSelected(false);
			red.setSelected(false);
			green.setSelected(true);
		}else if(source == one){
			one.setSelected(true);
			two.setSelected(false);
			three.setSelected(false);
			four.setSelected(false);
			five.setSelected(false);
			isOne = true;
			isTwo = false;
			isThree = false;
			isFour = false;
			isFive = false;
			p.setPlayMode(1);
		}else if(source == five){
			one.setSelected(false);
			two.setSelected(false);
			three.setSelected(false);
			four.setSelected(false);
			five.setSelected(true);
			isOne = false;
			isTwo = false;
			isThree = false;
			isFour = false;
			isFive = true;
			p.setPlayMode(5);
		}else if(source == two){
			one.setSelected(false);
			two.setSelected(true);
			three.setSelected(false);
			four.setSelected(false);
			five.setSelected(false);
			isOne = false;
			isTwo = true;
			isThree = false;
			isFour = false;
			isFive = false;
			p.setPlayMode(2);
		}else if(source == three){
			one.setSelected(false);
			two.setSelected(false);
			three.setSelected(true);
			four.setSelected(false);
			five.setSelected(false);
			isOne = false;
			isTwo = false;
			isThree = true;
			isFour = false;
			isFive = false;
			p.setPlayMode(3);
		}else if(source == four){
			one.setSelected(false);
			two.setSelected(false);
			three.setSelected(false);
			four.setSelected(true);
			five.setSelected(false);
			isOne = false;
			isTwo = false;
			isThree = false;
			isFour = true;
			isFive = false;
			p.setPlayMode(4);
		}
	}
}

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