📄 ssg_026_01.h
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// SSG_026_01.h : main header file for the SSG_026_01 application
//
#if !defined(AFX_SSG_026_01_H__3FF3BE4E_B35A_45AC_A3AE_559B62E9B2F1__INCLUDED_)
#define AFX_SSG_026_01_H__3FF3BE4E_B35A_45AC_A3AE_559B62E9B2F1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSSG_026_01App:
// See SSG_026_01.cpp for the implementation of this class
//
class CSSG_026_01App : public CWinApp
{
public:
CSSG_026_01App();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSSG_026_01App)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CSSG_026_01App)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SSG_026_01_H__3FF3BE4E_B35A_45AC_A3AE_559B62E9B2F1__INCLUDED_)
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