📄 emdeditcell.h
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#if !defined(AFX_EDITCELL_H__70CA45A4_E25E_4508_AAA1_230049688B9A__INCLUDED_)
#define AFX_EDITCELL_H__70CA45A4_E25E_4508_AAA1_230049688B9A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EMDEditCell.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CEMDEditCell window
class CEMDListCtrl;
class CEMDEditCell : public CEdit
{
// Construction
public:
CEMDEditCell( CEMDListCtrl* pListCtrl,
int nItem, int nSubItem, CString csInitText,bool editDoubleLimitged=false);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEMDEditCell)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
public:
int g;
BOOL bLimitedToDouble;
double GetDoubleValue();
void SetDoubleValue (double val);
// Implementation
public:
virtual ~CEMDEditCell();
// Generated message map functions
protected:
//{{AFX_MSG(CEMDEditCell)
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnNcDestroy();
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CEMDListCtrl* m_pListCtrl;
int m_nItem;
int m_nSubItem;
bool m_bUndo;
int count;
CString m_csInitText; // Initialize text
private:
void SetListItemText(); // Set list item text
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EDITCELL_H__70CA45A4_E25E_4508_AAA1_230049688B9A__INCLUDED_)
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