📄 fl_draw.h
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#ifndef fl_draw_H#define fl_draw_H#include "Enumerations.H"#include <fltk/draw.h>inline void fl_color(fltk::Color c) {fltk::setcolor(c);}inline void fl_color(uchar r, uchar g, uchar b) {fltk::setcolor(fltk::color(r,g,b));}inline fltk::Color fl_color() {return fltk::getcolor();}// clip:inline void fl_push_clip(int x, int y, int w, int h) {fltk::push_clip(x,y,w,h);}#define fl_clip fl_push_clip#define fl_pop_clip fltk::pop_clipinline int fl_not_clipped(int x, int y, int w, int h) {return fltk::not_clipped(fltk::Rectangle(x,y,w,h));}inline int fl_clip_box(int X, int Y, int W, int H, int& x, int& y, int& w, int& h) { fltk::Rectangle r(X,Y,W,H); int i = intersect_with_clip(r); x = r.x(); y = r.y(); w = r.w(); h = r.h(); return i;}// points:inline void fl_point(int x, int y) {fltk::drawpoint(x,y);}// line type:#define fl_line_style fltk::line_styleenum { FL_SOLID = fltk::SOLID, FL_DASH = fltk::DASH, FL_DOT = fltk::DOT, FL_DASHDOT = fltk::DASHDOT, FL_DASHDOTDOT = fltk::DASHDOTDOT, FL_CAP_FLAT = fltk::CAP_FLAT, FL_CAP_ROUND = fltk::CAP_ROUND, FL_CAP_SQUARE = fltk::CAP_SQUARE, FL_JOIN_MITER = fltk::JOIN_MITER, FL_JOIN_ROUND = fltk::JOIN_ROUND, FL_JOIN_BEVEL = fltk::JOIN_BEVEL};// rectangles tweaked to exactly fill the pixel rectangle:inline void fl_rect(int x, int y, int w, int h) {fltk::strokerect(fltk::Rectangle(x,y,w,h));}inline void fl_rect(int x, int y, int w, int h, fltk::Color c) {fltk::setcolor(c); fltk::strokerect(fltk::Rectangle(x,y,w,h));}inline void fl_rectf(int x, int y, int w, int h) {fltk::fillrect(fltk::Rectangle(x,y,w,h));}inline void fl_rectf(int x, int y, int w, int h, fltk::Color c) {fltk::setcolor(c); fltk::fillrect(fltk::Rectangle(x,y,w,h));}// line segments:inline void fl_line(int x0,int y0, int x1,int y1) {fltk::drawline(x0,y0,x1,y1);}inline void fl_line(int x0,int y0, int x1,int y1, int x2,int y2) { fltk::addvertex(x0,y0); fltk::addvertex(x1,y1); fltk::addvertex(x2,y2); fltk::strokepath();}// closed line segments:inline void fl_loop(int x0,int y0, int x1,int y1, int x2,int y2) { fltk::addvertex(x0,y0); fltk::addvertex(x1,y1); fltk::addvertex(x2,y2); fltk::closepath(); fltk::strokepath();}inline void fl_loop(int x0,int y0, int x1,int y1, int x2,int y2, int x3,int y3) { fltk::addvertex(x0,y0); fltk::addvertex(x1,y1); fltk::addvertex(x2,y2); fltk::addvertex(x3,y3); fltk::closepath(); fltk::strokepath();}// filled polygonsinline void fl_polygon(int x0,int y0, int x1,int y1, int x2,int y2) { fltk::addvertex(x0,y0); fltk::addvertex(x1,y1); fltk::addvertex(x2,y2); fltk::closepath(); fltk::fillpath();}inline void fl_polygon(int x0,int y0, int x1,int y1, int x2,int y2, int x3,int y3) { fltk::addvertex(x0,y0); fltk::addvertex(x1,y1); fltk::addvertex(x2,y2); fltk::addvertex(x3,y3); fltk::closepath(); fltk::fillpath();}// draw rectilinear lines, horizontal segment first:inline void fl_xyline(int x, int y, int x1) { fltk::drawline(x,y,x1,y);}inline void fl_xyline(int x, int y, int x1, int y2) { fltk::addvertex(x,y); fltk::addvertex(x1,y); fltk::addvertex(x1,y2); fltk::strokepath();}inline void fl_xyline(int x, int y, int x1, int y2, int x3) { fltk::addvertex(x,y); fltk::addvertex(x1,y); fltk::addvertex(x1,y2); fltk::addvertex(x3,y2); fltk::strokepath();}// draw rectilinear lines, vertical segment first:inline void fl_yxline(int x, int y, int y1) { fltk::drawline(x,y,x,y1);}inline void fl_yxline(int x, int y, int y1, int x2) { fltk::addvertex(x,y); fltk::addvertex(x,y1); fltk::addvertex(x2,y1); fltk::strokepath();}inline void fl_yxline(int x, int y, int y1, int x2, int y3) { fltk::addvertex(x,y); fltk::addvertex(x,y1); fltk::addvertex(x2,y1); fltk::addvertex(x2,y3); fltk::strokepath();}inline void fl_arc(int x,int y,int w,int h,float a,float a2) {fltk::addchord(fltk::Rectangle(x,y,w,h),a,a2); fltk::strokepath();}inline void fl_pie(int x,int y,int w,int h,float a,float a2) {fltk::addpie(fltk::Rectangle(x,y,w,h),a,a2); fltk::fillpath();}inline void fl_chord(int x,int y,int w,int h,float a,float a2) {fltk::addchord(fltk::Rectangle(x,y,w,h),a,a2); fltk::fillpath();}// scalable drawing code (code in fl_vertex.C and fl_arc.C):#define fl_push_matrix fltk::push_matrix#define fl_pop_matrix fltk::pop_matrix#define fl_scale fltk::scale#define fl_translate fltk::translate#define fl_rotate fltk::rotate#define fl_mult_matrix fltk::concat#define fl_begin_points fltk::newpath#define fl_begin_line fltk::newpath#define fl_begin_loop fltk::newpath#define fl_begin_polygon fltk::newpath#define fl_vertex fltk::addvertex#define fl_curve fltk::addcurveinline void fl_arc(float x,float y,float r, float a1, float a2) {fltk::addarc(x-r,y-r,2*r,2*r,a1,a2);}#define fl_circle fltk::addcircle#define fl_end_points fltk::drawpoints#define fl_end_line fltk::strokepathinline void fl_end_loop() {fltk::closepath();fltk::strokepath();}#define fl_end_polygon fltk::fillpath#define fl_begin_complex_polygon fltk::newpath#define fl_gap fltk::closepath#define fl_end_complex_polygon fltk::fillpath// current font: (size was an int in fltk1.1)inline void fl_font(fltk::Font* f, float size) {fltk::setfont(f,size);}inline void fl_font(int f, float size) {fltk::setfont(fltk::font(f),size);}inline fltk::Font* fl_font() {return fltk::getfont();}inline float fl_size() {return fltk::getsize();}// information you can get about the current font:inline float fl_height() {return fltk::getascent()+fltk::getdescent();}inline float fl_height(int, float size) {return size;}inline float fl_descent() {return fltk::getdescent();}inline float fl_width(const char* c) {return fltk::getwidth(c);}inline float fl_width(const char* c, int n) {return fltk::getwidth(c,n);}inline float fl_width(char c) {return fltk::getwidth(&c,1);}// draw using current font:inline void fl_draw(const char* s, int x, int y) {fltk::drawtext(s,x,y);}inline void fl_draw(const char* s, int n, int x, int y) {fltk::drawtext(s,n,x,y);}inline void fl_measure(const char* s, int& x, int& y) {fltk::measure(s,x,y);}inline void fl_draw(const char* s, int x,int y,int w,int h, fltk::Flags f) {fltk::drawtext(s,fltk::Rectangle(x,y,w,h),f);}// boxtypes://void fl_frame(const char* s, int x, int y, int w, int h);//void fl_frame2(const char* s, int x, int y, int w, int h);// This no longer works because boxes take a style, not a color:// #include <fltk/Box.h>// inline void fl_draw_box(fltk::Box* b, int x, int y, int w, int h, fltk::Color c) {b->draw(x,y,w,h,c);}// images:static inline fltk::PixelType fromdelta(int d) {return d==1?fltk::MONO:d==3?fltk::RGB:fltk::RGBx;}inline void fl_draw_image(const uchar* p, int x,int y,int w,int h, int delta, int ldelta) {fltk::drawimage(p,fromdelta(delta),fltk::Rectangle(x,y,w,h),ldelta);}inline void fl_draw_image(const uchar* p, int x,int y,int w,int h, int delta) {fltk::drawimage(p,fromdelta(delta),fltk::Rectangle(x,y,w,h));}inline void fl_draw_image_mono(const uchar* p, int x,int y,int w,int h, int delta, int ldelta) {fltk::drawimage(p,fltk::MONO,fltk::Rectangle(x,y,w,h),ldelta);}inline void fl_draw_image_mono(const uchar* p, int x,int y,int w,int h, int delta=1) {fltk::drawimage(p,fltk::MONO,fltk::Rectangle(x,y,w,h));}typedef fltk::DrawImageCallback Fl_Draw_Image_Cb;inline void fl_draw_image(Fl_Draw_Image_Cb cb, void* p, int x,int y,int w,int h, int delta=3) {fltk::drawimage(cb,p,fromdelta(delta),fltk::Rectangle(x,y,w,h));}inline void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* p, int x,int y,int w,int h, int delta=1) {fltk::drawimage(cb,p,fltk::MONO,fltk::Rectangle(x,y,w,h));}inline uchar *fl_read_image(uchar *p, int x,int y, int w, int h, int alpha=0) {return fltk::readimage(p, alpha?fltk::RGBA:fltk::RGB, fltk::Rectangle(x,y,w,h));}inline void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {fltk::setcolor(fltk::color(r,g,b)); fltk::fillrect(fltk::Rectangle(x,y,w,h));}#define fl_draw_pixmap fltk::draw_xpm#define fl_measure_pixmap fltk::measure_xpm#define fl_scroll fltk::scrollrect#define fl_shortcut_label fltk::key_name#define fl_overlay_rect fltk::overlay_rect#define fl_overlay_clear fltk::overlay_clear#define fl_draw_symbol fltk::draw_symbol#define fl_add_symbol fltk::add_symbol#endif//// End of "$Id: fl_draw.H 5711 2007-02-23 18:14:29Z spitzak $".//
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