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📄 enumerations.h

📁 fltk2.0源码 可以架设在Nano-X上
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//// "$Id: Enumerations.H 5389 2006-09-01 15:39:19Z spitzak $"//// Enumerations for the Fast Light Tool Kit (FLTK).//// Copyright 1998-2006 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@fltk.org".//#ifndef Fl_Enumerations_H#define Fl_Enumerations_H# include <fltk/FL_API.h># include <fltk/FL_VERSION.h>enum Fl_Event {	// these should match fltk/events.h  FL_NO_EVENT		= 0,  FL_PUSH		= 1,  FL_RELEASE		= 2,  FL_ENTER		= 3,  FL_LEAVE		= 4,  FL_DRAG		= 5,  FL_FOCUS		= 6,  FL_UNFOCUS		= 7,  FL_KEYDOWN		= 8,  FL_KEYBOARD		= FL_KEYDOWN,  FL_KEYUP		= 9,  //FL_CLOSE		= 10, // not in fltk2.0  FL_MOVE		= 11,  FL_SHORTCUT		= 12,  FL_DEACTIVATE		= 13,  FL_ACTIVATE		= 14,  FL_HIDE		= 15,  FL_SHOW		= 16,  FL_PASTE		= 17,  //FL_SELECTIONCLEAR	= 18, // not in fltk2.0  FL_MOUSEWHEEL		= 19,  FL_DND_ENTER		= 20,  FL_DND_DRAG		= 21,  FL_DND_LEAVE		= 22,  FL_DND_RELEASE	= 23};enum Fl_When { // These should match values in fltk/Widget.h  FL_WHEN_NEVER		= 0,  FL_WHEN_CHANGED	= 1,  FL_WHEN_RELEASE	= 4,  FL_WHEN_RELEASE_ALWAYS= 6,  FL_WHEN_ENTER_KEY	= 8,  FL_WHEN_ENTER_KEY_ALWAYS=10,  FL_WHEN_ENTER_KEY_CHANGED=11,  FL_WHEN_NOT_CHANGED	= 2 // modifier bit to disable changed() test};// These should match symbols in fltk/events.h:#define FL_Button	0 // old value was 0xfee8#define FL_LEFT_MOUSE	1#define FL_MIDDLE_MOUSE	2#define FL_RIGHT_MOUSE	3#define FL_BackSpace	0xff08#define FL_Tab		0xff09#define FL_Enter	0xff0d#define FL_Pause	0xff13#define FL_Scroll_Lock	0xff14#define FL_Escape	0xff1b#define FL_Home		0xff50#define FL_Left		0xff51#define FL_Up		0xff52#define FL_Right	0xff53#define FL_Down		0xff54#define FL_Page_Up	0xff55#define FL_Page_Down	0xff56#define FL_End		0xff57#define FL_Print	0xff61#define FL_Insert	0xff63#define FL_Menu		0xff67 // the "menu/apps" key on XFree86#define FL_Help		0xff68 // the 'help' key on Mac keyboards#define FL_Num_Lock	0xff7f#define FL_KP		0xff80 // use FL_KP+'x' for 'x' on numeric keypad#define FL_KP_Enter	0xff8d // same as Fl_KP+'\r'#define FL_KP_Last	0xffbd // use to range-check keypad#define FL_F		0xffbd // use FL_F+n for function key n#define FL_F_Last	0xffe0 // use to range-check function keys#define FL_Shift_L	0xffe1#define FL_Shift_R	0xffe2#define FL_Control_L	0xffe3#define FL_Control_R	0xffe4#define FL_Caps_Lock	0xffe5#define FL_Meta_L	0xffe7#define FL_Meta_R	0xffe8#define FL_Alt_L	0xffe9#define FL_Alt_R	0xffea#define FL_Delete	0xffff#define FL_SHIFT	0x00010000#define FL_CAPS_LOCK	0x00020000#define FL_CTRL		0x00040000#define FL_ALT		0x00080000#define FL_NUM_LOCK	0x00100000 // most X servers do this?#define FL_META		0x00400000#define FL_SCROLL_LOCK	0x00800000#define FL_BUTTON1	0x01000000#define FL_BUTTON2	0x02000000#define FL_BUTTON3	0x04000000#define FL_BUTTONS	0x7f000000 // All possible buttons#define FL_BUTTON(n)	(0x00800000<<(n))#ifdef __APPLE__#  define FL_COMMAND	FL_META#else#  define FL_COMMAND	FL_CTRL#endif // __APPLE__#include <fltk/Style.h>typedef fltk::Box* Fl_Boxtype;// Box types. Many of the FRAME types are deleted in fltk2.0, these have// been replaced with the equivalent BOX which draws it's inner area:#define FL_NO_BOX		fltk::NO_BOX#define FL_FLAT_BOX		fltk::FLAT_BOX#define FL_UP_BOX		fltk::UP_BOX#define FL_DOWN_BOX		fltk::DOWN_BOX#define FL_UP_FRAME		fltk::UP_BOX //#define FL_DOWN_FRAME		fltk::DOWN_BOX //#define FL_THIN_UP_BOX		fltk::THIN_UP_BOX#define FL_THIN_DOWN_BOX	fltk::THIN_DOWN_BOX#define FL_THIN_UP_FRAME	fltk::THIN_UP_BOX //#define FL_THIN_DOWN_FRAME	fltk::THIN_DOWN_BOX //#define FL_ENGRAVED_BOX		fltk::ENGRAVED_BOX#define FL_EMBOSSED_BOX		fltk::EMBOSSED_BOX#define FL_ENGRAVED_FRAME	fltk::ENGRAVED_BOX //#define FL_EMBOSSED_FRAME	fltk::EMBOSSED_BOX //#define FL_BORDER_BOX		fltk::BORDER_BOX#define FL_SHADOW_BOX		fltk::SHADOW_BOX#define FL_BORDER_FRAME		fltk::BORDER_FRAME#define FL_SHADOW_FRAME		fltk::SHADOW_BOX //#define FL_ROUNDED_BOX		fltk::ROUNDED_BOX#define FL_RSHADOW_BOX		fltk::RSHADOW_BOX#define FL_ROUNDED_FRAME	fltk::ROUNDED_BOX //#define FL_RFLAT_BOX		fltk::RFLAT_BOX#define FL_ROUND_UP_BOX		fltk::ROUND_UP_BOX#define FL_ROUND_DOWN_BOX	fltk::ROUND_DOWN_BOX#define FL_DIAMOND_UP_BOX	fltk::DIAMOND_UP_BOX#define FL_DIAMOND_DOWN_BOX	fltk::DIAMOND_DOWN_BOX#define FL_OVAL_BOX		fltk::OVAL_BOX#define FL_OSHADOW_BOX		fltk::OSHADOW_BOX#define FL_OVAL_FRAME		fltk::OVAL_BOX //#define FL_OFLAT_BOX		fltk::OFLAT_BOX#define FL_PLASTIC_UP_BOX	fltk::PLASTIC_UP_BOX#define FL_PLASTIC_DOWN_BOX	fltk::PLASTIC_DOWN_BOX#define FL_PLASTIC_UP_FRAME	fltk::PLASTIC_UP_BOX //#define FL_PLASTIC_DOWN_FRAME	fltk::PLASTIC_DOWN_BOX ////#define FL_FREE_BOXTYPE not used in fltk 2.0// conversions of box types to other boxtypes://inline Fl_Boxtype fl_down(Fl_Boxtype b) // not implemented//inline Fl_Boxtype fl_frame(Fl_Boxtype b)// back-compatability box types:#define FL_FRAME		FL_ENGRAVED_FRAME#define FL_FRAME_BOX		FL_ENGRAVED_BOX#define FL_CIRCLE_BOX		FL_ROUND_DOWN_BOX#define FL_DIAMOND_BOX		FL_DIAMOND_DOWN_BOX// labeltypes:#define FL_NO_LABEL		fltk::NO_LABEL#define FL_NORMAL_LABEL		fltk::NORMAL_LABEL#define FL_SHADOW_LABEL		fltk::SHADOW_LABEL#define FL_ENGRAVED_LABEL	fltk::ENGRAVED_LABEL#define FL_EMBOSSED_LABEL	fltk::EMBOSSED_LABEL//#define FL_FREE_LABELTYPE not used in fltk2.0#define FL_SYMBOL_LABEL		FL_NORMAL_LABEL#define Fl_Align		fltk::Flagsenum {  FL_ALIGN_CENTER		= 0,  FL_ALIGN_TOP			= fltk::ALIGN_TOP,  FL_ALIGN_BOTTOM		= fltk::ALIGN_BOTTOM,  FL_ALIGN_LEFT			= fltk::ALIGN_LEFT,  FL_ALIGN_RIGHT		= fltk::ALIGN_RIGHT,  FL_ALIGN_INSIDE		= fltk::ALIGN_INSIDE,  FL_ALIGN_TEXT_OVER_IMAGE	= fltk::ALIGN_BOTTOM|fltk::ALIGN_INSIDE, //  FL_ALIGN_IMAGE_OVER_TEXT	= 0,  FL_ALIGN_CLIP			= fltk::ALIGN_CLIP,  FL_ALIGN_WRAP			= fltk::ALIGN_WRAP,  FL_ALIGN_MASK			= fltk::ALIGN_MASK,  FL_ALIGN_TOP_LEFT		= FL_ALIGN_TOP | FL_ALIGN_LEFT,  FL_ALIGN_TOP_RIGHT		= FL_ALIGN_TOP | FL_ALIGN_RIGHT,  FL_ALIGN_BOTTOM_LEFT		= FL_ALIGN_BOTTOM | FL_ALIGN_LEFT,  FL_ALIGN_BOTTOM_RIGHT		= FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT,  FL_ALIGN_LEFT_TOP		= FL_ALIGN_TOP_LEFT,  FL_ALIGN_RIGHT_TOP		= FL_ALIGN_TOP_RIGHT,  FL_ALIGN_LEFT_BOTTOM		= FL_ALIGN_BOTTOM_LEFT,  FL_ALIGN_RIGHT_BOTTOM		= FL_ALIGN_BOTTOM_RIGHT,  FL_ALIGN_NOWRAP		= 0};#define FL_HELVETICA		fltk::HELVETICA#define FL_HELVETICA_BOLD	fltk::HELVETICA_BOLD#define FL_HELVETICA_ITALIC	fltk::HELVETICA_ITALIC#define FL_HELVETICA_BOLD_ITALIC fltk::HELVETICA_BOLD_ITALIC#define FL_COURIER		fltk::COURIER#define FL_COURIER_BOLD		fltk::COURIER_BOLD#define FL_COURIER_ITALIC	fltk::COURIER_ITALIC#define FL_COURIER_BOLD_ITALIC	fltk::COURIER_BOLD_ITALIC#define FL_TIMES		fltk::TIMES#define FL_TIMES_BOLD		fltk::TIMES_BOLD#define FL_TIMES_ITALIC		fltk::TIMES_ITALIC#define FL_TIMES_BOLD_ITALIC	fltk::TIMES_BOLD_ITALIC#define FL_SYMBOL		fltk::SYMBOL_FONT#define FL_SCREEN		fltk::SCREEN_FONT#define FL_SCREEN_BOLD		fltk::SCREEN_BOLD_FONT#define FL_ZAPF_DINGBATS	fltk::ZAPF_DINGBATS//#define FL_FREE_FONT// These used to be added to the above fonts but were sometimes used alone// because FL_HELVETICA was zero. Only using these by themselves works now:#define FL_BOLD			fltk::HELVETICA_BOLD#define FL_ITALIC		fltk::HELVETICA_ITALIC#define FL_NORMAL_SIZE (fltk::Widget::default_style->labelsize_)#define FL_FOREGROUND_COLOR (fltk::Widget::default_style->labelcolor_)#define FL_BACKGROUND2_COLOR (fltk::Widget::default_style->color_)#define FL_SELECTION_COLOR (fltk::Widget::default_style->selection_color_)#define Fl_Color	fltk::Colorenum {  FL_GRAY0		= fltk::GRAY00,  FL_DARK3		= fltk::GRAY33,  FL_DARK2		= fltk::GRAY60,  FL_DARK1		= fltk::GRAY66,  FL_GRAY		= fltk::GRAY75,  FL_BACKGROUND_COLOR	= fltk::GRAY75,  FL_LIGHT1		= fltk::GRAY85,  FL_LIGHT2		= fltk::GRAY90,  FL_LIGHT3		= fltk::GRAY99,  FL_BLACK		= fltk::BLACK,  FL_RED		= fltk::RED,  FL_GREEN		= fltk::GREEN,  FL_YELLOW		= fltk::YELLOW,  FL_BLUE		= fltk::BLUE,  FL_MAGENTA		= fltk::MAGENTA,  FL_CYAN		= fltk::CYAN,  FL_DARK_RED		= 72,  FL_DARK_GREEN		= 60,  FL_DARK_YELLOW	= 76,  FL_DARK_BLUE		= 136,  FL_DARK_MAGENTA	= 152,  FL_DARK_CYAN		= 140,  FL_WHITE		= fltk::WHITE,  FL_FREE_COLOR		= 16,  FL_NUM_FREE_COLOR	= 16,  FL_GRAY_RAMP		= fltk::GRAY00,  FL_NUM_GRAY		= 24,  FL_COLOR_CUBE		= fltk::BLACK,  FL_NUM_RED		= 5,  FL_NUM_GREEN		= 8,  FL_NUM_BLUE		= 5};#define fl_inactive(c)		fltk::inactive(c)#define fl_contrast(a,b)	fltk::contrast(a,b)#define fl_color_average(a,b,c)	fltk::lerp(b,a,c)#define fl_lighter(c)		fltk::lerp(fltk::WHITE,c,.67f)#define fl_darker(c)		fltk::lerp(fltk::BLACK,c,.67f)#define fl_rgb_color		fltk::color#define fl_gray_ramp(i)		(fltk::GRAY00+(i))#define fl_color_cube(r,g,b)	(((b)*5+(r))*8+(g)+fltk::BLACK)#include <fltk/Cursor.h>#define Fl_Cursor		fltk::Cursor*#define FL_CURSOR_DEFAULT	fltk::CURSOR_DEFAULT#define FL_CURSOR_ARROW		fltk::CURSOR_ARROW#define FL_CURSOR_CROSS		fltk::CURSOR_CROSS#define FL_CURSOR_WAIT		fltk::CURSOR_WAIT#define FL_CURSOR_INSERT	fltk::CURSOR_INSERT#define FL_CURSOR_HAND		fltk::CURSOR_HAND#define FL_CURSOR_HELP		fltk::CURSOR_HELP#define FL_CURSOR_MOVE		fltk::CURSOR_MOVE#define FL_CURSOR_NS		fltk::CURSOR_NS#define FL_CURSOR_WE		fltk::CURSOR_WE#define FL_CURSOR_NWSE		fltk::CURSOR_NWSE#define FL_CURSOR_NESW		fltk::CURSOR_NESW#define FL_CURSOR_NO		fltk::CURSOR_NO#define FL_CURSOR_NONE		fltk::CURSOR_NONE#define FL_CURSOR_N		fltk::CURSOR_NS#define FL_CURSOR_NE		fltk::CURSOR_NESW#define FL_CURSOR_E		fltk::CURSOR_WE#define FL_CURSOR_SE		fltk::CURSOR_NWSE#define FL_CURSOR_S		fltk::CURSOR_NS#define FL_CURSOR_SW		fltk::CURSOR_NESW#define FL_CURSOR_W		fltk::CURSOR_WE#define FL_CURSOR_NW		fltk::CURSOR_NWSEenum { // must match values in fltk/run.h  FL_READ = 1,  FL_WRITE = 4,  FL_EXCEPT = 8};enum Fl_Mode { // must match values in fltk/visual.h  FL_RGB	= 0,  FL_INDEX	= 1,  FL_SINGLE	= 0,  FL_DOUBLE	= 2,  FL_ACCUM	= 4,  FL_ALPHA	= 8,  FL_DEPTH	= 16,  FL_STENCIL	= 32,  FL_RGB8	= 64,  FL_MULTISAMPLE= 128,  FL_STEREO     = 256,  FL_FAKE_SINGLE = 512	// Fake single buffered windows using double-buffer};#include <fltk/damage.h>enum Fl_Damage {  FL_DAMAGE_CHILD    = fltk::DAMAGE_CHILD,  FL_DAMAGE_EXPOSE   = fltk::DAMAGE_EXPOSE,  FL_DAMAGE_SCROLL   = fltk::DAMAGE_SCROLL,  FL_DAMAGE_OVERLAY  = fltk::DAMAGE_OVERLAY,  FL_DAMAGE_ALL      = fltk::DAMAGE_ALL};// FLTK 1.0.x compatibility definitions...#  ifdef FLTK_1_0_COMPAT#    define contrast	fl_contrast#    define down	fl_down#    define frame	fl_frame#    define inactive	fl_inactive#  endif // FLTK_1_0_COMPAT#endif//// End of "$Id: Enumerations.H 5389 2006-09-01 15:39:19Z spitzak $".//

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