📄 cell.h
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#ifndef CAEP_CELL_H
#define CAEP_CELL_H
#include <iostream>
#include <vector>
#include "config.h"
using namespace std;
namespace CAEP
{
class Cell
{
private:
public:
CellType mCellType;
int mDepth;
vector<int> mDimension;
int mFeasibleCount;
int mUnFeasibleCount;
vector<float> mLowNode;
vector<float> mHighNode;
vector<Cell*> mSon;
Cell *mFather;
Configer &mConfiger;
Cell(Configer& cfg):mConfiger(cfg),mDimension(cfg.TreeDim),mLowNode(cfg.VariableCount),mHighNode(cfg.VariableCount),mSon(cfg.TreeNodeCount)
{
}
~Cell()
{
for(int i = 0; i < mSon.size(); i++)
{
delete mSon[i];
}
}
static Cell* Near(int prioridad, Cell* node)
{
int i;
Cell *res;
for (; node->mFather != NULL; node = node->mFather) {
for (i = 0; i <node->mSon.size(); i++) {
if (node->mFather->mSon[i] == node) {
continue;
}
res = Find(prioridad, node->mFather->mSon[i]);
if (res != NULL) {
return res;
}
}
}
return NULL;
}
static Cell* Find(int prioridad, Cell* node)
{
int i;
Cell *res;
if (node->mDimension[0] == -1) {
if (node->mCellType <= prioridad) {
return node;
}
else {
return NULL;
}
}
for (i = 0; i < node->mSon.size(); i++) {
res = Find(prioridad, node->mSon[i]);
if (res != NULL) {
return res;
}
}
return NULL;
}
};
}
#endif
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