📄 gifctrl.pas
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{*******************************************************}
{ }
{ Delphi VCL Extensions (RX) }
{ }
{ Copyright (c) 1997, 1998 Master-Bank }
{ }
{*******************************************************}
unit GIFCtrl;
interface
{$I RX.INC}
uses Messages, {$IFDEF WIN32} Windows, {$ELSE} WinTypes, WinProcs, {$ENDIF}
SysUtils, Classes, Graphics, Controls, Forms, StdCtrls, Menus, ExtCtrls,
Animate, RxGIF, RxTimer;
type
{ TRxGIFAnimator }
TRxGIFAnimator = class(TRxImageControl)
private
FAnimate: Boolean;
FImage: TGIFImage;
FTimer: TRxTimer;
FFrameIndex: Integer;
FStretch: Boolean;
FLoop: Boolean;
FCenter: Boolean;
FTransparent: Boolean;
FTimerRepaint: Boolean;
FCache: TBitmap;
FCacheIndex: Integer;
FTransColor: TColor;
{$IFDEF RX_D3}
FAsyncDrawing: Boolean;
{$ENDIF}
{$IFNDEF RX_D4}
FAutoSize: Boolean;
{$ENDIF}
FOnStart: TNotifyEvent;
FOnStop: TNotifyEvent;
FOnChange: TNotifyEvent;
FOnFrameChanged: TNotifyEvent;
procedure TimerDeactivate;
function GetFrameBitmap(Index: Integer; var TransColor: TColor): TBitmap;
function GetDelayTime(Index: Integer): Cardinal;
{$IFNDEF RX_D4}
procedure SetAutoSize(Value: Boolean);
{$ENDIF}
{$IFDEF RX_D3}
procedure SetAsyncDrawing(Value: Boolean);
{$ENDIF}
procedure SetAnimate(Value: Boolean);
procedure SetCenter(Value: Boolean);
procedure SetImage(Value: TGIFImage);
procedure SetFrameIndex(Value: Integer);
procedure SetStretch(Value: Boolean);
procedure SetTransparent(Value: Boolean);
procedure ImageChanged(Sender: TObject);
procedure TimerExpired(Sender: TObject);
procedure WMSize(var Message: TWMSize); message WM_SIZE;
protected
{$IFDEF RX_D4}
function CanAutoSize(var NewWidth, NewHeight: Integer): Boolean; override;
{$ENDIF}
function GetPalette: HPALETTE; override;
procedure AdjustSize; override;
procedure Paint; override;
procedure DoPaintImage; override;
procedure Change; dynamic;
procedure FrameChanged; dynamic;
procedure Start; dynamic;
procedure Stop; dynamic;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
{$IFDEF RX_D3}
property AsyncDrawing: Boolean read FAsyncDrawing write SetAsyncDrawing default False;
{$ENDIF}
property Animate: Boolean read FAnimate write SetAnimate default False;
{$IFDEF RX_D4}
property AutoSize default True;
{$ELSE}
property AutoSize: Boolean read FAutoSize write SetAutoSize default True;
{$ENDIF}
property Center: Boolean read FCenter write SetCenter default False;
property FrameIndex: Integer read FFrameIndex write SetFrameIndex default 0;
property Image: TGIFImage read FImage write SetImage;
property Loop: Boolean read FLoop write FLoop default True;
property Stretch: Boolean read FStretch write SetStretch default False;
property Transparent: Boolean read FTransparent write SetTransparent default True;
{$IFDEF RX_D4}
property Anchors;
property Constraints;
property DragKind;
{$ENDIF}
property Align;
property Cursor;
property DragCursor;
property DragMode;
property Enabled;
property ParentShowHint;
property PopupMenu;
property ShowHint;
property Visible;
property OnChange: TNotifyEvent read FOnChange write FOnChange;
property OnFrameChanged: TNotifyEvent read FOnFrameChanged write FOnFrameChanged;
property OnStart: TNotifyEvent read FOnStart write FOnStart;
property OnStop: TNotifyEvent read FOnStop write FOnStop;
property OnClick;
property OnDblClick;
property OnDragOver;
property OnDragDrop;
property OnEndDrag;
property OnMouseMove;
property OnMouseDown;
property OnMouseUp;
{$IFDEF RX_D5}
property OnContextPopup;
{$ENDIF}
{$IFDEF WIN32}
property OnStartDrag;
{$ENDIF}
{$IFDEF RX_D4}
property OnEndDock;
property OnStartDock;
{$ENDIF}
end;
implementation
uses VCLUtils, MaxMin, RxGraph;
{ Maximum delay (10 sec) guarantees that a very long and slow
GIF does not hang the system }
const
MaxDelayTime = 10000;
{$IFDEF WIN32}
MinDelayTime = 50;
{$ELSE}
MinDelayTime = 1;
{$ENDIF}
{ TRxGIFAnimator }
constructor TRxGIFAnimator.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FTimer := TRxTimer.Create(Self);
AutoSize := True;
FImage := TGIFImage.Create;
FGraphic := FImage;
FImage.OnChange := ImageChanged;
FCacheIndex := -1;
FTransColor := clNone;
FLoop := True;
FTransparent := True;
end;
destructor TRxGIFAnimator.Destroy;
begin
Destroying;
FOnStart := nil;
FOnStop := nil;
FOnChange := nil;
FOnFrameChanged := nil;
Animate := False;
FCache.Free;
FImage.OnChange := nil;
FImage.Free;
inherited Destroy;
end;
procedure TRxGIFAnimator.AdjustSize;
begin
if not (csReading in ComponentState) then begin
if AutoSize and Assigned(FImage) and not FImage.Empty then
SetBounds(Left, Top, FImage.ScreenWidth, FImage.ScreenHeight);
end;
end;
{$IFDEF RX_D4}
function TRxGIFAnimator.CanAutoSize(var NewWidth, NewHeight: Integer): Boolean;
begin
Result := True;
if not (csDesigning in ComponentState) and Assigned(FImage) and
not FImage.Empty then
begin
if Align in [alNone, alLeft, alRight] then
NewWidth := FImage.ScreenWidth;
if Align in [alNone, alTop, alBottom] then
NewHeight := FImage.ScreenHeight;
end;
end;
{$ENDIF}
function TRxGIFAnimator.GetDelayTime(Index: Integer): Cardinal;
begin
if (FFrameIndex >= 0) and (FFrameIndex < FImage.Count) and
(FImage.Count > 1) then
begin
Result := FImage.Frames[FFrameIndex].AnimateInterval;
if Result < MinDelayTime then Result := MinDelayTime
else if Result > MaxDelayTime then Result := MaxDelayTime;
end
else Result := 0;
end;
function TRxGIFAnimator.GetFrameBitmap(Index: Integer;
var TransColor: TColor): TBitmap;
var
I, Last, First: Integer;
SavePal: HPalette;
UseCache: Boolean;
begin
Index := Min(Index, FImage.Count - 1);
UseCache := (FCache <> nil) and (FCacheIndex = Index - 1) and (FCacheIndex >= 0) and
(FImage.Frames[FCacheIndex].DisposalMethod <> dmRestorePrevious);
if UseCache then begin
Result := FCache;
TransColor := FTransColor;
end
else begin
FCache.Free;
FCache := nil;
Result := TBitmap.Create;
end;
{$IFDEF RX_D3}
Result.Canvas.Lock;
{$ENDIF}
try
with Result do begin
if not UseCache then begin
Width := FImage.ScreenWidth;
Height := FImage.ScreenHeight;
end;
Last := Index;
First := Max(0, Last);
SavePal := 0;
if FImage.Palette <> 0 then begin
SavePal := SelectPalette(Canvas.Handle, FImage.Palette, False);
RealizePalette(Canvas.Handle);
end;
if not UseCache then begin
if (FImage.Frames[FImage.FrameIndex].TransparentColor <> clNone) then
begin
TransColor := GetNearestColor(Canvas.Handle,
ColorToRGB(FImage.Frames[FImage.FrameIndex].TransparentColor));
Canvas.Brush.Color := PaletteColor(TransColor);
end
else if (FImage.BackgroundColor <> clNone) and FImage.Transparent then
Canvas.Brush.Color := PaletteColor(FImage.BackgroundColor)
else Canvas.Brush.Color := PaletteColor(clWindow);
Canvas.FillRect(Bounds(0, 0, Width, Height));
while First > 0 do begin
if (FImage.ScreenWidth = FImage.Frames[First].Width) and
(FImage.ScreenHeight = FImage.Frames[First].Height) then
begin
if (FImage.Frames[First].TransparentColor = clNone) or
((FImage.Frames[First].DisposalMethod = dmRestoreBackground) and
(First < Last)) then Break;
end;
Dec(First);
end;
for I := First to Last - 1 do begin
with FImage.Frames[I] do
case DisposalMethod of
dmUndefined, dmLeave:
Draw(Canvas, Bounds(Origin.X, Origin.Y, Width, Height), True);
dmRestoreBackground:
if I > First then
Canvas.FillRect(Bounds(Origin.X, Origin.Y, Width, Height));
dmRestorePrevious:
begin { do nothing } end;
end;
end;
end
else begin
with FImage.Frames[FCacheIndex] do
if DisposalMethod = dmRestoreBackground then
Canvas.FillRect(Bounds(Origin.X, Origin.Y, Width, Height));
end; { UseCache }
with FImage.Frames[Last] do
Draw(Canvas, Bounds(Origin.X, Origin.Y, Width, Height), True);
{$IFDEF RX_D3}
if (not UseCache) and (TransColor <> clNone) and FTransparent then
begin
TransparentColor := PaletteColor(TransColor);
Transparent := True;
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