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📄 java3.txt

📁 这是一些介绍JAVA的东东,主要面对要学习JAVA的朋友,28天来对JAVA有一个比较系统的了解.
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  MemoryImageSource     An image producer that gets its image    
                        from memory; used after constructing     
                        an image by hand                         
                                                                 
  PixelGrabber          An ImageConsumer that retrieves a        
                        subset of the pixels in an image         
                                                                 
  RGBImageFilter        Abstract behavior for a filter that      
                        modifies the RGB values of pixels in     
                        RGB images                               
                                                                 
java.awt.peer

The java.awt.peer package is a subpackage of awt that provides
the (hidden) platform-specific awt classes (for example, for
Motif, Macintosh, or Windows 95) with platform-independent
interfaces to implement. Thus, callers using these interfaces
need not know which platform's window system these hidden awt
classes are currently implementing.

Each class in the awt that inherits from either Component or
MenuComponent has a corresponding peer class. Each of those
classes is the name of the Component with -Peer added (for
example, ButtonPeer, DialogPeer, and WindowPeer). Because each
one provides similar behavior, they are not enumerated here.

java.applet

The java.applet package provides applet-specific behavior.

Interfaces

                                                              
    AppletContext   Methods to refer to the applet's context  
                                                              
    AppletStub      Methods for implementing applet viewers   
                                                              
    AudioClip       Methods for playing audio files           
                                                              
Classes

                                                  
                  Applet   The base applet class  
                                                  

----------
appendix D

Bytecodes Reference


                            CONTENTS
  * The _quick Bytecodes


Let's look at a (progressively less and less) detailed
description of each class of bytecodes.

For each bytecode, some brief text describes its function and a
textual "picture" of the stack, both before and after the
bytecode has been executed, is shown. This text picture will
look like the following:

..., value1, value2 => ..., value3

This means that the bytecode expects two operands-value1 and
value2-to be on the top of the stack, pops them both off the
stack, operates on them to produce value3, and pushes value3
back onto the top of the stack. You should read each stack from
right to left, with the rightmost value being the top of the
stack. The ... is read as "the rest of the stack below," which
is irrelevant to the current bytecode. All operands on the stack
are 32 bits wide.

Because most bytecodes take their arguments from the stack and
place their results back there, the brief text descriptions that
follow only say something about the source or destination of
values if they are not on the stack. For example, the
description "Load integer from local variable." means that the
integer is loaded onto the stack, and "Integer add." intends its
integers to be taken from-and the result returned to-the stack.

Bytecodes that don't affect control flow simply move the pc onto
the next bytecode that follows in sequence. Those that do affect
the pc say so explicitly. Whenever you see byte1, byte2, and so
forth, it refers to the first byte, second byte, and so on, that
follow the opcode byte itself. After such a bytecode is
executed, the pc automatically advances over these operand bytes
to start the next bytecode in sequence.

                                                                 
  Note                                                           
                                                                 
  The next few sections are in "reference manual style,"         
  presenting each bytecode separately in all its (often          
  redundant) detail; each bytecode is presented as an            
  operation followed by an explanation. Later sections begin     
  to collapse and coalesce this verbose style into something     
  shorter and more readable. The verbose form is shown at        
  first because the online reference manuals will look more      
  like it, and because it drives home the point that each        
  bytecode "function" comes in many, nearly identical            
  bytecodes, one for each primitive type in Java.                
                                                                 
Pushing Constants onto the Stack

bipush        ... => ..., value

Push 1-byte signed integer. byte1 is interpreted as a signed
8-bit value. This value is expanded to an int and pushed onto
the operand stack.

sipush        ... => ..., value

Push 2-byte signed integer. byte1 and byte2 are assembled into a
signed 16-bit value. This value is expanded to an int and pushed
onto the operand stack.

ldc1          ... => ..., item

Push item from constant pool. byte1 is used as an unsigned 8-bit
index into the constant pool of the current class. The item at
that index is resolved and pushed onto the stack.

ldc2          ... => ..., item

Push item from constant pool. byte1 and byte2 are used to
construct an unsigned 16-bit index into the constant pool of the
current class. The item at that index is resolved and pushed
onto the stack.

ldc2w         ... => ..., constant-word1, constant-word2

Push long or double from constant pool. byte1 and byte2 are used
to construct an unsigned 16-bit index into the constant pool of
the current class. The two-word constant at that index is
resolved and pushed onto the stack.

aconst_null   ... => ..., null

Push the null object reference onto the stack.

iconst_m1     ... => ..., -1

Push the int -1 onto the stack.

iconst_<I>    ... => ..., <I>

Push the int <I> onto the stack. There are six of these
bytecodes, one for each of the integers 0-5: iconst_0, iconst_1,
iconst_2, iconst_3, iconst_4, and iconst_5.

lconst_<L>    ... => ..., <L>-word1, <L>-word2

Push the long <L> onto the stack. There are two of these
bytecodes, one for each of the integers 0 and 1: lconst_0 and
lconst_1.

fconst_<F>    ... => ..., <F>

Push the float <F> onto the stack. There are three of these
bytecodes, one for each of the integers 0-2: fconst_0, fconst_1,
and fconst_2.

dconst_<D>    ... => ..., <D>-word1, <D>-word2

Push the double <D> onto the stack. There are two of these
bytecodes, one for each of the integers 0 and 1: dconst_0, and
dconst_1.

Loading Local Variables onto the Stack

iload         ... => ..., value

Load int from local variable. Local variable byte1 in the
current Java frame must contain an int. The value of that
variable is pushed onto the operand stack.

iload_<I>     ... => ..., value

Load int from local variable. Local variable <I> in the current
Java frame must contain an int. The value of that variable is
pushed onto the operand stack. There are four of these
bytecodes, one for each of the integers 0-3: iload_0, iload_1,
iload_2, and iload_3.

lload         ... => ..., value-word1, value-word2

Load long from local variable. Local variables byte1 and byte1 +
1 in the current Java frame must together contain a long
integer. The values contained in those variables are pushed onto
the operand stack.

lload_<L>     ... => ..., value-word1, value-word2

Load long from local variable. Local variables <L> and <L> + 1
in the current Java frame must together contain a long integer.
The value contained in those variables is pushed onto the
operand stack. There are four of these bytecodes, one for each
of the integers 0-3: lload_0, lload_1, lload_2, and lload_3.

fload         ... => ..., value

Load float from local variable. Local variable byte1 in the
current Java frame must contain a single-precision
floating-point number. The value of that variable is pushed onto
the operand stack.

fload_<F>     ... => ..., value

Load float from local variable. Local variable <F> in the
current Java frame must contain a single-precision
floating-point number. The value of that variable is pushed onto
the operand stack. There are four of these bytecodes, one for
each of the integers 0-3: fload_0, fload_1, fload_2, and
fload_3.

dload         ... => ..., value-word1, value-word2

Load double from local variable. Local variables byte1 and byte1
+ 1 in the current Java frame must together contain a
double-precision floating-point number. The value contained in
those variables is pushed onto the operand stack.

dload_<D>     ... => ..., value-word1, value-word2

Load double from local variable. Local variables <D> and <D> + 1
in the current Java frame must together contain a
double-precision floating-point number. The value contained in
those variables is pushed onto the operand stack. There are four
of these bytecodes, one for each of the integers 0-3: dload_0,
dload1, dload_2, and dload_3.

aload         ... => ..., value

Load object reference from local variable. Local variable byte1
in the current Java frame must contain a return address or
reference to an object or array. The value of that variable is
pushed onto the operand stack.

aload_<A>     ... => ..., value

Load object reference from local variable. Local variable <A> in
the current Java frame must contain a return address or
reference to an object. The value of that variable is pushed
onto the operand stack. There are four of these bytecodes, one
for each of the integers 0-3: aload_0, aload_1, aload_2, and
aload_3.

Storing Stack Values into Local Variables

istore

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