📄 alpha.h
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//////////////////////////////////////////////////////////////////////////////
//
// PocketFrog - The Game Library for Pocket PC Devices
// Copyright 2002 Thierry Tremblay
//
// Permission to use, copy, modify, distribute and sell this software
// and its documentation for any purpose is hereby granted without fee,
// provided that the above copyright notice appear in all copies and
// that both that copyright notice and this permission notice appear
// in supporting documentation. Thierry Tremblay makes no representations
// about the suitability of this software for any purpose.
// It is provided "as is" without express or implied warranty.
//
//////////////////////////////////////////////////////////////////////////////
#ifndef POCKETFROG_SAMPLE_alpha_H
#define POCKETFROG_SAMPLE_alpha_H
#include <PocketFrog/PocketFrog.h>
using namespace Frog;
//////////////////////////////////////////////////////////////////////////////
//
// alphaSample
//
//////////////////////////////////////////////////////////////////////////////
class alphaSample : public Game {
public:
// Construction
alphaSample();
// Framework callbacks
virtual bool GameInit();
virtual void GameEnd();
virtual void GameLoop();
virtual void StylusUp(Point stylus);
private:
// Data
Surface* m_picture; // Our picture
int fadeValue; // The current value for our fade
};
#endif
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