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📄 hekkus.h

📁 手机游戏绘图类
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 //////////////////////////////////////////////////////////////////////////////
//
// PocketFrog - The Game Library for Pocket PC Devices
// Copyright 2002  Thierry Tremblay
//
// Permission to use, copy, modify, distribute and sell this software
// and its documentation for any purpose is hereby granted without fee,
// provided that the above copyright notice appear in all copies and
// that both that copyright notice and this permission notice appear
// in supporting documentation.  Thierry Tremblay makes no representations
// about the suitability of this software for any purpose.
// It is provided "as is" without express or implied warranty.
//
//////////////////////////////////////////////////////////////////////////////

#ifndef POCKETFROG_SAMPLE_Hekkus_H
#define POCKETFROG_SAMPLE_Hekkus_H

#include <PocketFrog/PocketFrog.h>
#include "HSS.h" // HekkusSoundSystem (HSS) header file

using namespace Frog;


//////////////////////////////////////////////////////////////////////////////
//
// HekkusSample
//
//////////////////////////////////////////////////////////////////////////////

class HekkusSample : public Game {

	public:

    // Construction
    HekkusSample();

    // Framework callbacks
    virtual bool GameInit();
    virtual void GameEnd();
    virtual void GameLoop();
		virtual void GameSuspend();
		virtual void GameResume();
    virtual void StylusDown(Point stylus);
    virtual void StylusUp(Point stylus);
    virtual void StylusMove(Point stylus);

	private:

		// Hekkus stuff: our Sound object, our MOD file and our WAVs
		Sound		 m_sound;
		Module   m_module;
		SoundFX  m_sfx[4];

		// Data
    Surface* m_images[4];    // Moving images
    Surface* m_background;   // Background image
    Surface* m_numbers;      // Numbers to display FPS
    Rect     m_position[4];  // Positions of images
    int      m_dragImage;    // # of image being dragged (-1 if none)
    Point    m_dragOffset;   // Offset of stylus to image being dragged
    int      m_FPSCounter;   // FPS counter
    uint32_t m_FPSTicks[16]; // Ticks for last 16 frames

};


#endif

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