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📄 shader.vcp

📁 手机游戏绘图类
💻 VCP
📖 第 1 页 / 共 2 页
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	"..\..\PocketHAL\config\select_platform.h"\
	"..\..\PocketHAL\defs.h"\
	"..\..\PocketHAL\display.h"\
	"..\..\PocketHAL\fastcopy.h"\
	"..\..\PocketHAL\input.h"\
	"..\..\PocketHAL\PocketHAL.h"\
	"..\..\PocketHAL\rect.h"\
	"..\..\PocketHAL\stdint.h"\
	"..\..\PocketHAL\surface.h"\
	"..\..\PocketHAL\symbian\symbian_defs.h"\
	"..\..\PocketHAL\utility.h"\
	"..\..\PocketHAL\win32\GDISurface.h"\
	"..\..\PocketHAL\win32\win32_defs.h"\
	"..\..\source\defs.h"\
	"..\..\source\display.h"\
	"..\..\source\foreign\boost\scoped_array.hpp"\
	"..\..\source\foreign\boost\scoped_ptr.hpp"\
	"..\..\source\foreign\boost\utility.hpp"\
	"..\..\source\framework\game.h"\
	"..\..\source\image.h"\
	"..\..\source\internal\raster2d.h"\
	"..\..\source\pocketpc.h"\
	"..\..\source\rasterizer.h"\
	"..\..\source\rect.h"\
	"..\..\source\surface.h"\
	

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE MIPS) Debug"

DEP_CPP_SHADE=\
	"..\..\PocketFrog\PocketFrog.h"\
	"..\..\PocketHAL\autolink.h"\
	"..\..\PocketHAL\config.h"\
	"..\..\PocketHAL\config\select_compiler.h"\
	"..\..\PocketHAL\config\select_platform.h"\
	"..\..\PocketHAL\defs.h"\
	"..\..\PocketHAL\display.h"\
	"..\..\PocketHAL\fastcopy.h"\
	"..\..\PocketHAL\input.h"\
	"..\..\PocketHAL\PocketHAL.h"\
	"..\..\PocketHAL\rect.h"\
	"..\..\PocketHAL\stdint.h"\
	"..\..\PocketHAL\surface.h"\
	"..\..\PocketHAL\symbian\symbian_defs.h"\
	"..\..\PocketHAL\utility.h"\
	"..\..\PocketHAL\win32\GDISurface.h"\
	"..\..\PocketHAL\win32\win32_defs.h"\
	"..\..\source\defs.h"\
	"..\..\source\display.h"\
	"..\..\source\foreign\boost\scoped_array.hpp"\
	"..\..\source\foreign\boost\scoped_ptr.hpp"\
	"..\..\source\foreign\boost\utility.hpp"\
	"..\..\source\framework\game.h"\
	"..\..\source\image.h"\
	"..\..\source\internal\raster2d.h"\
	"..\..\source\pocketpc.h"\
	"..\..\source\rasterizer.h"\
	"..\..\source\rect.h"\
	"..\..\source\surface.h"\
	

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE SH3) Release"

DEP_CPP_SHADE=\
	"..\..\PocketFrog\PocketFrog.h"\
	"..\..\PocketHAL\autolink.h"\
	"..\..\PocketHAL\config.h"\
	"..\..\PocketHAL\config\select_compiler.h"\
	"..\..\PocketHAL\config\select_platform.h"\
	"..\..\PocketHAL\defs.h"\
	"..\..\PocketHAL\display.h"\
	"..\..\PocketHAL\fastcopy.h"\
	"..\..\PocketHAL\input.h"\
	"..\..\PocketHAL\PocketHAL.h"\
	"..\..\PocketHAL\rect.h"\
	"..\..\PocketHAL\stdint.h"\
	"..\..\PocketHAL\surface.h"\
	"..\..\PocketHAL\symbian\symbian_defs.h"\
	"..\..\PocketHAL\utility.h"\
	"..\..\PocketHAL\win32\GDISurface.h"\
	"..\..\PocketHAL\win32\win32_defs.h"\
	"..\..\source\defs.h"\
	"..\..\source\display.h"\
	"..\..\source\foreign\boost\scoped_array.hpp"\
	"..\..\source\foreign\boost\scoped_ptr.hpp"\
	"..\..\source\foreign\boost\utility.hpp"\
	"..\..\source\framework\game.h"\
	"..\..\source\image.h"\
	"..\..\source\internal\raster2d.h"\
	"..\..\source\pocketpc.h"\
	"..\..\source\rasterizer.h"\
	"..\..\source\rect.h"\
	"..\..\source\surface.h"\
	

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE SH3) Debug"

DEP_CPP_SHADE=\
	"..\..\PocketFrog\PocketFrog.h"\
	"..\..\PocketHAL\autolink.h"\
	"..\..\PocketHAL\config.h"\
	"..\..\PocketHAL\config\select_compiler.h"\
	"..\..\PocketHAL\config\select_platform.h"\
	"..\..\PocketHAL\defs.h"\
	"..\..\PocketHAL\display.h"\
	"..\..\PocketHAL\fastcopy.h"\
	"..\..\PocketHAL\input.h"\
	"..\..\PocketHAL\PocketHAL.h"\
	"..\..\PocketHAL\rect.h"\
	"..\..\PocketHAL\stdint.h"\
	"..\..\PocketHAL\surface.h"\
	"..\..\PocketHAL\symbian\symbian_defs.h"\
	"..\..\PocketHAL\utility.h"\
	"..\..\PocketHAL\win32\GDISurface.h"\
	"..\..\PocketHAL\win32\win32_defs.h"\
	"..\..\source\defs.h"\
	"..\..\source\display.h"\
	"..\..\source\foreign\boost\scoped_array.hpp"\
	"..\..\source\foreign\boost\scoped_ptr.hpp"\
	"..\..\source\foreign\boost\utility.hpp"\
	"..\..\source\framework\game.h"\
	"..\..\source\image.h"\
	"..\..\source\internal\raster2d.h"\
	"..\..\source\pocketpc.h"\
	"..\..\source\rasterizer.h"\
	"..\..\source\rect.h"\
	"..\..\source\surface.h"\
	

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE ARM) Release"

DEP_CPP_SHADE=\
	"..\..\PocketFrog\PocketFrog.h"\
	"..\..\PocketHAL\autolink.h"\
	"..\..\PocketHAL\config.h"\
	"..\..\PocketHAL\config\select_compiler.h"\
	"..\..\PocketHAL\config\select_platform.h"\
	"..\..\PocketHAL\defs.h"\
	"..\..\PocketHAL\display.h"\
	"..\..\PocketHAL\fastcopy.h"\
	"..\..\PocketHAL\input.h"\
	"..\..\PocketHAL\PocketHAL.h"\
	"..\..\PocketHAL\rect.h"\
	"..\..\PocketHAL\stdint.h"\
	"..\..\PocketHAL\surface.h"\
	"..\..\PocketHAL\symbian\symbian_defs.h"\
	"..\..\PocketHAL\utility.h"\
	"..\..\PocketHAL\win32\GDISurface.h"\
	"..\..\PocketHAL\win32\win32_defs.h"\
	"..\..\source\defs.h"\
	"..\..\source\display.h"\
	"..\..\source\foreign\boost\scoped_array.hpp"\
	"..\..\source\foreign\boost\scoped_ptr.hpp"\
	"..\..\source\foreign\boost\utility.hpp"\
	"..\..\source\framework\game.h"\
	"..\..\source\image.h"\
	"..\..\source\internal\raster2d.h"\
	"..\..\source\pocketpc.h"\
	"..\..\source\rasterizer.h"\
	"..\..\source\rect.h"\
	"..\..\source\surface.h"\
	

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE ARM) Debug"

DEP_CPP_SHADE=\
	"..\..\PocketFrog\PocketFrog.h"\
	"..\..\PocketHAL\autolink.h"\
	"..\..\PocketHAL\config.h"\
	"..\..\PocketHAL\config\select_compiler.h"\
	"..\..\PocketHAL\config\select_platform.h"\
	"..\..\PocketHAL\defs.h"\
	"..\..\PocketHAL\display.h"\
	"..\..\PocketHAL\fastcopy.h"\
	"..\..\PocketHAL\input.h"\
	"..\..\PocketHAL\PocketHAL.h"\
	"..\..\PocketHAL\rect.h"\
	"..\..\PocketHAL\stdint.h"\
	"..\..\PocketHAL\surface.h"\
	"..\..\PocketHAL\symbian\symbian_defs.h"\
	"..\..\PocketHAL\utility.h"\
	"..\..\PocketHAL\win32\GDISurface.h"\
	"..\..\PocketHAL\win32\win32_defs.h"\
	"..\..\source\defs.h"\
	"..\..\source\display.h"\
	"..\..\source\foreign\boost\scoped_array.hpp"\
	"..\..\source\foreign\boost\scoped_ptr.hpp"\
	"..\..\source\foreign\boost\utility.hpp"\
	"..\..\source\framework\game.h"\
	"..\..\source\image.h"\
	"..\..\source\internal\raster2d.h"\
	"..\..\source\pocketpc.h"\
	"..\..\source\rasterizer.h"\
	"..\..\source\rect.h"\
	"..\..\source\surface.h"\
	

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE ARMV4) Debug"

DEP_CPP_SHADE=\
	"..\..\PocketFrog\PocketFrog.h"\
	"..\..\PocketHAL\autolink.h"\
	"..\..\PocketHAL\config.h"\
	"..\..\PocketHAL\config\select_compiler.h"\
	"..\..\PocketHAL\config\select_platform.h"\
	"..\..\PocketHAL\defs.h"\
	"..\..\PocketHAL\display.h"\
	"..\..\PocketHAL\fastcopy.h"\
	"..\..\PocketHAL\input.h"\
	"..\..\PocketHAL\PocketHAL.h"\
	"..\..\PocketHAL\rect.h"\
	"..\..\PocketHAL\stdint.h"\
	"..\..\PocketHAL\surface.h"\
	"..\..\PocketHAL\symbian\symbian_defs.h"\
	"..\..\PocketHAL\utility.h"\
	"..\..\PocketHAL\win32\GDISurface.h"\
	"..\..\PocketHAL\win32\win32_defs.h"\
	"..\..\source\defs.h"\
	"..\..\source\display.h"\
	"..\..\source\foreign\boost\scoped_array.hpp"\
	"..\..\source\foreign\boost\scoped_ptr.hpp"\
	"..\..\source\foreign\boost\utility.hpp"\
	"..\..\source\framework\game.h"\
	"..\..\source\image.h"\
	"..\..\source\internal\raster2d.h"\
	"..\..\source\pocketpc.h"\
	"..\..\source\rasterizer.h"\
	"..\..\source\rect.h"\
	"..\..\source\surface.h"\
	

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE ARMV4) Release"

DEP_CPP_SHADE=\
	"..\..\PocketFrog\PocketFrog.h"\
	"..\..\PocketHAL\autolink.h"\
	"..\..\PocketHAL\config.h"\
	"..\..\PocketHAL\config\select_compiler.h"\
	"..\..\PocketHAL\config\select_platform.h"\
	"..\..\PocketHAL\defs.h"\
	"..\..\PocketHAL\display.h"\
	"..\..\PocketHAL\fastcopy.h"\
	"..\..\PocketHAL\input.h"\
	"..\..\PocketHAL\PocketHAL.h"\
	"..\..\PocketHAL\rect.h"\
	"..\..\PocketHAL\stdint.h"\
	"..\..\PocketHAL\surface.h"\
	"..\..\PocketHAL\symbian\symbian_defs.h"\
	"..\..\PocketHAL\utility.h"\
	"..\..\PocketHAL\win32\GDISurface.h"\
	"..\..\PocketHAL\win32\win32_defs.h"\
	"..\..\source\defs.h"\
	"..\..\source\display.h"\
	"..\..\source\foreign\boost\scoped_array.hpp"\
	"..\..\source\foreign\boost\scoped_ptr.hpp"\
	"..\..\source\foreign\boost\utility.hpp"\
	"..\..\source\framework\game.h"\
	"..\..\source\image.h"\
	"..\..\source\internal\raster2d.h"\
	"..\..\source\pocketpc.h"\
	"..\..\source\rasterizer.h"\
	"..\..\source\rect.h"\
	"..\..\source\surface.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\shader.rc

!IF  "$(CFG)" == "shader - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE SH3) Release"

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE SH3) Debug"

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE ARMV4) Debug"

!ELSEIF  "$(CFG)" == "shader - Win32 (WCE ARMV4) Release"

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\background.bmp
# End Source File
# Begin Source File

SOURCE=.\background.jpg
# End Source File
# Begin Source File

SOURCE=.\me.jpg
# End Source File
# Begin Source File

SOURCE=.\mehuge.bmp
# End Source File
# Begin Source File

SOURCE=.\mesm.jpg
# End Source File
# End Group
# End Target
# End Project

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