📄 shader.vcp
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"..\..\PocketHAL\config\select_platform.h"\
"..\..\PocketHAL\defs.h"\
"..\..\PocketHAL\display.h"\
"..\..\PocketHAL\fastcopy.h"\
"..\..\PocketHAL\input.h"\
"..\..\PocketHAL\PocketHAL.h"\
"..\..\PocketHAL\rect.h"\
"..\..\PocketHAL\stdint.h"\
"..\..\PocketHAL\surface.h"\
"..\..\PocketHAL\symbian\symbian_defs.h"\
"..\..\PocketHAL\utility.h"\
"..\..\PocketHAL\win32\GDISurface.h"\
"..\..\PocketHAL\win32\win32_defs.h"\
"..\..\source\defs.h"\
"..\..\source\display.h"\
"..\..\source\foreign\boost\scoped_array.hpp"\
"..\..\source\foreign\boost\scoped_ptr.hpp"\
"..\..\source\foreign\boost\utility.hpp"\
"..\..\source\framework\game.h"\
"..\..\source\image.h"\
"..\..\source\internal\raster2d.h"\
"..\..\source\pocketpc.h"\
"..\..\source\rasterizer.h"\
"..\..\source\rect.h"\
"..\..\source\surface.h"\
!ELSEIF "$(CFG)" == "shader - Win32 (WCE MIPS) Debug"
DEP_CPP_SHADE=\
"..\..\PocketFrog\PocketFrog.h"\
"..\..\PocketHAL\autolink.h"\
"..\..\PocketHAL\config.h"\
"..\..\PocketHAL\config\select_compiler.h"\
"..\..\PocketHAL\config\select_platform.h"\
"..\..\PocketHAL\defs.h"\
"..\..\PocketHAL\display.h"\
"..\..\PocketHAL\fastcopy.h"\
"..\..\PocketHAL\input.h"\
"..\..\PocketHAL\PocketHAL.h"\
"..\..\PocketHAL\rect.h"\
"..\..\PocketHAL\stdint.h"\
"..\..\PocketHAL\surface.h"\
"..\..\PocketHAL\symbian\symbian_defs.h"\
"..\..\PocketHAL\utility.h"\
"..\..\PocketHAL\win32\GDISurface.h"\
"..\..\PocketHAL\win32\win32_defs.h"\
"..\..\source\defs.h"\
"..\..\source\display.h"\
"..\..\source\foreign\boost\scoped_array.hpp"\
"..\..\source\foreign\boost\scoped_ptr.hpp"\
"..\..\source\foreign\boost\utility.hpp"\
"..\..\source\framework\game.h"\
"..\..\source\image.h"\
"..\..\source\internal\raster2d.h"\
"..\..\source\pocketpc.h"\
"..\..\source\rasterizer.h"\
"..\..\source\rect.h"\
"..\..\source\surface.h"\
!ELSEIF "$(CFG)" == "shader - Win32 (WCE SH3) Release"
DEP_CPP_SHADE=\
"..\..\PocketFrog\PocketFrog.h"\
"..\..\PocketHAL\autolink.h"\
"..\..\PocketHAL\config.h"\
"..\..\PocketHAL\config\select_compiler.h"\
"..\..\PocketHAL\config\select_platform.h"\
"..\..\PocketHAL\defs.h"\
"..\..\PocketHAL\display.h"\
"..\..\PocketHAL\fastcopy.h"\
"..\..\PocketHAL\input.h"\
"..\..\PocketHAL\PocketHAL.h"\
"..\..\PocketHAL\rect.h"\
"..\..\PocketHAL\stdint.h"\
"..\..\PocketHAL\surface.h"\
"..\..\PocketHAL\symbian\symbian_defs.h"\
"..\..\PocketHAL\utility.h"\
"..\..\PocketHAL\win32\GDISurface.h"\
"..\..\PocketHAL\win32\win32_defs.h"\
"..\..\source\defs.h"\
"..\..\source\display.h"\
"..\..\source\foreign\boost\scoped_array.hpp"\
"..\..\source\foreign\boost\scoped_ptr.hpp"\
"..\..\source\foreign\boost\utility.hpp"\
"..\..\source\framework\game.h"\
"..\..\source\image.h"\
"..\..\source\internal\raster2d.h"\
"..\..\source\pocketpc.h"\
"..\..\source\rasterizer.h"\
"..\..\source\rect.h"\
"..\..\source\surface.h"\
!ELSEIF "$(CFG)" == "shader - Win32 (WCE SH3) Debug"
DEP_CPP_SHADE=\
"..\..\PocketFrog\PocketFrog.h"\
"..\..\PocketHAL\autolink.h"\
"..\..\PocketHAL\config.h"\
"..\..\PocketHAL\config\select_compiler.h"\
"..\..\PocketHAL\config\select_platform.h"\
"..\..\PocketHAL\defs.h"\
"..\..\PocketHAL\display.h"\
"..\..\PocketHAL\fastcopy.h"\
"..\..\PocketHAL\input.h"\
"..\..\PocketHAL\PocketHAL.h"\
"..\..\PocketHAL\rect.h"\
"..\..\PocketHAL\stdint.h"\
"..\..\PocketHAL\surface.h"\
"..\..\PocketHAL\symbian\symbian_defs.h"\
"..\..\PocketHAL\utility.h"\
"..\..\PocketHAL\win32\GDISurface.h"\
"..\..\PocketHAL\win32\win32_defs.h"\
"..\..\source\defs.h"\
"..\..\source\display.h"\
"..\..\source\foreign\boost\scoped_array.hpp"\
"..\..\source\foreign\boost\scoped_ptr.hpp"\
"..\..\source\foreign\boost\utility.hpp"\
"..\..\source\framework\game.h"\
"..\..\source\image.h"\
"..\..\source\internal\raster2d.h"\
"..\..\source\pocketpc.h"\
"..\..\source\rasterizer.h"\
"..\..\source\rect.h"\
"..\..\source\surface.h"\
!ELSEIF "$(CFG)" == "shader - Win32 (WCE ARM) Release"
DEP_CPP_SHADE=\
"..\..\PocketFrog\PocketFrog.h"\
"..\..\PocketHAL\autolink.h"\
"..\..\PocketHAL\config.h"\
"..\..\PocketHAL\config\select_compiler.h"\
"..\..\PocketHAL\config\select_platform.h"\
"..\..\PocketHAL\defs.h"\
"..\..\PocketHAL\display.h"\
"..\..\PocketHAL\fastcopy.h"\
"..\..\PocketHAL\input.h"\
"..\..\PocketHAL\PocketHAL.h"\
"..\..\PocketHAL\rect.h"\
"..\..\PocketHAL\stdint.h"\
"..\..\PocketHAL\surface.h"\
"..\..\PocketHAL\symbian\symbian_defs.h"\
"..\..\PocketHAL\utility.h"\
"..\..\PocketHAL\win32\GDISurface.h"\
"..\..\PocketHAL\win32\win32_defs.h"\
"..\..\source\defs.h"\
"..\..\source\display.h"\
"..\..\source\foreign\boost\scoped_array.hpp"\
"..\..\source\foreign\boost\scoped_ptr.hpp"\
"..\..\source\foreign\boost\utility.hpp"\
"..\..\source\framework\game.h"\
"..\..\source\image.h"\
"..\..\source\internal\raster2d.h"\
"..\..\source\pocketpc.h"\
"..\..\source\rasterizer.h"\
"..\..\source\rect.h"\
"..\..\source\surface.h"\
!ELSEIF "$(CFG)" == "shader - Win32 (WCE ARM) Debug"
DEP_CPP_SHADE=\
"..\..\PocketFrog\PocketFrog.h"\
"..\..\PocketHAL\autolink.h"\
"..\..\PocketHAL\config.h"\
"..\..\PocketHAL\config\select_compiler.h"\
"..\..\PocketHAL\config\select_platform.h"\
"..\..\PocketHAL\defs.h"\
"..\..\PocketHAL\display.h"\
"..\..\PocketHAL\fastcopy.h"\
"..\..\PocketHAL\input.h"\
"..\..\PocketHAL\PocketHAL.h"\
"..\..\PocketHAL\rect.h"\
"..\..\PocketHAL\stdint.h"\
"..\..\PocketHAL\surface.h"\
"..\..\PocketHAL\symbian\symbian_defs.h"\
"..\..\PocketHAL\utility.h"\
"..\..\PocketHAL\win32\GDISurface.h"\
"..\..\PocketHAL\win32\win32_defs.h"\
"..\..\source\defs.h"\
"..\..\source\display.h"\
"..\..\source\foreign\boost\scoped_array.hpp"\
"..\..\source\foreign\boost\scoped_ptr.hpp"\
"..\..\source\foreign\boost\utility.hpp"\
"..\..\source\framework\game.h"\
"..\..\source\image.h"\
"..\..\source\internal\raster2d.h"\
"..\..\source\pocketpc.h"\
"..\..\source\rasterizer.h"\
"..\..\source\rect.h"\
"..\..\source\surface.h"\
!ELSEIF "$(CFG)" == "shader - Win32 (WCE ARMV4) Debug"
DEP_CPP_SHADE=\
"..\..\PocketFrog\PocketFrog.h"\
"..\..\PocketHAL\autolink.h"\
"..\..\PocketHAL\config.h"\
"..\..\PocketHAL\config\select_compiler.h"\
"..\..\PocketHAL\config\select_platform.h"\
"..\..\PocketHAL\defs.h"\
"..\..\PocketHAL\display.h"\
"..\..\PocketHAL\fastcopy.h"\
"..\..\PocketHAL\input.h"\
"..\..\PocketHAL\PocketHAL.h"\
"..\..\PocketHAL\rect.h"\
"..\..\PocketHAL\stdint.h"\
"..\..\PocketHAL\surface.h"\
"..\..\PocketHAL\symbian\symbian_defs.h"\
"..\..\PocketHAL\utility.h"\
"..\..\PocketHAL\win32\GDISurface.h"\
"..\..\PocketHAL\win32\win32_defs.h"\
"..\..\source\defs.h"\
"..\..\source\display.h"\
"..\..\source\foreign\boost\scoped_array.hpp"\
"..\..\source\foreign\boost\scoped_ptr.hpp"\
"..\..\source\foreign\boost\utility.hpp"\
"..\..\source\framework\game.h"\
"..\..\source\image.h"\
"..\..\source\internal\raster2d.h"\
"..\..\source\pocketpc.h"\
"..\..\source\rasterizer.h"\
"..\..\source\rect.h"\
"..\..\source\surface.h"\
!ELSEIF "$(CFG)" == "shader - Win32 (WCE ARMV4) Release"
DEP_CPP_SHADE=\
"..\..\PocketFrog\PocketFrog.h"\
"..\..\PocketHAL\autolink.h"\
"..\..\PocketHAL\config.h"\
"..\..\PocketHAL\config\select_compiler.h"\
"..\..\PocketHAL\config\select_platform.h"\
"..\..\PocketHAL\defs.h"\
"..\..\PocketHAL\display.h"\
"..\..\PocketHAL\fastcopy.h"\
"..\..\PocketHAL\input.h"\
"..\..\PocketHAL\PocketHAL.h"\
"..\..\PocketHAL\rect.h"\
"..\..\PocketHAL\stdint.h"\
"..\..\PocketHAL\surface.h"\
"..\..\PocketHAL\symbian\symbian_defs.h"\
"..\..\PocketHAL\utility.h"\
"..\..\PocketHAL\win32\GDISurface.h"\
"..\..\PocketHAL\win32\win32_defs.h"\
"..\..\source\defs.h"\
"..\..\source\display.h"\
"..\..\source\foreign\boost\scoped_array.hpp"\
"..\..\source\foreign\boost\scoped_ptr.hpp"\
"..\..\source\foreign\boost\utility.hpp"\
"..\..\source\framework\game.h"\
"..\..\source\image.h"\
"..\..\source\internal\raster2d.h"\
"..\..\source\pocketpc.h"\
"..\..\source\rasterizer.h"\
"..\..\source\rect.h"\
"..\..\source\surface.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shader.rc
!IF "$(CFG)" == "shader - Win32 (WCE MIPS) Release"
!ELSEIF "$(CFG)" == "shader - Win32 (WCE MIPS) Debug"
!ELSEIF "$(CFG)" == "shader - Win32 (WCE SH3) Release"
!ELSEIF "$(CFG)" == "shader - Win32 (WCE SH3) Debug"
!ELSEIF "$(CFG)" == "shader - Win32 (WCE ARM) Release"
!ELSEIF "$(CFG)" == "shader - Win32 (WCE ARM) Debug"
!ELSEIF "$(CFG)" == "shader - Win32 (WCE ARMV4) Debug"
!ELSEIF "$(CFG)" == "shader - Win32 (WCE ARMV4) Release"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\background.bmp
# End Source File
# Begin Source File
SOURCE=.\background.jpg
# End Source File
# Begin Source File
SOURCE=.\me.jpg
# End Source File
# Begin Source File
SOURCE=.\mehuge.bmp
# End Source File
# Begin Source File
SOURCE=.\mesm.jpg
# End Source File
# End Group
# End Target
# End Project
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