📄 datastruct.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace Eight_Num_Fengart
{
/// <summary>
/// 空格移动的方向
/// </summary>
enum Direction
{
None,
Up,
Left,
Right,
Down
}
/// <summary>
/// 解答
/// </summary>
enum Answer
{
/// <summary>
/// 不存在解答
/// </summary>
NotExist,
/// <summary>
/// 存在解答
/// </summary>
Exist,
/// <summary>
/// 在当前指定的搜索深度内不存在解答(需要扩大深度)
/// </summary>
NotExistInDepth
}
/// <summary>
/// 局面状态信息
/// </summary>
class StateMsg
{
private int depth;
private Direction dir;
public int Depth
{
get { return depth; }
}
public Direction Dir
{
get { return dir; }
}
public StateMsg(int depth, Direction dir)
{
this.depth = depth;
this.dir = dir;
}
}
/// <summary>
/// 局面状态
/// </summary>
class State : StateMsg
{
private long code;
/// <summary>
/// 棋盘的编码
/// </summary>
public long Code
{
get { return code; }
set { code = value; }
}
public State(long code, int depth, Direction dir)
: base(depth, dir)
{
this.code = code;
}
}
}
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