📄 menufloatview.cpp
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// MenuFloatView.cpp : implementation of the CMenuFloatView class
//
#include "stdafx.h"
#include "MenuFloat.h"
#include "MenuFloatDoc.h"
#include "MenuFloatView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMenuFloatView
IMPLEMENT_DYNCREATE(CMenuFloatView, CView)
BEGIN_MESSAGE_MAP(CMenuFloatView, CView)
//{{AFX_MSG_MAP(CMenuFloatView)
ON_COMMAND(ID_ADDMENU, OnAddmenu)
ON_UPDATE_COMMAND_UI(ID_ADDMENU, OnUpdateAddmenu)
ON_COMMAND(ID_POPUPMESSAGE, OnPopupmessage)//弹出消息框映射函数
ON_COMMAND(ID_MENUITEM1, OnMenuitem1)
ON_WM_RBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_KEYDOWN()
ON_COMMAND(ID_MENUITEM3, OnMenuitem3)
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMenuFloatView construction/destruction
CMenuFloatView::CMenuFloatView()
{
// TODO: add construction code here
canadd=true;
}
CMenuFloatView::~CMenuFloatView()
{
}
BOOL CMenuFloatView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMenuFloatView drawing
void CMenuFloatView::OnDraw(CDC* pDC)
{
CMenuFloatDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
}
/////////////////////////////////////////////////////////////////////////////
// CMenuFloatView printing
BOOL CMenuFloatView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CMenuFloatView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CMenuFloatView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CMenuFloatView diagnostics
#ifdef _DEBUG
void CMenuFloatView::AssertValid() const
{
CView::AssertValid();
}
void CMenuFloatView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CMenuFloatDoc* CMenuFloatView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMenuFloatDoc)));
return (CMenuFloatDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMenuFloatView message handlers
void CMenuFloatView::OnAddmenu()
{
// TODO: Add your command handler code here
CWnd *pWnd=AfxGetApp()->GetMainWnd();//获得窗口指针
CMenu * pMenu=pWnd->GetMenu();//获得menu指针
pMenu=pMenu->GetSubMenu(3);//获得菜单项("操作"项)
pMenu->AppendMenu(MF_SEPARATOR);//增加分隔符
pMenu->AppendMenu(MF_STRING,ID_POPUPMESSAGE,"弹出消息(&M)");//增加菜单项
canadd=false;
}
void CMenuFloatView::OnUpdateAddmenu(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
if(!canadd)
{
pCmdUI->Enable(false);//使其无效
}
}
void CMenuFloatView::OnPopupmessage()
{
AfxMessageBox("动态添加菜单项成功");
}
void CMenuFloatView::OnMenuitem1()
{
// TODO: Add your command handler code here
AfxMessageBox("浮动菜单消息1触发成功!");
}
void CMenuFloatView::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CMenu menu; //定义菜单
menu.LoadMenu(IDR_FLOATMENU);//载入浮动菜单资源
CMenu* pM=menu.GetSubMenu(0);//菜单的第一项作为浮动菜单
CPoint pt;
GetCursorPos(&pt);//获得鼠标位置
pM->TrackPopupMenu(TPM_LEFTALIGN,pt.x,pt.y,this);//弹出浮动菜单
CView::OnRButtonDown(nFlags, point);
}
void CMenuFloatView::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if((nFlags&MK_LBUTTON) == MK_LBUTTON)//鼠标左键按下
{
CClientDC dc(this);//获得DC
dc.MoveTo(start.x,start.y);//画线起点
dc.LineTo(point.x,point.y);//画线终点
}
if((nFlags&MK_CONTROL) == MK_CONTROL)//Ctrl键按下
{
CClientDC dc(this);//获得DC
dc.SetPixel(point.x,point.y,RGB(255,0,0));//填充鼠标经过的点
dc.SetPixel((point.x-1),(point.y-1),RGB(255,0,0));//填充鼠标经过的左下点
dc.SetPixel((point.x+1),(point.y+1),RGB(255,0,0));//填充鼠标经过的右上点
}
CView::OnMouseMove(nFlags, point);
}
void CMenuFloatView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
start.x=point.x;//获得起始点X坐标
start.y=point.y;//获得起始点Y坐标
CView::OnLButtonDown(nFlags, point);
}
void CMenuFloatView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
char keychar;//用户的按键
HCURSOR mousecusor;//鼠标光标句柄
keychar=char(nChar);
if(keychar=='I')
{
mousecusor=AfxGetApp()->LoadStandardCursor(IDC_IBEAM);//获取系统标准光标
SetCursor(mousecusor);//载入光标
}
if(keychar=='S')
{
mousecusor=AfxGetApp()->LoadStandardCursor(IDC_SIZENS);//获取系统标准光标
SetCursor(mousecusor);//载入光标
}
if(keychar=='C')
{
mousecusor=AfxGetApp()->LoadStandardCursor(IDC_CROSS);//获取系统标准光标
SetCursor(mousecusor);//载入光标
}
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CMenuFloatView::OnMenuitem3()
{
// TODO: Add your command handler code here
Invalidate(true);//客户区重绘
}
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