📄 sinks.c
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/* GStreamer * * unit test for sinks * * Copyright (C) <2005> Wim Taymans <wim at fluendo dot com> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */#include <gst/check/gstcheck.h>static voidpop_state_change_message (GstBus * bus, GstElement * src, GstState old, GstState new, GstState pending){ GstMessage *message = NULL; GstState _old, _new, _pending; message = gst_bus_poll (bus, GST_MESSAGE_STATE_CHANGED, GST_SECOND); fail_unless (message != NULL, "Expected state change message, but got nothing"); gst_message_parse_state_changed (message, &_old, &_new, &_pending); fail_unless (GST_MESSAGE_SRC (message) == (GstObject *) src, "Unexpected state change order"); fail_unless (old == _old, "Unexpected old state"); fail_unless (new == _new, "Unexpected new state"); fail_unless (pending == _pending, "Unexpected pending state"); gst_message_unref (message);}/* a sink should go ASYNC to PAUSE. forcing PLAYING is possible */GST_START_TEST (test_sink){ GstElement *sink; GstStateChangeReturn ret; GstState current, pending; sink = gst_element_factory_make ("fakesink", "sink"); ret = gst_element_set_state (sink, GST_STATE_PAUSED); fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no async state return"); ret = gst_element_set_state (sink, GST_STATE_PLAYING); fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no forced async state change"); ret = gst_element_get_state (sink, ¤t, &pending, 0); fail_unless (ret == GST_STATE_CHANGE_ASYNC, "not changing state async"); fail_unless (current == GST_STATE_READY, "bad current state"); fail_unless (pending == GST_STATE_PLAYING, "bad pending state"); ret = gst_element_set_state (sink, GST_STATE_PAUSED); fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no async going back to paused"); ret = gst_element_set_state (sink, GST_STATE_READY); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "failed to go to ready"); ret = gst_element_set_state (sink, GST_STATE_NULL); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "failed to go to null"); gst_object_unref (sink);}GST_END_TEST/* a sink should go ASYNC to PAUSE and PLAYING, when linking a src, it * should complete the state change. */GST_START_TEST (test_sink_completion){ GstElement *sink, *src; GstStateChangeReturn ret; GstState current, pending; sink = gst_element_factory_make ("fakesink", "sink"); g_object_set (G_OBJECT (sink), "sync", TRUE, NULL); ret = gst_element_set_state (sink, GST_STATE_PLAYING); fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no async state return"); ret = gst_element_get_state (sink, ¤t, &pending, 0); fail_unless (ret == GST_STATE_CHANGE_ASYNC, "not changing state async"); fail_unless (current == GST_STATE_READY, "bad current state"); fail_unless (pending == GST_STATE_PLAYING, "bad pending state"); src = gst_element_factory_make ("fakesrc", "src"); g_object_set (G_OBJECT (src), "datarate", 200, "sizetype", 2, NULL); gst_element_link (src, sink); ret = gst_element_set_state (src, GST_STATE_PLAYING); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "no success state return"); /* now wait for final state */ ret = gst_element_get_state (sink, ¤t, &pending, GST_CLOCK_TIME_NONE); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "failed to change state"); fail_unless (current == GST_STATE_PLAYING, "bad current state"); fail_unless (pending == GST_STATE_VOID_PENDING, "bad pending state"); ret = gst_element_set_state (sink, GST_STATE_NULL); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "failed to go to null"); ret = gst_element_set_state (src, GST_STATE_NULL); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "failed to go to null"); gst_object_unref (sink); gst_object_unref (src);}GST_END_TEST/* a sink should go ASYNC to PAUSE. PAUSE should complete when * prerolled. */GST_START_TEST (test_src_sink){ GstElement *sink, *src, *pipeline; GstStateChangeReturn ret; GstState current, pending; GstPad *srcpad, *sinkpad; pipeline = gst_pipeline_new ("pipeline"); src = gst_element_factory_make ("fakesrc", "src"); sink = gst_element_factory_make ("fakesink", "sink"); gst_bin_add (GST_BIN (pipeline), src); gst_bin_add (GST_BIN (pipeline), sink); srcpad = gst_element_get_pad (src, "src"); sinkpad = gst_element_get_pad (sink, "sink"); gst_pad_link (srcpad, sinkpad); gst_object_unref (srcpad); gst_object_unref (sinkpad); ret = gst_element_set_state (pipeline, GST_STATE_PAUSED); fail_unless (ret == GST_STATE_CHANGE_ASYNC, "no async state return"); ret = gst_element_get_state (pipeline, NULL, NULL, GST_CLOCK_TIME_NONE); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "no success state return"); ret = gst_element_set_state (pipeline, GST_STATE_PLAYING); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "cannot start play"); ret = gst_element_get_state (pipeline, ¤t, &pending, GST_CLOCK_TIME_NONE); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "not playing"); fail_unless (current == GST_STATE_PLAYING, "not playing"); fail_unless (pending == GST_STATE_VOID_PENDING, "not playing"); ret = gst_element_set_state (pipeline, GST_STATE_NULL); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "cannot null pipeline"); gst_object_unref (pipeline);}GST_END_TEST/* a pipeline with live source should return NO_PREROLL in * PAUSE. When removing the live source it should return ASYNC * from the sink */GST_START_TEST (test_livesrc_remove){ GstElement *sink, *src, *pipeline; GstStateChangeReturn ret; GstState current, pending; GstPad *srcpad, *sinkpad; pipeline = gst_pipeline_new ("pipeline"); src = gst_element_factory_make ("fakesrc", "src"); g_object_set (G_OBJECT (src), "is-live", TRUE, NULL); sink = gst_element_factory_make ("fakesink", "sink"); gst_object_ref (src); gst_bin_add (GST_BIN (pipeline), src); gst_bin_add (GST_BIN (pipeline), sink); srcpad = gst_element_get_pad (src, "src"); sinkpad = gst_element_get_pad (sink, "sink"); gst_pad_link (srcpad, sinkpad); gst_object_unref (srcpad); gst_object_unref (sinkpad); ret = gst_element_set_state (pipeline, GST_STATE_PAUSED); fail_unless (ret == GST_STATE_CHANGE_NO_PREROLL, "no no_preroll state return"); ret = gst_element_get_state (src, ¤t, &pending, GST_CLOCK_TIME_NONE); fail_unless (ret == GST_STATE_CHANGE_NO_PREROLL, "not paused"); fail_unless (current == GST_STATE_PAUSED, "not paused"); fail_unless (pending == GST_STATE_VOID_PENDING, "not playing"); gst_bin_remove (GST_BIN (pipeline), src); ret = gst_element_set_state (src, GST_STATE_NULL); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "async going to null"); gst_object_unref (src); ret = gst_element_get_state (pipeline, ¤t, &pending, 0); fail_unless (ret == GST_STATE_CHANGE_ASYNC, "not async"); fail_unless (current == GST_STATE_PAUSED, "not paused"); fail_unless (pending == GST_STATE_PAUSED, "not paused"); ret = gst_element_set_state (pipeline, GST_STATE_NULL); fail_unless (ret == GST_STATE_CHANGE_SUCCESS, "async going to null"); gst_object_unref (pipeline);}GST_END_TEST/* the sink should go ASYNC to PAUSE. The live source should go * NO_PREROLL to PAUSE. the pipeline returns NO_PREROLL. An * attempt to go to PLAYING will return ASYNC. polling state * completion should return SUCCESS when the sink is gone to * PLAYING. */GST_START_TEST (test_livesrc_sink){ GstElement *sink, *src, *pipeline; GstStateChangeReturn ret; GstState current, pending; GstPad *srcpad, *sinkpad; GstBus *bus; pipeline = gst_pipeline_new ("pipeline"); src = gst_element_factory_make ("fakesrc", "src"); g_object_set (G_OBJECT (src), "is-live", TRUE, NULL); sink = gst_element_factory_make ("fakesink", "sink"); gst_bin_add (GST_BIN (pipeline), src); gst_bin_add (GST_BIN (pipeline), sink);
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