📄 tinyxml.h
字号:
Note that this function can be misleading. If the element foo was created from this XML: @verbatim <foo><b>This is text</b></foo> @endverbatim then the value of str would be null. The first child node isn't a text node, it is another element. From this XML: @verbatim <foo>This is <b>text</b></foo> @endverbatim GetText() will return "This is ". WARNING: GetText() accesses a child node - don't become confused with the similarly named TiXmlHandle::Text() and TiXmlNode::ToText() which are safe type casts on the referenced node. */ const char* GetText() const; /// Creates a new Element and returns it - the returned element is a copy. virtual TiXmlNode* Clone() const; // Print the Element to a FILE stream. virtual void Print( FILE* cfile, int depth ) const; /* Attribtue parsing starts: next char past '<' returns: next char past '>' */ virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); virtual const TiXmlElement* ToElement() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlElement* ToElement() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* visitor ) const;protected: void CopyTo( TiXmlElement* target ) const; void ClearThis(); // like clear, but initializes 'this' object as well // Used to be public [internal use] #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endif /* [internal use] Reads the "value" of the element -- another element, or text. This should terminate with the current end tag. */ const char* ReadValue( const char* in, TiXmlParsingData* prevData, TiXmlEncoding encoding );private: TiXmlAttributeSet attributeSet;};/** An XML comment.*/class TiXmlComment : public TiXmlNode{public: /// Constructs an empty comment. TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT ) {} /// Construct a comment from text. TiXmlComment( const char* _value ) : TiXmlNode( TiXmlNode::COMMENT ) { SetValue( _value ); } TiXmlComment( const TiXmlComment& ); void operator=( const TiXmlComment& base ); virtual ~TiXmlComment() {} /// Returns a copy of this Comment. virtual TiXmlNode* Clone() const; // Write this Comment to a FILE stream. virtual void Print( FILE* cfile, int depth ) const; /* Attribtue parsing starts: at the ! of the !-- returns: next char past '>' */ virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); virtual const TiXmlComment* ToComment() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlComment* ToComment() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* visitor ) const;protected: void CopyTo( TiXmlComment* target ) const; // used to be public #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endif// virtual void StreamOut( TIXML_OSTREAM * out ) const;private:};/** XML text. A text node can have 2 ways to output the next. "normal" output and CDATA. It will default to the mode it was parsed from the XML file and you generally want to leave it alone, but you can change the output mode with SetCDATA() and query it with CDATA().*/class TiXmlText : public TiXmlNode{ friend class TiXmlElement;public: /** Constructor for text element. By default, it is treated as normal, encoded text. If you want it be output as a CDATA text element, set the parameter _cdata to 'true' */ TiXmlText (const char * initValue ) : TiXmlNode (TiXmlNode::TEXT) { SetValue( initValue ); cdata = false; } virtual ~TiXmlText() {} #ifdef TIXML_USE_STL /// Constructor. TiXmlText( const std::string& initValue ) : TiXmlNode (TiXmlNode::TEXT) { SetValue( initValue ); cdata = false; } #endif TiXmlText( const TiXmlText& copy ) : TiXmlNode( TiXmlNode::TEXT ) { copy.CopyTo( this ); } void operator=( const TiXmlText& base ) { base.CopyTo( this ); } // Write this text object to a FILE stream. virtual void Print( FILE* cfile, int depth ) const; /// Queries whether this represents text using a CDATA section. bool CDATA() const { return cdata; } /// Turns on or off a CDATA representation of text. void SetCDATA( bool _cdata ) { cdata = _cdata; } virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); virtual const TiXmlText* ToText() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlText* ToText() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* content ) const;protected : /// [internal use] Creates a new Element and returns it. virtual TiXmlNode* Clone() const; void CopyTo( TiXmlText* target ) const; bool Blank() const; // returns true if all white space and new lines // [internal use] #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endifprivate: bool cdata; // true if this should be input and output as a CDATA style text element};/** In correct XML the declaration is the first entry in the file. @verbatim <?xml version="1.0" standalone="yes"?> @endverbatim TinyXml will happily read or write files without a declaration, however. There are 3 possible attributes to the declaration: version, encoding, and standalone. Note: In this version of the code, the attributes are handled as special cases, not generic attributes, simply because there can only be at most 3 and they are always the same.*/class TiXmlDeclaration : public TiXmlNode{public: /// Construct an empty declaration. TiXmlDeclaration() : TiXmlNode( TiXmlNode::DECLARATION ) {}#ifdef TIXML_USE_STL /// Constructor. TiXmlDeclaration( const std::string& _version, const std::string& _encoding, const std::string& _standalone );#endif /// Construct. TiXmlDeclaration( const char* _version, const char* _encoding, const char* _standalone ); TiXmlDeclaration( const TiXmlDeclaration& copy ); void operator=( const TiXmlDeclaration& copy ); virtual ~TiXmlDeclaration() {} /// Version. Will return an empty string if none was found. const char *Version() const { return version.c_str (); } /// Encoding. Will return an empty string if none was found. const char *Encoding() const { return encoding.c_str (); } /// Is this a standalone document? const char *Standalone() const { return standalone.c_str (); } /// Creates a copy of this Declaration and returns it. virtual TiXmlNode* Clone() const; // Print this declaration to a FILE stream. virtual void Print( FILE* cfile, int depth, TIXML_STRING* str ) const; virtual void Print( FILE* cfile, int depth ) const { Print( cfile, depth, 0 ); } virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); virtual const TiXmlDeclaration* ToDeclaration() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlDeclaration* ToDeclaration() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* visitor ) const;protected: void CopyTo( TiXmlDeclaration* target ) const; // used to be public #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endifprivate: TIXML_STRING version; TIXML_STRING encoding; TIXML_STRING standalone;};/** Any tag that tinyXml doesn't recognize is saved as an unknown. It is a tag of text, but should not be modified. It will be written back to the XML, unchanged, when the file is saved. DTD tags get thrown into TiXmlUnknowns.*/class TiXmlUnknown : public TiXmlNode{public: TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN ) {} virtual ~TiXmlUnknown() {} TiXmlUnknown( const TiXmlUnknown& copy ) : TiXmlNode( TiXmlNode::UNKNOWN ) { copy.CopyTo( this ); } void operator=( const TiXmlUnknown& copy ) { copy.CopyTo( this ); } /// Creates a copy of this Unknown and returns it. virtual TiXmlNode* Clone() const; // Print this Unknown to a FILE stream. virtual void Print( FILE* cfile, int depth ) const; virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding ); virtual const TiXmlUnknown* ToUnknown() const { return this; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlUnknown* ToUnknown() { return this; } ///< Cast to a more defined type. Will return null not of the requested type. /** Walk the XML tree visiting this node and all of its children. */ virtual bool Accept( TiXmlVisitor* content ) const;protected: void CopyTo( TiXmlUnknown* target ) const; #ifdef TIXML_USE_STL virtual void StreamIn( std::istream * in, TIXML_STRING * tag ); #endifprivate:};/** Always the top level node. A document binds together all the XML pieces. It can be saved, loaded, and printed to the screen. The 'value' of a document node is the xml file name.*/class TiXmlDocument : public TiXmlNode{public: /// Create an empty document, that has no name. TiXmlDocument(); /// Create a document with a name. The name of the document is also the filename of the xml. TiXmlDocument( const char * documentName ); #ifdef TIXML_USE_STL /// Constructor. TiXmlDocument( const std::string& documentName ); #endif TiXmlDocument( const TiXmlDocument& copy ); void operator=( const TiXmlDocument& copy ); virtual ~TiXmlDocument() {} /** Load a file using the current document value. Returns true if successful. Will delete any existing document data before loading. */ bool LoadFile( TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); /// Save a file using the current document value. Returns true if successful. bool SaveFile() const; /// Load a file using the given filename. Returns true if successful. bool LoadFile( const char * filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); /// Save a file using the given filename. Returns true if successful. bool SaveFile( const char * filename ) const; /** Load a file using the given FILE*. Returns true if successful. Note that this method doesn't stream - the entire object pointed at by the FILE* will be interpreted as an XML file. TinyXML doesn't stream in XML from the current file location. Streaming may be added in the future. */ bool LoadFile( FILE*, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); /// Save a file using the given FILE*. Returns true if successful. bool SaveFile( FILE* ) const; #ifdef TIXML_USE_STL bool LoadFile( const std::string& filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ) ///< STL std::string version. {// StringToBuffer f( filename );// return ( f.buffer && LoadFile( f.buffer, encoding )); return LoadFile( filename.c_str(), encoding ); } bool SaveFile( const std::string& filename ) const ///< STL std::string version. {// StringToBuffer f( filename );// return ( f.buffer && SaveFile( f.buffer )); return SaveFile( filename.c_str() ); } #endif /** Parse the given null terminated block of xml data. Passing in an encoding to this method (either TIXML_ENCODING_LEGACY or TIXML_ENCODING_UTF8 will force TinyXml to use that encoding, regardless of what TinyXml might otherwise try to detect. */ virtual const char* Parse( const char* p, TiXmlParsingData* data = 0, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ); /** Get the root element -- the only top level element -- of the document. In well formed XML, there should only be one. TinyXml is tolerant of multiple elements at the document level. */ const TiXmlElement* RootElement() const { return FirstChildElement(); } TiXmlElement* RootElement() { return FirstChildElement(); }
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -