📄 town.py
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# town.py
#
# A SafeSandbox that represents a town, where no
# fighting is allowed, and players can trade with
# one another.
#
class Town:
"""A charming location to meet people."""
def Init(self):
print 'Town.Init()'
self.RegisterHandler(gameeventkeys.ByEvent(gameevents.ACTION_WAVE), self.OnWave)
# create some useless stuff
self.CreateItem('Item', 'House')
self.CreateItem('Item', 'Rock')
self.CreateItem('Item', 'Sign')
def OnWave(self, key):
print 'OnWave( %s )' % (key,)
source = self.GetGameObject(key.src)
target = self.GetGameObject(key.subj)
for playerid in self.playerids:
if playerid != key.subj and playerid != key.src:
# don't notify source or target - they already know
self.ClientMessage(playerid, '%s is greeting %s.' % (source.GetName(),target.GetName()))
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