📄 audioloop.cpp
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/** * Copyright (C) 2005 Savoir-Faire Linux inc. * Author: Yan Morin <yan.morin@savoirfairelinux.com> * * Inspired by tonegenerator of * Laurielle Lea <laurielle.lea@savoirfairelinux.com> (2004) * Inspired by ringbuffer of Audacity Project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include "audioloop.h"#include <math.h>AudioLoop::AudioLoop() { _buffer = 0; _pos = 0; _size = 0; _sampleRate = 0;}AudioLoop::~AudioLoop(){ delete [] _buffer; _buffer = 0;}intAudioLoop::getNext(SFLDataFormat* output, int nb, short volume){ int copied = 0; int block; int pos = _pos; while(nb) { block = nb; if ( block > (_size-pos) ) { block = _size-pos; } // src, dest, len bcopy(_buffer+pos, output, block*sizeof(SFLDataFormat)); // short>char conversion if (volume!=100) { for (int i=0;i<block;i++) { *output = (*output * volume)/100; output++; } } else { output += block; // this is the destination... } // should adjust sound here, in output??? pos = (pos + block ) % _size; nb -= block; copied += block; } _pos = pos; return copied;}
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