📄 tcpsocket.h
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// TcpSocket.h: interface for the CTcpAsyncSocket class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TCPSOCKET_H__B06292E1_54AA_11D3_A1BD_0000E83E4191__INCLUDED_)
#define AFX_TCPSOCKET_H__B06292E1_54AA_11D3_A1BD_0000E83E4191__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CTcpAsyncSocket
{
public:
SOCKET m_hSocket;
// SOCKADDR_IPX m_sockAddr;
public:
CTcpAsyncSocket();
virtual ~CTcpAsyncSocket();
void Close();
BOOL Bind(UINT nSocketPort, LPCTSTR lpszSocketAddress);
BOOL Create(UINT nSocketPort = 0, int nType=SOCK_STREAM,const char* szIPAddress=NULL);
int Receive(void* lpBuf, int nBufLen, int nFlags = 0);
int ReceiveFrom(void* lpBuf, int nBufLen, CString& rSocketAddress, UINT& rSocketPort, int nFlags =0);
int ReceiveFrom(void* lpBuf, int nBufLen, CString& rSocketAddress, UINT& rSocketPort, int nFlags ,int nTimeOut);
int Send(const void* lpBuf, int nBufLen, int nFlags = 0);
int SendTo( const void* lpBuf, int nBufLen, UINT nHostPort, LPCTSTR lpszHostAddress = NULL, int nFlags = 0 );
BOOL Connect(LPCTSTR lpszHostAddress, UINT nHostPort);
BOOL IOCtl(long lCommand, DWORD* lpArgument);
BOOL SetNonBlockingMode(BOOL flag);
BOOL Listen(int nConnectionBacklog=5);
BOOL Accept(CTcpAsyncSocket& rConnectedSocket,
SOCKADDR* lpSockAddr = NULL, int* lpSockAddrLen = NULL);
};
#endif // !defined(AFX_TCPSOCKET_H__B06292E1_54AA_11D3_A1BD_0000E83E4191__INCLUDED_)
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