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📁 A C++ class library for scientific computing
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<TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC103">functional if (<CODE>where</CODE>)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC103">3.15 where statements</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_G"></A>G</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC7">g++ compiler</A></TD><TD valign=top><A HREF="blitz_1.html#SEC7">1.2.4 gcc for Linux/Unix/Darwin</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX253">Gamma function</A></TD><TD valign=top><A HREF="blitz_3.html#SEC94">IEEE/System V math functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX363">Gamma RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC155">9.7.6 <TT>`random/gamma.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX422">gcc memory hog</A></TD><TD valign=top><A HREF="blitz_11.html#SEC162">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC115">Grad-squared operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC115">4.4.7 Grad-squared operators</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC113">gradient operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC113">4.4.5 Gradient (<EM>nabla</EM>) operators</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_H"></A>H</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX437">handling out of memory</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC24">header files, convention</A></TD><TD valign=top><A HREF="blitz_1.html#SEC24">1.5.1 Header files</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC30">help, obtaining</A></TD><TD valign=top><A HREF="blitz_1.html#SEC30">1.7.1 How to get help</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_5.html#IDX316">HSV24 example</A></TD><TD valign=top><A HREF="blitz_5.html#SEC123">5.1.1 Extracting components</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_I"></A>I</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX180"><CODE>i</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC13">IBM xlC compiler</A></TD><TD valign=top><A HREF="blitz_1.html#SEC13">1.2.10 IBM RS6000/IBM PowerPC</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX388">IEC 559</A></TD><TD valign=top><A HREF="blitz_10.html#SEC160">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX220">IEEE math functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC94">IEEE/System V math functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC103"><CODE>if</CODE> (<CODE>where</CODE>)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC103">3.15 where statements</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX435">image processing</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC88">index placeholders</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX178">index placeholders multiple</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX283">index placeholders used for tensor notation</A></TD><TD valign=top><A HREF="blitz_3.html#SEC99">3.11 Tensor notation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC52">indexing an array</A></TD><TD valign=top><A HREF="blitz_2.html#SEC52">2.4.1 Indexing</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX319">indirection</A></TD><TD valign=top><A HREF="blitz_6.html#SEC127">6. Indirection</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX326">indirection Cartesian-product</A></TD><TD valign=top><A HREF="blitz_6.html#SEC129">6.2 Cartesian-product indirection</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX324">indirection list of positions</A></TD><TD valign=top><A HREF="blitz_6.html#SEC128">6.1 Indirection using lists of array positions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_6.html#IDX329">indirection list of strips</A></TD><TD valign=top><A HREF="blitz_6.html#SEC130">6.3 Indirection with lists of strips</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX376">infinity -- <CODE>has_infinity()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC160">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX156">inputting arrays from an input stream</A></TD><TD valign=top><A HREF="blitz_2.html#SEC67">2.8.2 Inputting arrays</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#IDX1">installation</A></TD><TD valign=top><A HREF="blitz_1.html#SEC20">1.4.1 Installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX347">Integer RNGs</A></TD><TD valign=top><A HREF="blitz_9.html#SEC146">9.4 Detailed description of RNGs</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC5">Intel C++ compiler</A></TD><TD valign=top><A HREF="blitz_1.html#SEC5">1.2.2 Intel C++ for x86</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX133">interlacing</A></TD><TD valign=top><A HREF="blitz_2.html#SEC64">2.7 Global functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX416">invalid compressed data</A></TD><TD valign=top><A HREF="blitz_11.html#SEC162">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX346">IRNGs</A></TD><TD valign=top><A HREF="blitz_9.html#SEC146">9.4 Detailed description of RNGs</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX39">iterators for arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC63">2.6.2 Member function descriptions</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_J"></A>J</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX181"><CODE>j</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC114">Jacobian operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC114">4.4.6 Jacobian operators</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_K"></A>K</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX182"><CODE>k</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC4">KCC compiler</A></TD><TD valign=top><A HREF="blitz_1.html#SEC4">1.2.1 KAI C++ for Linux/Unix</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX285">kronecker product</A></TD><TD valign=top><A HREF="blitz_3.html#SEC99">3.11 Tensor notation</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_L"></A>L</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX183"><CODE>l</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC112">Laplacian operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC112">4.4.4 Laplacian (<EM>nabla ^2</EM>) operators</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC25">library (<TT>`libblitz.a'</TT>)</A></TD><TD valign=top><A HREF="blitz_1.html#SEC25">1.5.2 Linking to the Blitz++ library</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX433">linear algebra</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_8.html#IDX338">locking (thread safety)</A></TD><TD valign=top><A HREF="blitz_8.html#SEC141">8.1 Blitz++ and thread safety</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_M"></A>M</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX184"><CODE>m</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC31">mailing lists</A></TD><TD valign=top><A HREF="blitz_1.html#SEC31">1.7.2 How to subscribe to a mailing list</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC26">makefile, example</A></TD><TD valign=top><A HREF="blitz_1.html#SEC26">1.5.3 An example Makefile</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#IDX3">makefiles</A></TD><TD valign=top><A HREF="blitz_1.html#SEC20">1.4.1 Installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX193">math functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC93">ANSI C++ math functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX263">math functions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC96">ANSI C++ math functions </A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX278">math functions declaring your own</A></TD><TD valign=top><A HREF="blitz_3.html#SEC98">3.10 Declaring your own math functions on arrays</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX432">matrix inversion</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX448">matrix multiply</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX297"><CODE>max()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC101">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX399">maximally negative value -- <CODE>neghuge()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC160">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX384">maximum value of a type</A></TD><TD valign=top><A HREF="blitz_10.html#SEC160">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX299"><CODE>maxIndex()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC101">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX295"><CODE>mean()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC101">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX423">memory hog, gcc</A></TD><TD valign=top><A HREF="blitz_11.html#SEC162">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC11">Metrowerks compiler</A></TD><TD valign=top><A HREF="blitz_1.html#SEC11">1.2.8 Metrowerks for Mac</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC6">Microsoft VS.NET 2003 C++ compiler</A></TD><TD valign=top><A HREF="blitz_1.html#SEC6">1.2.3 Microsoft VS.NET 2003 for Windows</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX296"><CODE>min()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC101">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX411">minimum finite value -- <CODE>tiny()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC160">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX298"><CODE>minIndex()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC101">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_4.html#SEC118">mixed partial operators</A></TD><TD valign=top><A HREF="blitz_4.html#SEC118">4.4.10 Mixed partial derivatives</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX272">modulo, floating point <CODE>fmod()</CODE></A></TD><TD valign=top><A HREF="blitz_3.html#SEC97">IEEE/System V math functions </A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_5.html#SEC122">multicomponent arrays</A></TD><TD valign=top><A HREF="blitz_5.html#SEC122">5.1 Multicomponent and complex arrays</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR></TABLE><P></P><table><tr><th valign=top>Jump to: &nbsp; </th><td><A HREF="blitz_13.html#cp_<" style="text-decoration:none"><b><</b></A> &nbsp; <A HREF="blitz_13.html#cp_=" style="text-decoration:none"><b>=</b></A> &nbsp; <A HREF="blitz_13.html#cp_>" style="text-decoration:none"><b>></b></A> &nbsp; <A HREF="blitz_13.html#cp_[" style="text-decoration:none"><b>[</b></A> &nbsp; <A HREF="blitz_13.html#cp_`" style="text-decoration:none"><b>`</b></A> &nbsp; <BR><A HREF="blitz_13.html#cp_A" 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