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📁 A C++ class library for scientific computing
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<HTML><!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><!-- Created on October, 14  2005 by texi2html 1.64 --><!-- Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author)            Karl Berry  <karl@freefriends.org>            Olaf Bachmann <obachman@mathematik.uni-kl.de>            and many others.Maintained by: Olaf Bachmann <obachman@mathematik.uni-kl.de>Send bugs and suggestions to <texi2html@mathematik.uni-kl.de> --><HEAD><TITLE>Blitz++: Concept Index: N -- U</TITLE><META NAME="description" CONTENT="Blitz++: Concept Index: N -- U"><META NAME="keywords" CONTENT="Blitz++: Concept Index: N -- U"><META NAME="resource-type" CONTENT="document"><META NAME="distribution" CONTENT="global"><META NAME="Generator" CONTENT="texi2html 1.64"></HEAD><BODY LANG="" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#0000FF" VLINK="#800080" ALINK="#FF0000"><A NAME="blitz_16.html"></A><TABLE CELLPADDING=1 CELLSPACING=1 BORDER=0><TR><TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="blitz_15.html"> 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style="text-decoration:none"><b>W</b></A> &nbsp; <A HREF="blitz_17.html#cp_Z" style="text-decoration:none"><b>Z</b></A> &nbsp; </td></tr></table><br><P></P><TABLE border=0><TR><TD></TD><TH ALIGN=LEFT>Index Entry</TH><TH ALIGN=LEFT> Section</TH></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_N"></A>N</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX185"><CODE>n</CODE> (index placeholder)</A></TD><TD valign=top><A HREF="blitz_3.html#SEC88">3.6 Index placeholders</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX379">NaN -- <CODE>has_quiet_NaN()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC160">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX380">NaN -- <CODE>has_signaling_NaN()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC160">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX403">NaN -- <CODE>quiet_NaN()</CODE></A></TD><TD valign=top><A HREF="blitz_10.html#SEC160">10.2 Function descriptions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX19">nested arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC37">2.1.2 Array types</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX23">nested arrays heterogeneous</A></TD><TD valign=top><A HREF="blitz_2.html#SEC37">2.1.2 Array types</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX20">nested arrays homogeneous</A></TD><TD valign=top><A HREF="blitz_2.html#SEC37">2.1.2 Array types</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX438">new handler</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX420">No match for TinyVector operators</A></TD><TD valign=top><A HREF="blitz_11.html#SEC162">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX358">Normal RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC151">9.7.2 <TT>`random/normal.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX357">NormalUnit RNG</A></TD><TD valign=top><A HREF="blitz_9.html#SEC151">9.7.2 <TT>`random/normal.h'</TT></A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_10.html#IDX366">numeric limits</A></TD><TD valign=top><A HREF="blitz_10.html#SEC159">10.1 Introduction</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_O"></A>O</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX444">operator <CODE>&#60;&#60;</CODE>, bitshift</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX445">operator <CODE>&#62;&#62;</CODE>, bitshift</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC86">operators, array expressions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC86">3.4 Expression operators</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#SEC81">order of expression evaluation</A></TD><TD valign=top><A HREF="blitz_3.html#SEC81">3.1 Expression evaluation order</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX436">out of memory</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX424">out of virtual memory, gcc</A></TD><TD valign=top><A HREF="blitz_11.html#SEC162">11.1 Questions about installation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX284">outer product</A></TD><TD valign=top><A HREF="blitz_3.html#SEC99">3.11 Tensor notation</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX150">output formatting</A></TD><TD valign=top><A HREF="blitz_2.html#SEC66">2.8.1 Output formatting</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_P"></A>P</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_8.html#SEC141">parallel computing</A></TD><TD valign=top><A HREF="blitz_8.html#SEC141">8.1 Blitz++ and thread safety</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX304">partial reductions</A></TD><TD valign=top><A HREF="blitz_3.html#SEC102">3.14 Partial Reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX307">partial reductions chaining</A></TD><TD valign=top><A HREF="blitz_3.html#SEC102">3.14 Partial Reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX441">passing arrays by value</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC8">PathScale pathCC compiler</A></TD><TD valign=top><A HREF="blitz_1.html#SEC8">1.2.5 PathScale for x86_64</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX148">persistence</A></TD><TD valign=top><A HREF="blitz_2.html#SEC66">2.8.1 Output formatting</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC9">PGI pgCC compiler</A></TD><TD valign=top><A HREF="blitz_1.html#SEC9">1.2.6 PGI for Linux x86</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_1.html#SEC22">porting Blitz++</A></TD><TD valign=top><A HREF="blitz_1.html#SEC22">1.4.3 Porting Blitz++</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_3.html#IDX294"><CODE>product()</CODE> reduction</A></TD><TD valign=top><A HREF="blitz_3.html#SEC101">3.13 Complete reductions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_11.html#IDX434">Python</A></TD><TD valign=top><A HREF="blitz_11.html#SEC163">11.2 Questions about Blitz++ functionality</A></TD></TR><TR><TD COLSPAN=3> <HR></TD></TR><TR><TH><A NAME="cp_R"></A>R</TH><TD></TD><TD></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX340">Random Number Generators</A></TD><TD valign=top><A HREF="blitz_9.html#SEC143">9.1 Overview</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX345">Random Number Generators details</A></TD><TD valign=top><A HREF="blitz_9.html#SEC146">9.4 Detailed description of RNGs</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#SEC149">Random Number Generators list of</A></TD><TD valign=top><A HREF="blitz_9.html#SEC149">9.7 Detailed listing of RNGs</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX349">Random Number Generators member functions</A></TD><TD valign=top><A HREF="blitz_9.html#SEC148">9.6 Member functions</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX341">Random Number Generators overview</A></TD><TD valign=top><A HREF="blitz_9.html#SEC143">9.1 Overview</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_9.html#IDX343">Random Number Generators seeding</A></TD><TD valign=top><A HREF="blitz_9.html#SEC145">9.3 Seeding a random number generator</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC53">Range objects</A></TD><TD valign=top><A HREF="blitz_2.html#SEC53">2.4.2 Subarrays</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#SEC56">Range objects</A></TD><TD valign=top><A HREF="blitz_2.html#SEC56">2.4.5 More about Range objects</A></TD></TR><TR><TD></TD><TD valign=top><A HREF="blitz_2.html#IDX6">rank parameter of arrays</A></TD><TD valign=top><A HREF="blitz_2.html#SEC36">2.1.1 Template parameters</A></TD></TR>

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