📄 stenciln.cpp
字号:
#include <blitz/array.h>#include <blitz/timer.h>BZ_USING_NAMESPACE(blitz)BZ_DECLARE_STENCIL4(acoustic2D_stencil,P1,P2,P3,c) P3 = 2 * P2 + c * Laplacian2D(P2) - P1;BZ_END_STENCILint benchmark(int N, int nIterations, int blockSize){ Array<float,2> P1, P2, P3, c; allocateArrays(shape(N,N), P1, P2, P3, c); // Initial conditions: obviously in a real application these // wouldn't be zeroed... Range I(0,blockSize-1), J(0,blockSize-1); P1(I,J) = 0; P2(I,J) = 0; P3(I,J) = 0; c(I,J) = 0; for (int i=0; i < nIterations; ++i) { // Apply the stencil object to the arrays applyStencil(acoustic2D_stencil(), P1(I,J), P2(I,J), P3(I,J), c(I,J)); // Set [P1,P2,P3] <- [P2,P3,P1] to set up for the next // time step cycleArrays(P1,P2,P3); } return 0;}int main(){ Timer timer; cout << "N\tMflops" << endl; const int blockSize = 27; for (int N=2000; N < 2100; ++N) { double stencilPoints = pow(blockSize-2,2.0); int nIterations = 5000; timer.start(); benchmark(N, nIterations, blockSize); timer.stop(); double flops = (4 + 7) * stencilPoints * nIterations; double Mflops = flops / timer.elapsedSeconds() / 1.0E+6; cout << N << "\t" << Mflops << endl; } return 0;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -