acou3db2.cpp

来自「A C++ class library for scientific compu」· C++ 代码 · 共 31 行

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#include <blitz/array.h>BZ_USING_NAMESPACE(blitz)void setupInitialConditions(Array<float,3>& P1, Array<float,3>& P2,    Array<float,3>& P3, Array<float,3>& c, int N);float acoustic3D_BlitzInterlacedCycled(int N, int niters){    // Allocate the arrays as a group.  Blitz++ will interlace them in    // memory, improving data locality.    Array<float,3> P1, P2, P3, c;    allocateArrays(shape(N,N,N), P1, P2, P3, c);    Range I(1,N-2), J(1,N-2), K(1,N-2);    setupInitialConditions(P1, P2, P3, c, N);    for (int iter=0; iter < niters; ++iter)    {        P3(I,J,K) = (2-6*c(I,J,K)) * P2(I,J,K)          + c(I,J,K)*(P2(I-1,J,K) + P2(I+1,J,K) + P2(I,J-1,K) + P2(I,J+1,K)          + P2(I,J,K-1) + P2(I,J,K+1)) - P1(I,J,K);        cycleArrays(P1, P2, P3);    }    return P1(N/2,N/2,N/2);}

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