📄 acou3db2.cpp
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#include <blitz/array.h>BZ_USING_NAMESPACE(blitz)void setupInitialConditions(Array<float,3>& P1, Array<float,3>& P2, Array<float,3>& P3, Array<float,3>& c, int N);float acoustic3D_BlitzInterlacedCycled(int N, int niters){ // Allocate the arrays as a group. Blitz++ will interlace them in // memory, improving data locality. Array<float,3> P1, P2, P3, c; allocateArrays(shape(N,N,N), P1, P2, P3, c); Range I(1,N-2), J(1,N-2), K(1,N-2); setupInitialConditions(P1, P2, P3, c, N); for (int iter=0; iter < niters; ++iter) { P3(I,J,K) = (2-6*c(I,J,K)) * P2(I,J,K) + c(I,J,K)*(P2(I-1,J,K) + P2(I+1,J,K) + P2(I,J-1,K) + P2(I,J+1,K) + P2(I,J,K-1) + P2(I,J,K+1)) - P1(I,J,K); cycleArrays(P1, P2, P3); } return P1(N/2,N/2,N/2);}
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