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📄 rand-normal.h

📁 A C++ class library for scientific computing
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/*************************************************************************** * blitz/rand-normal.h    Random Gaussian (Normal) generator * * $Id: rand-normal.h,v 1.4 2003/12/11 03:44:22 julianc Exp $ * * Copyright (C) 1997-2001 Todd Veldhuizen <tveldhui@oonumerics.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * Suggestions:          blitz-dev@oonumerics.org * Bugs:                 blitz-bugs@oonumerics.org * * For more information, please see the Blitz++ Home Page: *    http://oonumerics.org/blitz/ * *************************************************************************** * * This generator transforms a (0,1] uniform distribution into * a Normal distribution.  Let u,v be (0,1] random variables. Then * *    x = sqrt(-2 ln v) cos(pi (2u-1)) * * is N(0,1) distributed. * * Reference: Athanasios Papoulis, "Probability, random variables, * and stochastic processes," McGraw-Hill : Toronto, 1991. * ***************************************************************************/#ifndef BZ_RAND_NORMAL_H#define BZ_RAND_NORMAL_H#ifndef BZ_RANDOM_H #include <blitz/random.h>#endif#ifndef BZ_RAND_UNIFORM_H #include <blitz/rand-uniform.h>#endif#include <math.h>BZ_NAMESPACE(blitz)template<typename P_uniform BZ_TEMPLATE_DEFAULT(Uniform)>class Normal {public:    typedef double T_numtype;    Normal(double mean = 0.0, double variance = 1.0, double = 0.0)        : mean_(mean), sigma_(::sqrt(variance))    {     }    void randomize()     {         uniform_.randomize();    }      double random()    {         double u, v;        do {            u = uniform_.random();            v = uniform_.random();            } while (v == 0);        return mean_ + sigma_ * ::sqrt(-2*::log(v)) * ::cos(M_PI * (2*u - 1));    } private:    double mean_, sigma_;    P_uniform uniform_;};BZ_NAMESPACE_END#endif // BZ_RAND_NORMAL_H

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