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📄 randref.h

📁 A C++ class library for scientific computing
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/*************************************************************************** * blitz/randref.h      Random number generators, expression templates *                      wrapper * * $Id: randref.h,v 1.5 2003/12/11 03:44:22 julianc Exp $ * * Copyright (C) 1997-2001 Todd Veldhuizen <tveldhui@oonumerics.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * Suggestions:          blitz-dev@oonumerics.org * Bugs:                 blitz-bugs@oonumerics.org * * For more information, please see the Blitz++ Home Page: *    http://oonumerics.org/blitz/ * ***************************************************************************/#ifndef BZ_RANDREF_H#define BZ_RANDREF_H#ifndef BZ_RANDOM_H #error <blitz/randref.h> must be included via <blitz/random.h>#endif // BZ_RANDOM_HBZ_NAMESPACE(blitz)template<typename P_distribution>class _bz_VecExprRandom {public:    typedef _bz_typename Random<P_distribution>::T_numtype T_numtype;    _bz_VecExprRandom(Random<P_distribution>& random)        : random_(random)    { }#ifdef BZ_MANUAL_VECEXPR_COPY_CONSTRUCTOR    _bz_VecExprRandom(_bz_VecExprRandom<P_distribution>& x)        : random_(x.random_)    { }#endif    T_numtype operator[](unsigned) const    { return random_.random(); }    T_numtype operator()(unsigned) const    { return random_.random(); }    unsigned length(unsigned recommendedLength) const    { return recommendedLength; }    unsigned _bz_suggestLength() const    { return 0; }    bool _bz_hasFastAccess() const    { return 1; }    T_numtype _bz_fastAccess(unsigned) const    { return random_.random(); }private:    _bz_VecExprRandom() : random_( Random<P_distribution>() ) { }    Random<P_distribution>& random_;};BZ_NAMESPACE_END#endif // BZ_RANDREF_H

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