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📄 rand-uniform.h

📁 A C++ class library for scientific computing
💻 H
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/*************************************************************************** * blitz/rand-uniform.h    Uniform class, which provides uniformly *                         distributed random numbers. * * $Id: rand-uniform.h,v 1.3 2003/01/14 11:29:18 patricg Exp $ * * Copyright (C) 1997-2001 Todd Veldhuizen <tveldhui@oonumerics.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * Suggestions:          blitz-dev@oonumerics.org * Bugs:                 blitz-bugs@oonumerics.org * * For more information, please see the Blitz++ Home Page: *    http://oonumerics.org/blitz/ * *************************************************************************** * * This random number generator is based on the LAPACK auxilliary * routine DLARAN by Jack Dongarra.  It's a multiplicative congruential  * generator with modulus 2^48 and multiplier 33952834046453.  * * See also: G. S. Fishman, Multiplicative congruential random number * generators with modulus 2^b: an exhaustive analysis for b=32 and * a partial analysis for b=48, Math. Comp. 189, pp 331-344, 1990. *  * This routine requires 32-bit integers. * * The generated number lies in the open interval (low,high).  i.e. low and * high themselves will never be generated. * ***************************************************************************/#ifndef BZ_RAND_UNIFORM_H#define BZ_RAND_UNIFORM_H#ifndef BZ_RANDOM_H #include <blitz/random.h>#endifBZ_NAMESPACE(blitz)class Uniform {public:    typedef double T_numtype;    Uniform(double low = 0.0, double high = 1.0, double = 0.0)        : low_(low), length_(high-low)    {         BZPRECONDITION(sizeof(int) >= 4);   // Need 32 bit integers!        seed[0] = 24;       // All seeds in the range [0,4095]        seed[1] = 711;        seed[2] = 3;        seed[3] = 3721;     // The last seed must be odd    }    void randomize()     {         BZ_NOT_IMPLEMENTED();            // NEEDS_WORK        BZPOSTCONDITION(seed[3] % 2 == 1);    }      // I'm trying to avoid having a compiled     // portion of the library, so this is inline until I    // figure out a better way to do this or I change my mind.    // -- TV    // NEEDS_WORK    double random()    {         BZPRECONDITION(seed[3] % 2 == 1);        int it0, it1, it2, it3;        it3 = seed[3] * 2549;        it2 = it3 / 4096;        it3 -= it2 << 12;        it2 += seed[2] * 2549 + seed[3] * 2508;        it1 = it2 / 4096;        it2 -= it1 << 12;        it1 += seed[1] * 2549 + seed[2] * 2508 + seed[3] * 322;        it0 = it1 / 4096;        it1 -= it0 << 12;        it0 += seed[0] * 2549 + seed[1] * 2508 + seed[2] * 322 + seed[3] * 494;        it0 %= 4096;        seed[0] = it0;        seed[1] = it1;        seed[2] = it2;        seed[3] = it3;              const double z = 1 / 4096.;        return low_ + length_ * (it0 + (it1 + (it2 + it3 * z) * z) * z) * z;    }     operator double()     { return random(); }private:    double low_, length_;    int seed[4];};BZ_NAMESPACE_END#endif // BZ_RAND_UNIFORM_H

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