📄 transform.cpp
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#include <blitz/tinymat.h>#include <blitz/tinyvec-et.h>BZ_USING_NAMESPACE(blitz)int main(){ cout << "This example is interesting only for the code generated." << endl; return 0;}/* * Blitz++ version */void transform(double alpha, TinyVector<double,3>& x, const TinyVector<double,3>& y){ TinyMatrix<double,3,3> C; double cosa = cos(alpha), sina = sin(alpha); // Create the principal rotation matrix C_3(alpha) C = cosa, -sina, 0.0, sina, cosa, 0.0, 0.0, 0.0, 1.0; x = product(C,y);}/* * Low level version */void transform2(double alpha, double* x, double* y){ double c = cos(alpha), s = sin(alpha); x[0] = c * y[0] - s * y[1]; x[1] = s * y[0] + c * y[1]; x[2] = y[2];}
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