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📁 J2ME Mobile3D API,高性能手机3D开发的api
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M-Index (Mobile 3D Graphics API (M3G))
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<EM><B>Nov 19, 2003</B></EM></EM>
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<DT><A HREF="../javax/microedition/m3g/Material.html"><B>Material</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Material.html">Material</A>.<DD>An Appearance component encapsulating material attributes forlighting computations. <DT><A HREF="../javax/microedition/m3g/Material.html#Material()"><B>Material()</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Material.html">Material</A>
<DD>Creates a Material object with default values. 
<DT><A HREF="../javax/microedition/m3g/Mesh.html"><B>Mesh</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Mesh.html">Mesh</A>.<DD>A scene graph node that represents a 3D object defined as apolygonal surface.<DT><A HREF="../javax/microedition/m3g/Mesh.html#Mesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer[], javax.microedition.m3g.Appearance[])"><B>Mesh(VertexBuffer, IndexBuffer[], Appearance[])</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Mesh.html">Mesh</A>
<DD>Constructs a new Mesh with the given VertexBuffer and submeshes. 
<DT><A HREF="../javax/microedition/m3g/Mesh.html#Mesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance)"><B>Mesh(VertexBuffer, IndexBuffer, Appearance)</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Mesh.html">Mesh</A>
<DD>Constructs a new Mesh consisting of only one submesh. 
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#MODULATE"><B>MODULATE</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Selects the basic modulating blending mode; source pixels are multiplied with the destination pixels.
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#MODULATE_X2"><B>MODULATE_X2</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Selects the brighter modulating blending mode. 
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#MORPH_WEIGHTS"><B>MORPH_WEIGHTS</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the morph target weights of a <A HREF="../javax/microedition/m3g/MorphingMesh.html"><CODE>MorphingMesh</CODE></A> as an animation target. 
<DT><A HREF="../javax/microedition/m3g/MorphingMesh.html"><B>MorphingMesh</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/MorphingMesh.html">MorphingMesh</A>.<DD>A scene graph node that represents a vertex morphing polygon mesh.<DT><A HREF="../javax/microedition/m3g/MorphingMesh.html#MorphingMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.VertexBuffer[], javax.microedition.m3g.IndexBuffer[], javax.microedition.m3g.Appearance[])"><B>MorphingMesh(VertexBuffer, VertexBuffer[], IndexBuffer[], Appearance[])</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/MorphingMesh.html">MorphingMesh</A>
<DD>Constructs a new MorphingMesh with the given base mesh and morph targets. 
<DT><A HREF="../javax/microedition/m3g/MorphingMesh.html#MorphingMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.VertexBuffer[], javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance)"><B>MorphingMesh(VertexBuffer, VertexBuffer[], IndexBuffer, Appearance)</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/MorphingMesh.html">MorphingMesh</A>
<DD>Constructs a new MorphingMesh with the given base mesh and morph targets. 
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<EM><B>Nov 19, 2003</B></EM></EM>
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