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A-Index (Mobile 3D Graphics API (M3G))
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<EM><B>Nov 19, 2003</B></EM></EM>
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<B>A</B></H2>
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<DT><A HREF="../javax/microedition/m3g/Object3D.html#addAnimationTrack(javax.microedition.m3g.AnimationTrack)"><B>addAnimationTrack(AnimationTrack)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Object3D.html">Object3D</A>
<DD>Adds the given AnimationTrack to this Object3D, potentially changing the order and indices of the previously added tracks. 
<DT><A HREF="../javax/microedition/m3g/Group.html#addChild(javax.microedition.m3g.Node)"><B>addChild(Node)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Group.html">Group</A>
<DD>Adds the given node to this Group, potentially changing the order and indices of the previously added children. 
<DT><A HREF="../javax/microedition/m3g/Graphics3D.html#addLight(javax.microedition.m3g.Light, javax.microedition.m3g.Transform)"><B>addLight(Light, Transform)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Graphics3D.html">Graphics3D</A>
<DD>Binds a Light to use in subsequent immediate mode rendering.
<DT><A HREF="../javax/microedition/m3g/SkinnedMesh.html#addTransform(javax.microedition.m3g.Node, int, int, int)"><B>addTransform(Node, int, int, int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/SkinnedMesh.html">SkinnedMesh</A>
<DD>Associates a weighted transformation, or "bone", with a range of vertices in this SkinnedMesh. 
<DT><A HREF="../javax/microedition/m3g/Node.html#align(javax.microedition.m3g.Node)"><B>align(Node)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Node.html">Node</A>
<DD>Applies alignments to this Node and its descendants.
<DT><A HREF="../javax/microedition/m3g/Image2D.html#ALPHA"><B>ALPHA</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Image2D.html">Image2D</A>
<DD>A constructor parameter specifying that this Image2D has an alpha component only. 
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#ALPHA"><B>ALPHA</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Selects the alpha blend mode. 
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#ALPHA"><B>ALPHA</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the alpha factor of a Node, or the alpha component of the Background color, Material diffuse color, or VertexBuffer default color as an animation target. 
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#ALPHA_ADD"><B>ALPHA_ADD</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Selects the additive blend mode. 
<DT><A HREF="../javax/microedition/m3g/Material.html#AMBIENT"><B>AMBIENT</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Material.html">Material</A>
<DD>A parameter to <code>setColor</code> and <code>getColor</code>, specifying that the ambient color component is to be set or retrieved.
<DT><A HREF="../javax/microedition/m3g/Light.html#AMBIENT"><B>AMBIENT</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Light.html">Light</A>
<DD>A parameter to <code>setMode</code>, specifying an ambient light source.
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#AMBIENT_COLOR"><B>AMBIENT_COLOR</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the ambient color of a Material as an animation target. 
<DT><A HREF="../javax/microedition/m3g/Object3D.html#animate(int)"><B>animate(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Object3D.html">Object3D</A>
<DD>Updates all animated properties in this Object3D and all Object3Ds that are reachable from this Object3D. 
<DT><A HREF="../javax/microedition/m3g/AnimationController.html"><B>AnimationController</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationController.html">AnimationController</A>.<DD>Controls the position, speed and weight of an animation sequence.<DT><A HREF="../javax/microedition/m3g/AnimationController.html#AnimationController()"><B>AnimationController()</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationController.html">AnimationController</A>
<DD>Creates a new AnimationController object. 
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html"><B>AnimationTrack</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>.<DD>Associates a KeyframeSequence with an AnimationController and ananimatable property.<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#AnimationTrack(javax.microedition.m3g.KeyframeSequence, int)"><B>AnimationTrack(KeyframeSequence, int)</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Creates an animation track with the given keyframe sequence targeting the given property. 
<DT><A HREF="../javax/microedition/m3g/Graphics3D.html#ANTIALIAS"><B>ANTIALIAS</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Graphics3D.html">Graphics3D</A>
<DD>A parameter to <code>bindTarget</code>, specifying that antialiasing should be turned on. 
<DT><A HREF="../javax/microedition/m3g/Appearance.html"><B>Appearance</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Appearance.html">Appearance</A>.<DD>A set of component objects that define the rendering attributes ofa Mesh or Sprite3D.<DT><A HREF="../javax/microedition/m3g/Appearance.html#Appearance()"><B>Appearance()</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Appearance.html">Appearance</A>
<DD>Constructs an Appearance object with default values. 
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