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📁 J2ME Mobile3D API,高性能手机3D开发的api
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P-Index (Mobile 3D Graphics API (M3G))
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
<EM><B>Nov 19, 2003</B></EM></EM>
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<B>P</B></H2>
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<DT><A HREF="../javax/microedition/m3g/Camera.html#PARALLEL"><B>PARALLEL</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Camera.html">Camera</A>
<DD>Specifies a parallel projection matrix.
<DT><A HREF="../javax/microedition/m3g/Camera.html#PERSPECTIVE"><B>PERSPECTIVE</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Camera.html">Camera</A>
<DD>Specifies a perspective projection matrix.
<DT><A HREF="../javax/microedition/m3g/Group.html#pick(int, float, float, javax.microedition.m3g.Camera, javax.microedition.m3g.RayIntersection)"><B>pick(int, float, float, Camera, RayIntersection)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Group.html">Group</A>
<DD>Picks the first Mesh or scaled Sprite3D in this Group that is enabled for picking, is intercepted by the given pick ray, and is in the specified <a href="../javax\microedition\m3g/Node.html#Scoping">scope</a>.
<DT><A HREF="../javax/microedition/m3g/Group.html#pick(int, float, float, float, float, float, float, javax.microedition.m3g.RayIntersection)"><B>pick(int, float, float, float, float, float, float, RayIntersection)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Group.html">Group</A>
<DD>Picks the first Mesh in this Group that is intercepted by the given pick ray and is in the specified <a href= "../javax\microedition\m3g/Node.html#Scoping">scope</a>. 
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#PICKABILITY"><B>PICKABILITY</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the picking enable flag of a Node as an animation target.
<DT><A HREF="../javax/microedition/m3g/PolygonMode.html"><B>PolygonMode</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>.<DD>An Appearance component encapsulating polygon-level attributes. <DT><A HREF="../javax/microedition/m3g/PolygonMode.html#PolygonMode()"><B>PolygonMode()</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>
<DD>Constructs a PolygonMode object with default values. 
<DT><A HREF="../javax/microedition/m3g/Transform.html#postMultiply(javax.microedition.m3g.Transform)"><B>postMultiply(Transform)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transform.html">Transform</A>
<DD>Multiplies this transformation from the right by the given  transformation. 
<DT><A HREF="../javax/microedition/m3g/Transformable.html#postRotate(float, float, float, float)"><B>postRotate(float, float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transformable.html">Transformable</A>
<DD>Multiplies the current orientation component from the right by the given orientation. 
<DT><A HREF="../javax/microedition/m3g/Transform.html#postRotate(float, float, float, float)"><B>postRotate(float, float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transform.html">Transform</A>
<DD>Multiplies this transformation from the right by the given rotation matrix, specified in axis-angle form. 
<DT><A HREF="../javax/microedition/m3g/Transform.html#postRotateQuat(float, float, float, float)"><B>postRotateQuat(float, float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transform.html">Transform</A>
<DD>Multiplies this transformation from the right by the given rotation matrix, specified in quaternion form. 
<DT><A HREF="../javax/microedition/m3g/Transform.html#postScale(float, float, float)"><B>postScale(float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transform.html">Transform</A>
<DD>Multiplies this transformation from the right by the given scale matrix. 
<DT><A HREF="../javax/microedition/m3g/Transform.html#postTranslate(float, float, float)"><B>postTranslate(float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transform.html">Transform</A>
<DD>Multiplies this transformation from the right by the given translation matrix. 
<DT><A HREF="../javax/microedition/m3g/Transformable.html#preRotate(float, float, float, float)"><B>preRotate(float, float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transformable.html">Transformable</A>
<DD>Multiplies the current orientation component from the left by the given orientation. 
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<EM><B>Nov 19, 2003</B></EM></EM>
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