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📁 J2ME Mobile3D API,高性能手机3D开发的api
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I-Index (Mobile 3D Graphics API (M3G))
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<EM><B>Nov 19, 2003</B></EM></EM>
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<A NAME="_I_"><!-- --></A><H2>
<B>I</B></H2>
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<DT><A HREF="../javax/microedition/m3g/Image2D.html"><B>Image2D</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Image2D.html">Image2D</A>.<DD>A two-dimensional image that can be used as a texture, background or spriteimage.<DT><A HREF="../javax/microedition/m3g/Image2D.html#Image2D(int, int, int)"><B>Image2D(int, int, int)</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Image2D.html">Image2D</A>
<DD>Constructs an empty, mutable Image2D with the given dimensions. 
<DT><A HREF="../javax/microedition/m3g/Image2D.html#Image2D(int, int, int, byte[])"><B>Image2D(int, int, int, byte[])</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Image2D.html">Image2D</A>
<DD>Constructs an immutable Image2D by copying pixels from a byte array.
<DT><A HREF="../javax/microedition/m3g/Image2D.html#Image2D(int, int, int, byte[], byte[])"><B>Image2D(int, int, int, byte[], byte[])</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Image2D.html">Image2D</A>
<DD>Constructs an immutable Image2D by copying palette indices from a byte array, and the palette entries from another byte array.
<DT><A HREF="../javax/microedition/m3g/Image2D.html#Image2D(int, java.lang.Object)"><B>Image2D(int, Object)</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Image2D.html">Image2D</A>
<DD>Constructs an immutable Image2D by copying pixels from a MIDP or AWT Image. 
<DT><A HREF="../javax/microedition/m3g/IndexBuffer.html"><B>IndexBuffer</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/IndexBuffer.html">IndexBuffer</A>.<DD>Defines how to connect vertices to form a geometric object.<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#INTENSITY"><B>INTENSITY</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the intensity of a Light as an animation target.
<DT><A HREF="../javax/microedition/m3g/Transform.html#invert()"><B>invert()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transform.html">Transform</A>
<DD>Inverts this matrix, if possible. 
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#isAlphaWriteEnabled()"><B>isAlphaWriteEnabled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Queries whether alpha writing is enabled.
<DT><A HREF="../javax/microedition/m3g/Background.html#isColorClearEnabled()"><B>isColorClearEnabled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Background.html">Background</A>
<DD>Queries whether color buffer clearing is enabled.
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#isColorWriteEnabled()"><B>isColorWriteEnabled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Queries whether color writing is enabled.
<DT><A HREF="../javax/microedition/m3g/Background.html#isDepthClearEnabled()"><B>isDepthClearEnabled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Background.html">Background</A>
<DD>Queries whether depth buffer clearing is enabled.
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#isDepthTestEnabled()"><B>isDepthTestEnabled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Queries whether depth testing is enabled.
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#isDepthWriteEnabled()"><B>isDepthWriteEnabled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Queries whether depth writing is enabled.
<DT><A HREF="../javax/microedition/m3g/Image2D.html#isMutable()"><B>isMutable()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Image2D.html">Image2D</A>
<DD>Queries whether this Image2D is mutable. 
<DT><A HREF="../javax/microedition/m3g/Node.html#isPickingEnabled()"><B>isPickingEnabled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Node.html">Node</A>
<DD>Retrieves the picking enable flag of this Node. 
<DT><A HREF="../javax/microedition/m3g/Node.html#isRenderingEnabled()"><B>isRenderingEnabled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Node.html">Node</A>
<DD>Retrieves the rendering enable flag of this Node. 
<DT><A HREF="../javax/microedition/m3g/Sprite3D.html#isScaled()"><B>isScaled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Sprite3D.html">Sprite3D</A>
<DD>Returns the automatic scaling status of this Sprite3D. 
<DT><A HREF="../javax/microedition/m3g/PolygonMode.html#isTwoSidedLightingEnabled()"><B>isTwoSidedLightingEnabled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>
<DD>Queries whether two-sided lighting is enabled.
<DT><A HREF="../javax/microedition/m3g/Material.html#isVertexColorTrackingEnabled()"><B>isVertexColorTrackingEnabled()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Material.html">Material</A>
<DD>Queries whether vertex color tracking is enabled.
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<EM><B>Nov 19, 2003</B></EM></EM>
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