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📁 J2ME Mobile3D API,高性能手机3D开发的api
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<DT><A HREF="../javax/microedition/m3g/Appearance.html#setTexture(int, javax.microedition.m3g.Texture2D)"><B>setTexture(int, Texture2D)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Appearance.html">Appearance</A>
<DD>Sets the texture image and its attributes for the given texturing unit. 
<DT><A HREF="../javax/microedition/m3g/Transformable.html#setTransform(javax.microedition.m3g.Transform)"><B>setTransform(Transform)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transformable.html">Transformable</A>
<DD>Sets the matrix component of this Transformable by copying in the given Transform. 
<DT><A HREF="../javax/microedition/m3g/Transformable.html#setTranslation(float, float, float)"><B>setTranslation(float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transformable.html">Transformable</A>
<DD>Sets the translation component of this Transformable.
<DT><A HREF="../javax/microedition/m3g/PolygonMode.html#setTwoSidedLightingEnable(boolean)"><B>setTwoSidedLightingEnable(boolean)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>
<DD>Enables or disables two-sided lighting. 
<DT><A HREF="../javax/microedition/m3g/Object3D.html#setUserID(int)"><B>setUserID(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Object3D.html">Object3D</A>
<DD>Sets the user ID for this object.
<DT><A HREF="../javax/microedition/m3g/Object3D.html#setUserObject(java.lang.Object)"><B>setUserObject(Object)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Object3D.html">Object3D</A>
<DD>Associates an arbitrary, application specific Object with this Object3D. 
<DT><A HREF="../javax/microedition/m3g/KeyframeSequence.html#setValidRange(int, int)"><B>setValidRange(int, int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/KeyframeSequence.html">KeyframeSequence</A>
<DD>Selects the range of keyframes that are included in the animation. 
<DT><A HREF="../javax/microedition/m3g/Material.html#setVertexColorTrackingEnable(boolean)"><B>setVertexColorTrackingEnable(boolean)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Material.html">Material</A>
<DD>Enables or disables vertex color tracking. 
<DT><A HREF="../javax/microedition/m3g/Graphics3D.html#setViewport(int, int, int, int)"><B>setViewport(int, int, int, int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Graphics3D.html">Graphics3D</A>
<DD>Specifies a rectangular viewport on the currently bound rendering target. 
<DT><A HREF="../javax/microedition/m3g/AnimationController.html#setWeight(float)"><B>setWeight(float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationController.html">AnimationController</A>
<DD>Sets the blending weight for this animation controller. 
<DT><A HREF="../javax/microedition/m3g/MorphingMesh.html#setWeights(float[])"><B>setWeights(float[])</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/MorphingMesh.html">MorphingMesh</A>
<DD>Sets the weights for all morph targets in this mesh. 
<DT><A HREF="../javax/microedition/m3g/PolygonMode.html#setWinding(int)"><B>setWinding(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>
<DD>Sets the polygon winding mode to clockwise or counter-clockwise. 
<DT><A HREF="../javax/microedition/m3g/Texture2D.html#setWrapping(int, int)"><B>setWrapping(int, int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Texture2D.html">Texture2D</A>
<DD>Sets the wrapping mode for the S and T texture coordinates.
<DT><A HREF="../javax/microedition/m3g/PolygonMode.html#SHADE_FLAT"><B>SHADE_FLAT</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>
<DD>A parameter to <code>setShading</code>, specifying that flat shading is to be used.
<DT><A HREF="../javax/microedition/m3g/PolygonMode.html#SHADE_SMOOTH"><B>SHADE_SMOOTH</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>
<DD>A parameter to <code>setShading</code>, specifying that smooth shading is to be used.
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#SHININESS"><B>SHININESS</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the shininess of a Material as an animation target. 
<DT><A HREF="../javax/microedition/m3g/SkinnedMesh.html"><B>SkinnedMesh</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/SkinnedMesh.html">SkinnedMesh</A>.<DD>A scene graph node that represents a skeletally animated polygon mesh.<DT><A HREF="../javax/microedition/m3g/SkinnedMesh.html#SkinnedMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer[], javax.microedition.m3g.Appearance[], javax.microedition.m3g.Group)"><B>SkinnedMesh(VertexBuffer, IndexBuffer[], Appearance[], Group)</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/SkinnedMesh.html">SkinnedMesh</A>
<DD>Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton. 
<DT><A HREF="../javax/microedition/m3g/SkinnedMesh.html#SkinnedMesh(javax.microedition.m3g.VertexBuffer, javax.microedition.m3g.IndexBuffer, javax.microedition.m3g.Appearance, javax.microedition.m3g.Group)"><B>SkinnedMesh(VertexBuffer, IndexBuffer, Appearance, Group)</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/SkinnedMesh.html">SkinnedMesh</A>
<DD>Constructs a new SkinnedMesh with the given vertices, submesh and skeleton. 
<DT><A HREF="../javax/microedition/m3g/KeyframeSequence.html#SLERP"><B>SLERP</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/KeyframeSequence.html">KeyframeSequence</A>
<DD>A constructor parameter that specifies spherical linear interpolation of quaternions.
<DT><A HREF="../javax/microedition/m3g/Material.html#SPECULAR"><B>SPECULAR</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Material.html">Material</A>
<DD>A parameter to <code>setColor</code> and <code>getColor</code>, specifying that the specular color component is to be set or retrieved.
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#SPECULAR_COLOR"><B>SPECULAR_COLOR</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the specular color of a Material as an animation target. 
<DT><A HREF="../javax/microedition/m3g/KeyframeSequence.html#SPLINE"><B>SPLINE</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/KeyframeSequence.html">KeyframeSequence</A>
<DD>A constructor parameter that specifies spline interpolation between keyframes. 
<DT><A HREF="../javax/microedition/m3g/Light.html#SPOT"><B>SPOT</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Light.html">Light</A>
<DD>A parameter to <code>setMode</code>, specifying a spot light source.
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#SPOT_ANGLE"><B>SPOT_ANGLE</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the spot angle of a Light as an animation target. 
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#SPOT_EXPONENT"><B>SPOT_EXPONENT</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the spot exponent of a Light as an animation target. 
<DT><A HREF="../javax/microedition/m3g/Sprite3D.html"><B>Sprite3D</B></A> - class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Sprite3D.html">Sprite3D</A>.<DD>A scene graph node that represents a 2-dimensional image with a 3Dposition.<DT><A HREF="../javax/microedition/m3g/Sprite3D.html#Sprite3D(boolean, javax.microedition.m3g.Image2D, javax.microedition.m3g.Appearance)"><B>Sprite3D(boolean, Image2D, Appearance)</B></A> - 
Constructor for class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Sprite3D.html">Sprite3D</A>
<DD>Constructs a new Sprite3D with the given scaling mode, image and appearance. 
<DT><A HREF="../javax/microedition/m3g/KeyframeSequence.html#SQUAD"><B>SQUAD</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/KeyframeSequence.html">KeyframeSequence</A>
<DD>A constructor parameter that specifies spline interpolation of quaternions.
<DT><A HREF="../javax/microedition/m3g/KeyframeSequence.html#STEP"><B>STEP</B></A> - 
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/KeyframeSequence.html">KeyframeSequence</A>
<DD>A constructor parameter that specifies stepping from one keyframe value to the next. 
</DL>
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<EM><B>Nov 19, 2003</B></EM></EM>
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