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📁 J2ME Mobile3D API,高性能手机3D开发的api
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Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Enables or disables writing of fragment color values into the color buffer.
<DT><A HREF="../javax/microedition/m3g/Appearance.html#setCompositingMode(javax.microedition.m3g.CompositingMode)"><B>setCompositingMode(CompositingMode)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Appearance.html">Appearance</A>
<DD>Sets the CompositingMode to use for this Appearance. 
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#setController(javax.microedition.m3g.AnimationController)"><B>setController(AnimationController)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the animation controller to be used for controlling this animation track. 
<DT><A HREF="../javax/microedition/m3g/Sprite3D.html#setCrop(int, int, int, int)"><B>setCrop(int, int, int, int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Sprite3D.html">Sprite3D</A>
<DD>Sets a cropping rectangle within the source image. 
<DT><A HREF="../javax/microedition/m3g/Background.html#setCrop(int, int, int, int)"><B>setCrop(int, int, int, int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Background.html">Background</A>
<DD>Sets a cropping rectangle within the background image. 
<DT><A HREF="../javax/microedition/m3g/PolygonMode.html#setCulling(int)"><B>setCulling(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>
<DD>Sets the polygon culling mode. 
<DT><A HREF="../javax/microedition/m3g/VertexBuffer.html#setDefaultColor(int)"><B>setDefaultColor(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>
<DD>Sets the color to use in absence of per-vertex colors. 
<DT><A HREF="../javax/microedition/m3g/Fog.html#setDensity(float)"><B>setDensity(float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Fog.html">Fog</A>
<DD>Sets the fog density for exponential fog.
<DT><A HREF="../javax/microedition/m3g/Background.html#setDepthClearEnable(boolean)"><B>setDepthClearEnable(boolean)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Background.html">Background</A>
<DD>Enables or disables depth buffer clearing. 
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#setDepthOffset(float, float)"><B>setDepthOffset(float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Defines a value that is added to the screen space Z coordinate of a pixel immediately before depth test and depth write. 
<DT><A HREF="../javax/microedition/m3g/Graphics3D.html#setDepthRange(float, float)"><B>setDepthRange(float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Graphics3D.html">Graphics3D</A>
<DD>Specifies the mapping of depth values from normalized device coordinates to window coordinates. 
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#setDepthTestEnable(boolean)"><B>setDepthTestEnable(boolean)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Enables or disables depth testing. 
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#setDepthWriteEnable(boolean)"><B>setDepthWriteEnable(boolean)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Enables or disables writing of fragment depth values into the depth buffer. 
<DT><A HREF="../javax/microedition/m3g/KeyframeSequence.html#setDuration(int)"><B>setDuration(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/KeyframeSequence.html">KeyframeSequence</A>
<DD>Sets the duration of this sequence in sequence time units. 
<DT><A HREF="../javax/microedition/m3g/Texture2D.html#setFiltering(int, int)"><B>setFiltering(int, int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Texture2D.html">Texture2D</A>
<DD>Selects the filtering mode for this Texture2D. 
<DT><A HREF="../javax/microedition/m3g/Appearance.html#setFog(javax.microedition.m3g.Fog)"><B>setFog(Fog)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Appearance.html">Appearance</A>
<DD>Sets the fogging attributes to use for this Appearance. 
<DT><A HREF="../javax/microedition/m3g/Camera.html#setGeneric(javax.microedition.m3g.Transform)"><B>setGeneric(Transform)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Camera.html">Camera</A>
<DD>Sets the given 4x4 transformation as the current projection matrix. 
<DT><A HREF="../javax/microedition/m3g/Transform.html#setIdentity()"><B>setIdentity()</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transform.html">Transform</A>
<DD>Replaces this transformation with the 4x4 identity matrix.
<DT><A HREF="../javax/microedition/m3g/Texture2D.html#setImage(javax.microedition.m3g.Image2D)"><B>setImage(Image2D)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Texture2D.html">Texture2D</A>
<DD>Sets the given Image2D as the texture image of this Texture2D. 
<DT><A HREF="../javax/microedition/m3g/Sprite3D.html#setImage(javax.microedition.m3g.Image2D)"><B>setImage(Image2D)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Sprite3D.html">Sprite3D</A>
<DD>Sets the sprite image to display. 
<DT><A HREF="../javax/microedition/m3g/Background.html#setImage(javax.microedition.m3g.Image2D)"><B>setImage(Image2D)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Background.html">Background</A>
<DD>Sets the background image, or switches from background image mode to background color mode. 
<DT><A HREF="../javax/microedition/m3g/Background.html#setImageMode(int, int)"><B>setImageMode(int, int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Background.html">Background</A>
<DD>Sets the background image repeat mode for the X and Y directions.
<DT><A HREF="../javax/microedition/m3g/Light.html#setIntensity(float)"><B>setIntensity(float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Light.html">Light</A>
<DD>Sets the intensity of this Light. 
<DT><A HREF="../javax/microedition/m3g/KeyframeSequence.html#setKeyframe(int, int, float[])"><B>setKeyframe(int, int, float[])</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/KeyframeSequence.html">KeyframeSequence</A>
<DD>Sets the time position and value of the specified keyframe. 
<DT><A HREF="../javax/microedition/m3g/Appearance.html#setLayer(int)"><B>setLayer(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Appearance.html">Appearance</A>
<DD>Sets the rendering layer for this Appearance. 
<DT><A HREF="../javax/microedition/m3g/Graphics3D.html#setLight(int, javax.microedition.m3g.Light, javax.microedition.m3g.Transform)"><B>setLight(int, Light, Transform)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Graphics3D.html">Graphics3D</A>
<DD>Binds or unbinds a Light for subsequent immediate mode rendering. 
<DT><A HREF="../javax/microedition/m3g/Fog.html#setLinear(float, float)"><B>setLinear(float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Fog.html">Fog</A>
<DD>Sets the near and far distances for linear fog. 
<DT><A HREF="../javax/microedition/m3g/PolygonMode.html#setLocalCameraLightingEnable(boolean)"><B>setLocalCameraLightingEnable(boolean)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>
<DD>Enables or disables local camera lighting. 
<DT><A HREF="../javax/microedition/m3g/Appearance.html#setMaterial(javax.microedition.m3g.Material)"><B>setMaterial(Material)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Appearance.html">Appearance</A>
<DD>Sets the Material to use when lighting this Appearance. 
<DT><A HREF="../javax/microedition/m3g/Light.html#setMode(int)"><B>setMode(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Light.html">Light</A>
<DD>Sets the type of this Light. 
<DT><A HREF="../javax/microedition/m3g/Fog.html#setMode(int)"><B>setMode(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Fog.html">Fog</A>
<DD>Sets the fog mode to either linear or exponential.
<DT><A HREF="../javax/microedition/m3g/VertexBuffer.html#setNormals(javax.microedition.m3g.VertexArray)"><B>setNormals(VertexArray)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>
<DD>Sets the normal vectors for this VertexBuffer. 
<DT><A HREF="../javax/microedition/m3g/Transformable.html#setOrientation(float, float, float, float)"><B>setOrientation(float, float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transformable.html">Transformable</A>
<DD>Sets the orientation component of this Transformable. 
<DT><A HREF="../javax/microedition/m3g/Camera.html#setParallel(float, float, float, float)"><B>setParallel(float, float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Camera.html">Camera</A>
<DD>Constructs a parallel projection matrix and sets that as the current projection matrix. 
<DT><A HREF="../javax/microedition/m3g/Camera.html#setPerspective(float, float, float, float)"><B>setPerspective(float, float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Camera.html">Camera</A>
<DD>Constructs a perspective projection matrix and sets that as the current projection matrix. 
<DT><A HREF="../javax/microedition/m3g/PolygonMode.html#setPerspectiveCorrectionEnable(boolean)"><B>setPerspectiveCorrectionEnable(boolean)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>
<DD>Enables or disables perspective correction. 
<DT><A HREF="../javax/microedition/m3g/Node.html#setPickingEnable(boolean)"><B>setPickingEnable(boolean)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Node.html">Node</A>
<DD>Sets the picking enable flag of this Node. 
<DT><A HREF="../javax/microedition/m3g/Appearance.html#setPolygonMode(javax.microedition.m3g.PolygonMode)"><B>setPolygonMode(PolygonMode)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Appearance.html">Appearance</A>
<DD>Sets the PolygonMode to use for this Appearance. 
<DT><A HREF="../javax/microedition/m3g/AnimationController.html#setPosition(float, int)"><B>setPosition(float, int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationController.html">AnimationController</A>
<DD>Sets a new playback position, relative to world time, for this animation controller. 
<DT><A HREF="../javax/microedition/m3g/VertexBuffer.html#setPositions(javax.microedition.m3g.VertexArray, float, float[])"><B>setPositions(VertexArray, float, float[])</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>
<DD>Sets the vertex positions for this VertexBuffer. 
<DT><A HREF="../javax/microedition/m3g/Node.html#setRenderingEnable(boolean)"><B>setRenderingEnable(boolean)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Node.html">Node</A>
<DD>Sets the rendering enable flag of this Node. 
<DT><A HREF="../javax/microedition/m3g/KeyframeSequence.html#setRepeatMode(int)"><B>setRepeatMode(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/KeyframeSequence.html">KeyframeSequence</A>
<DD>Sets the repeat mode of this KeyframeSequence. 
<DT><A HREF="../javax/microedition/m3g/Transformable.html#setScale(float, float, float)"><B>setScale(float, float, float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transformable.html">Transformable</A>
<DD>Sets the scale component of this Transformable.
<DT><A HREF="../javax/microedition/m3g/Node.html#setScope(int)"><B>setScope(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Node.html">Node</A>
<DD>Sets the scope of this node. 
<DT><A HREF="../javax/microedition/m3g/PolygonMode.html#setShading(int)"><B>setShading(int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/PolygonMode.html">PolygonMode</A>
<DD>Sets the polygon shading mode. 
<DT><A HREF="../javax/microedition/m3g/Material.html#setShininess(float)"><B>setShininess(float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Material.html">Material</A>
<DD>Sets the shininess of this Material. 
<DT><A HREF="../javax/microedition/m3g/AnimationController.html#setSpeed(float, int)"><B>setSpeed(float, int)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationController.html">AnimationController</A>
<DD>Sets a new playback speed for this animation. 
<DT><A HREF="../javax/microedition/m3g/Light.html#setSpotAngle(float)"><B>setSpotAngle(float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Light.html">Light</A>
<DD>Sets the spot cone angle for this Light. 
<DT><A HREF="../javax/microedition/m3g/Light.html#setSpotExponent(float)"><B>setSpotExponent(float)</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Light.html">Light</A>
<DD>Sets the spot exponent for this Light. 
<DT><A HREF="../javax/microedition/m3g/VertexBuffer.html#setTexCoords(int, javax.microedition.m3g.VertexArray, float, float[])"><B>setTexCoords(int, VertexArray, float, float[])</B></A> - 
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>
<DD>Sets the texture coordinates for the specified texturing

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