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S-Index (Mobile 3D Graphics API (M3G))
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<EM><B>Nov 19, 2003</B></EM></EM>
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<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="../javax/microedition/m3g/AnimationTrack.html#SCALE"><B>SCALE</B></A> -
Static variable in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationTrack.html">AnimationTrack</A>
<DD>Specifies the scaling component of the transformation of a Transformable object as an animation target.
<DT><A HREF="../javax/microedition/m3g/Transformable.html#scale(float, float, float)"><B>scale(float, float, float)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transformable.html">Transformable</A>
<DD>Multiplies the current scale component by the given scale factors.
<DT><A HREF="../javax/microedition/m3g/Transform.html#set(float[])"><B>set(float[])</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transform.html">Transform</A>
<DD>Sets this transformation by copying from the given 16-element float array.
<DT><A HREF="../javax/microedition/m3g/VertexArray.html#set(int, int, byte[])"><B>set(int, int, byte[])</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/VertexArray.html">VertexArray</A>
<DD>Copies in an array of 8-bit vertex attributes.
<DT><A HREF="../javax/microedition/m3g/Image2D.html#set(int, int, int, int, byte[])"><B>set(int, int, int, int, byte[])</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Image2D.html">Image2D</A>
<DD>Updates a rectangular area of this Image2D by copying pixels from a byte array.
<DT><A HREF="../javax/microedition/m3g/VertexArray.html#set(int, int, short[])"><B>set(int, int, short[])</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/VertexArray.html">VertexArray</A>
<DD>Copies in an array of 16-bit vertex attributes.
<DT><A HREF="../javax/microedition/m3g/Transform.html#set(javax.microedition.m3g.Transform)"><B>set(Transform)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Transform.html">Transform</A>
<DD>Sets this transformation by copying the contents of the given Transform.
<DT><A HREF="../javax/microedition/m3g/World.html#setActiveCamera(javax.microedition.m3g.Camera)"><B>setActiveCamera(Camera)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/World.html">World</A>
<DD>Sets the Camera to use when rendering this World.
<DT><A HREF="../javax/microedition/m3g/AnimationController.html#setActiveInterval(int, int)"><B>setActiveInterval(int, int)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/AnimationController.html">AnimationController</A>
<DD>Sets the world time interval during which this animation controller is active.
<DT><A HREF="../javax/microedition/m3g/Node.html#setAlignment(javax.microedition.m3g.Node, int, javax.microedition.m3g.Node, int)"><B>setAlignment(Node, int, Node, int)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Node.html">Node</A>
<DD>Sets this node to align with the given other node(s), or disables alignment.
<DT><A HREF="../javax/microedition/m3g/Node.html#setAlphaFactor(float)"><B>setAlphaFactor(float)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Node.html">Node</A>
<DD>Sets the alpha factor for this Node.
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#setAlphaThreshold(float)"><B>setAlphaThreshold(float)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Sets the threshold value for alpha testing.
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#setAlphaWriteEnable(boolean)"><B>setAlphaWriteEnable(boolean)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Enables or disables writing of fragment alpha values into the color buffer.
<DT><A HREF="../javax/microedition/m3g/Sprite3D.html#setAppearance(javax.microedition.m3g.Appearance)"><B>setAppearance(Appearance)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Sprite3D.html">Sprite3D</A>
<DD>Sets the Appearance of this Sprite3D.
<DT><A HREF="../javax/microedition/m3g/Mesh.html#setAppearance(int, javax.microedition.m3g.Appearance)"><B>setAppearance(int, Appearance)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Mesh.html">Mesh</A>
<DD>Sets the Appearance for the specified submesh.
<DT><A HREF="../javax/microedition/m3g/Light.html#setAttenuation(float, float, float)"><B>setAttenuation(float, float, float)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Light.html">Light</A>
<DD>Sets the attenuation coefficients for this Light.
<DT><A HREF="../javax/microedition/m3g/World.html#setBackground(javax.microedition.m3g.Background)"><B>setBackground(Background)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/World.html">World</A>
<DD>Sets the Background object for this World.
<DT><A HREF="../javax/microedition/m3g/Texture2D.html#setBlendColor(int)"><B>setBlendColor(int)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Texture2D.html">Texture2D</A>
<DD>Sets the texture blend color for this Texture2D.
<DT><A HREF="../javax/microedition/m3g/Texture2D.html#setBlending(int)"><B>setBlending(int)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Texture2D.html">Texture2D</A>
<DD>Selects the texture blend mode, or blend function, for this Texture2D.
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#setBlending(int)"><B>setBlending(int)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/CompositingMode.html">CompositingMode</A>
<DD>Selects a method of combining the pixel to be rendered with the pixel already in the frame buffer.
<DT><A HREF="../javax/microedition/m3g/Graphics3D.html#setCamera(javax.microedition.m3g.Camera, javax.microedition.m3g.Transform)"><B>setCamera(Camera, Transform)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Graphics3D.html">Graphics3D</A>
<DD>Sets the Camera to use in subsequent immediate mode rendering.
<DT><A HREF="../javax/microedition/m3g/Light.html#setColor(int)"><B>setColor(int)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Light.html">Light</A>
<DD>Sets the color of this Light.
<DT><A HREF="../javax/microedition/m3g/Fog.html#setColor(int)"><B>setColor(int)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Fog.html">Fog</A>
<DD>Sets the color of this Fog.
<DT><A HREF="../javax/microedition/m3g/Background.html#setColor(int)"><B>setColor(int)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Background.html">Background</A>
<DD>Sets the background color.
<DT><A HREF="../javax/microedition/m3g/Material.html#setColor(int, int)"><B>setColor(int, int)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Material.html">Material</A>
<DD>Sets the given value to the specified color component(s) of this Material.
<DT><A HREF="../javax/microedition/m3g/Background.html#setColorClearEnable(boolean)"><B>setColorClearEnable(boolean)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/Background.html">Background</A>
<DD>Enables or disables color buffer clearing.
<DT><A HREF="../javax/microedition/m3g/VertexBuffer.html#setColors(javax.microedition.m3g.VertexArray)"><B>setColors(VertexArray)</B></A> -
Method in class javax.microedition.m3g.<A HREF="../javax/microedition/m3g/VertexBuffer.html">VertexBuffer</A>
<DD>Sets the per-vertex colors for this VertexBuffer.
<DT><A HREF="../javax/microedition/m3g/CompositingMode.html#setColorWriteEnable(boolean)"><B>setColorWriteEnable(boolean)</B></A> -
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